GDScript: Don't use pool for reference types

Since they need to be properly initialized and finalized to adjust the
reference counter.
This commit is contained in:
George Marques 2023-02-27 11:53:42 -03:00 committed by Pedro J. Estébanez
parent 4ab0b38940
commit 59b8c70007

View file

@ -69,56 +69,52 @@ uint32_t GDScriptByteCodeGenerator::add_or_get_name(const StringName &p_name) {
uint32_t GDScriptByteCodeGenerator::add_temporary(const GDScriptDataType &p_type) {
Variant::Type temp_type = Variant::NIL;
if (p_type.has_type) {
if (p_type.kind == GDScriptDataType::BUILTIN) {
switch (p_type.builtin_type) {
case Variant::NIL:
case Variant::BOOL:
case Variant::INT:
case Variant::FLOAT:
case Variant::STRING:
case Variant::VECTOR2:
case Variant::VECTOR2I:
case Variant::RECT2:
case Variant::RECT2I:
case Variant::VECTOR3:
case Variant::VECTOR3I:
case Variant::TRANSFORM2D:
case Variant::VECTOR4:
case Variant::VECTOR4I:
case Variant::PLANE:
case Variant::QUATERNION:
case Variant::AABB:
case Variant::BASIS:
case Variant::TRANSFORM3D:
case Variant::PROJECTION:
case Variant::COLOR:
case Variant::STRING_NAME:
case Variant::NODE_PATH:
case Variant::RID:
case Variant::OBJECT:
case Variant::CALLABLE:
case Variant::SIGNAL:
case Variant::DICTIONARY:
case Variant::ARRAY:
temp_type = p_type.builtin_type;
break;
case Variant::PACKED_BYTE_ARRAY:
case Variant::PACKED_INT32_ARRAY:
case Variant::PACKED_INT64_ARRAY:
case Variant::PACKED_FLOAT32_ARRAY:
case Variant::PACKED_FLOAT64_ARRAY:
case Variant::PACKED_STRING_ARRAY:
case Variant::PACKED_VECTOR2_ARRAY:
case Variant::PACKED_VECTOR3_ARRAY:
case Variant::PACKED_COLOR_ARRAY:
case Variant::VARIANT_MAX:
// Packed arrays are reference counted, so we don't use the pool for them.
temp_type = Variant::NIL;
break;
}
} else {
temp_type = Variant::OBJECT;
if (p_type.has_type && p_type.kind == GDScriptDataType::BUILTIN) {
switch (p_type.builtin_type) {
case Variant::NIL:
case Variant::BOOL:
case Variant::INT:
case Variant::FLOAT:
case Variant::STRING:
case Variant::VECTOR2:
case Variant::VECTOR2I:
case Variant::RECT2:
case Variant::RECT2I:
case Variant::VECTOR3:
case Variant::VECTOR3I:
case Variant::TRANSFORM2D:
case Variant::VECTOR4:
case Variant::VECTOR4I:
case Variant::PLANE:
case Variant::QUATERNION:
case Variant::AABB:
case Variant::BASIS:
case Variant::TRANSFORM3D:
case Variant::PROJECTION:
case Variant::COLOR:
case Variant::STRING_NAME:
case Variant::NODE_PATH:
case Variant::RID:
case Variant::CALLABLE:
case Variant::SIGNAL:
temp_type = p_type.builtin_type;
break;
case Variant::OBJECT:
case Variant::DICTIONARY:
case Variant::ARRAY:
case Variant::PACKED_BYTE_ARRAY:
case Variant::PACKED_INT32_ARRAY:
case Variant::PACKED_INT64_ARRAY:
case Variant::PACKED_FLOAT32_ARRAY:
case Variant::PACKED_FLOAT64_ARRAY:
case Variant::PACKED_STRING_ARRAY:
case Variant::PACKED_VECTOR2_ARRAY:
case Variant::PACKED_VECTOR3_ARRAY:
case Variant::PACKED_COLOR_ARRAY:
case Variant::VARIANT_MAX:
// Arrays, dictionaries, and objects are reference counted, so we don't use the pool for them.
temp_type = Variant::NIL;
break;
}
}
@ -143,7 +139,7 @@ void GDScriptByteCodeGenerator::pop_temporary() {
ERR_FAIL_COND(used_temporaries.is_empty());
int slot_idx = used_temporaries.back()->get();
const StackSlot &slot = temporaries[slot_idx];
if (slot.type == Variant::OBJECT) {
if (slot.type == Variant::NIL) {
// Avoid keeping in the stack long-lived references to objects,
// which may prevent RefCounted objects from being freed.
write_assign_false(Address(Address::TEMPORARY, slot_idx));