From 5743c7910a24613966d6b39ed2c1198fb852181d Mon Sep 17 00:00:00 2001 From: George Marques Date: Wed, 6 Feb 2019 19:12:06 -0200 Subject: [PATCH] Include PhysicsMaterial when 3D is disabled It's still needed by 2D physics. --- scene/register_scene_types.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index a50a09f0959d..078d880d0e26 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -145,6 +145,7 @@ #include "scene/resources/mesh_library.h" #include "scene/resources/packed_scene.h" #include "scene/resources/particles_material.h" +#include "scene/resources/physics_material.h" #include "scene/resources/plane_shape.h" #include "scene/resources/polygon_path_finder.h" #include "scene/resources/primitive_meshes.h" @@ -207,7 +208,6 @@ #include "scene/3d/visibility_notifier.h" #include "scene/animation/skeleton_ik.h" #include "scene/resources/environment.h" -#include "scene/resources/physics_material.h" #endif static Ref resource_saver_text; @@ -602,8 +602,8 @@ void register_scene_types() { ClassDB::register_class(); - ClassDB::register_class(); #endif + ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class();