Merge pull request #21356 from akien-mga/drop-shadergraph

Drop old ShaderGraph code, obsoleted by VisualShader
This commit is contained in:
Rémi Verschelde 2018-08-24 15:02:26 +02:00 committed by GitHub
commit 571dab7d1e
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GPG key ID: 4AEE18F83AFDEB23
58 changed files with 2115 additions and 12646 deletions

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@ -108,7 +108,6 @@
#include "editor/plugins/script_editor_plugin.h"
#include "editor/plugins/script_text_editor.h"
#include "editor/plugins/shader_editor_plugin.h"
#include "editor/plugins/shader_graph_editor_plugin.h"
#include "editor/plugins/skeleton_2d_editor_plugin.h"
#include "editor/plugins/skeleton_editor_plugin.h"
#include "editor/plugins/skeleton_ik_editor_plugin.h"

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@ -37,7 +37,6 @@
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/property_editor.h"
#include "scene/resources/shader_graph.h"
#include "servers/visual/shader_types.h"
/*** SHADER SCRIPT EDITOR ****/

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@ -1,248 +0,0 @@
/*************************************************************************/
/* shader_graph_editor_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef SHADER_GRAPH_EDITOR_PLUGIN_H
#define SHADER_GRAPH_EDITOR_PLUGIN_H
// FIXME: Godot 3.0 broke compatibility with ShaderGraphEditorPlugin,
// it needs to be ported to the new shader language.
#if 0
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "editor/property_editor.h"
#include "scene/gui/button.h"
#include "scene/gui/graph_edit.h"
#include "scene/gui/popup.h"
#include "scene/gui/tree.h"
#include "scene/resources/shader.h"
#include "scene/resources/shader_graph.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class GraphColorRampEdit : public Control {
GDCLASS(GraphColorRampEdit,Control);
struct Point {
float offset;
Color color;
bool operator<(const Point& p_ponit) const {
return offset<p_ponit.offset;
}
};
PopupPanel *popup;
ColorPicker *picker;
bool grabbing;
int grabbed;
float grabbed_at;
Vector<Point> points;
void _color_changed(const Color& p_color);
protected:
void _gui_input(const InputEvent& p_event);
void _notification(int p_what);
static void _bind_methods();
public:
void set_ramp(const Vector<float>& p_offsets,const Vector<Color>& p_colors);
Vector<float> get_offsets() const;
Vector<Color> get_colors() const;
virtual Size2 get_minimum_size() const;
GraphColorRampEdit();
};
class GraphCurveMapEdit : public Control {
GDCLASS(GraphCurveMapEdit,Control);
struct Point {
float offset;
float height;
bool operator<(const Point& p_ponit) const {
return offset<p_ponit.offset;
}
};
bool grabbing;
int grabbed;
Vector<Point> points;
void _plot_curve(const Vector2& p_a,const Vector2& p_b,const Vector2& p_c,const Vector2& p_d);
protected:
void _gui_input(const InputEvent& p_event);
void _notification(int p_what);
static void _bind_methods();
public:
void set_points(const Vector<Vector2>& p_points);
Vector<Vector2> get_points() const;
virtual Size2 get_minimum_size() const;
GraphCurveMapEdit();
};
class ShaderGraphView : public Control {
GDCLASS(ShaderGraphView,Control);
CustomPropertyEditor *ped_popup;
bool block_update;
Label *status;
GraphEdit *graph_edit;
Ref<ShaderGraph> graph;
int edited_id;
int edited_def;
ShaderGraph::ShaderType type;
void _update_graph();
void _create_node(int p_id);
ToolButton *make_label(String text, Variant::Type v_type = Variant::NIL);
ToolButton *make_editor(String text, GraphNode* gn, int p_id, int param, Variant::Type type, String p_hint="");
void _connection_request(const String& p_from, int p_from_slot,const String& p_to,int p_to_slot);
void _disconnection_request(const String& p_from, int p_from_slot,const String& p_to,int p_to_slot);
void _node_removed(int p_id);
void _begin_node_move();
void _node_moved(const Vector2& p_from, const Vector2& p_to,int p_id);
void _end_node_move();
void _move_node(int p_id,const Vector2& p_to);
void _duplicate_nodes_request();
void _duplicate_nodes(const Array &p_nodes);
void _delete_nodes_request();
void _default_changed(int p_id, Node* p_button, int p_param, int v_type, String p_hint);
void _scalar_const_changed(double p_value,int p_id);
void _vec_const_changed(double p_value, int p_id, Array p_arr);
void _rgb_const_changed(const Color& p_color, int p_id);
void _xform_const_changed(int p_id,Node* p_button);
void _scalar_op_changed(int p_op, int p_id);
void _vec_op_changed(int p_op, int p_id);
void _vec_scalar_op_changed(int p_op, int p_id);
void _rgb_op_changed(int p_op, int p_id);
void _xform_inv_rev_changed(bool p_enabled, int p_id);
void _scalar_func_changed(int p_func, int p_id);
void _vec_func_changed(int p_func, int p_id);
void _scalar_input_changed(double p_value,int p_id);
void _vec_input_changed(double p_value, int p_id, Array p_arr);
void _xform_input_changed(int p_id,Node* p_button);
void _rgb_input_changed(const Color& p_color, int p_id);
void _tex_input_change(int p_id,Node* p_button);
void _cube_input_change(int p_id);
void _input_name_changed(const String& p_name,int p_id,Node* p_line_edit);
void _tex_edited(int p_id,Node* p_button);
void _cube_edited(int p_id,Node* p_button);
void _variant_edited();
void _comment_edited(int p_id,Node* p_button);
void _color_ramp_changed(int p_id,Node* p_ramp);
void _curve_changed(int p_id,Node* p_curve);
void _sg_updated();
Map<int,GraphNode*> node_map;
Variant get_drag_data_fw(const Point2& p_point,Control* p_from);
bool can_drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from) const;
void drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from);
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void add_node(int p_type, const Vector2 &location);
GraphEdit *get_graph_edit() { return graph_edit; }
void set_graph(Ref<ShaderGraph> p_graph);
ShaderGraphView(ShaderGraph::ShaderType p_type=ShaderGraph::SHADER_TYPE_FRAGMENT);
};
class ShaderGraphEditor : public VBoxContainer {
GDCLASS(ShaderGraphEditor,VBoxContainer);
PopupMenu *popup;
TabContainer *tabs;
ShaderGraphView *graph_edits[ShaderGraph::SHADER_TYPE_MAX];
static const char* node_names[ShaderGraph::NODE_TYPE_MAX];
Vector2 next_location;
bool _2d;
void _add_node(int p_type);
void _popup_requested(const Vector2 &p_position);
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void edit(Ref<ShaderGraph> p_shader);
ShaderGraphEditor(bool p_2d);
};
class ShaderGraphEditorPlugin : public EditorPlugin {
GDCLASS( ShaderGraphEditorPlugin, EditorPlugin );
bool _2d;
ShaderGraphEditor *shader_editor;
EditorNode *editor;
public:
virtual String get_name() const { return "ShaderGraph"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_node);
virtual bool handles(Object *p_node) const;
virtual void make_visible(bool p_visible);
ShaderGraphEditorPlugin(EditorNode *p_node,bool p_2d);
~ShaderGraphEditorPlugin();
};
#endif
#endif // SHADER_GRAPH_EDITOR_PLUGIN_H

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@ -5669,134 +5669,6 @@ msgstr ""
msgid "Shader"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Scalar Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Toggle Rot Only"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Function"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Function"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Default Value"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change XForm Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Texture Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Cubemap Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Comment"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Color Ramp"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Color Ramp"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Curve Map"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Curve Map"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Input Name"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Connect Graph Nodes"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Disconnect Graph Nodes"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Remove Shader Graph Node"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Move Shader Graph Node"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Duplicate Graph Node(s)"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Delete Shader Graph Node(s)"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Cyclic Connection Link"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Missing Input Connections"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add Shader Graph Node"
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""

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@ -5794,134 +5794,6 @@ msgstr ""
msgid "Shader"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Scalar Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Toggle Rot Only"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Function"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Function"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Default Value"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change XForm Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Texture Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Cubemap Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Comment"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Color Ramp"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Color Ramp"
msgstr "تعديل منحدر اللون"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Curve Map"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Curve Map"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Input Name"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Connect Graph Nodes"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Disconnect Graph Nodes"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Remove Shader Graph Node"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Move Shader Graph Node"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Duplicate Graph Node(s)"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Delete Shader Graph Node(s)"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Cyclic Connection Link"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Missing Input Connections"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add Shader Graph Node"
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
@ -9402,6 +9274,9 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
#~ msgid "Modify Color Ramp"
#~ msgstr "تعديل منحدر اللون"
#~ msgid "Disabled"
#~ msgstr "معطّل"

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@ -5672,134 +5672,6 @@ msgstr ""
msgid "Shader"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Scalar Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Toggle Rot Only"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Function"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Function"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Default Value"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change XForm Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Texture Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Cubemap Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Comment"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Color Ramp"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Color Ramp"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Curve Map"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Curve Map"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Input Name"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Connect Graph Nodes"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Disconnect Graph Nodes"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Remove Shader Graph Node"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Move Shader Graph Node"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Duplicate Graph Node(s)"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Delete Shader Graph Node(s)"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Cyclic Connection Link"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Missing Input Connections"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add Shader Graph Node"
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""

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@ -6024,134 +6024,6 @@ msgstr "প্রাসঙ্গিক সাহায্য"
msgid "Shader"
msgstr "শেডার"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr "স্কেলার ধ্রুবক পরিবর্তন করুন"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Constant"
msgstr "ভেক্টর ধ্রুবক পরিবর্তন করুন"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Constant"
msgstr "RGB ধ্রুবক পরিবর্তন করুন"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Operator"
msgstr "স্কেলার অপারেটর পরিবর্তন করুন"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Operator"
msgstr "ভেক্টর অপারেটর পরিবর্তন করুন"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Scalar Operator"
msgstr "ভেক্টর স্কেলার অপারেটর পরিবর্তন করুন"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Operator"
msgstr "RGB অপারেটর পরিবর্তন করুন"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Toggle Rot Only"
msgstr "শুধুমাত্র ঘূর্ণন টগল করুন"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Function"
msgstr "স্কেলার ফাংশন পরিবর্তন করুন"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Function"
msgstr "ভেক্টর ফাংশন পরিবর্তন করুন"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Uniform"
msgstr "স্কেলার ইউনিফর্ম পরিবর্তন করুন"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Uniform"
msgstr "ভেক্টর ইউনিফর্ম পরিবর্তন করুন"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Uniform"
msgstr "RGB ইউনিফর্ম পরিবর্তন করুন"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Default Value"
msgstr "প্রাথমিক মান পরিবর্তন করুন"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change XForm Uniform"
msgstr "XForm ইউনিফর্ম পরিবর্তন করুন"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Texture Uniform"
msgstr "টেক্সার ইউনিফর্ম পরিবর্তন করুন"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Cubemap Uniform"
msgstr "Cubemap ইউনিফর্ম পরিবর্তন করুন"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Comment"
msgstr "কমেন্ট পরিবর্তন করুন"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Color Ramp"
msgstr "রঙ্গের র‍্যাম্পে সংযোজন/বিয়োজন করুন"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Color Ramp"
msgstr "রঙ্গের র‍্যাম্প পরিবর্তন করুন"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Curve Map"
msgstr "Curve Map-এ সংযোজন/বিয়োজন করুন"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Curve Map"
msgstr "Curve Map পরিবর্তন করুন"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Input Name"
msgstr "ইনপুট নাম পরিবর্তন করুন"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Connect Graph Nodes"
msgstr "গ্রাফের নোডসমূহ সংযুক্ত করুন"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Disconnect Graph Nodes"
msgstr "গ্রাফের নোডসমূহ বিচ্ছিন্ন করুন"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Remove Shader Graph Node"
msgstr "Shader Graph Node অপসারণ করুন"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Move Shader Graph Node"
msgstr "Shader Graph Node সরান"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Duplicate Graph Node(s)"
msgstr "গ্রাফ নোড(সমূহ) প্রতিলিপি করুন"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Delete Shader Graph Node(s)"
msgstr "Shader Graph Node(s) অপসারণ করুন"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Cyclic Connection Link"
msgstr "সমস্যা: আবর্তনশীল সংযোগ লিঙ্ক"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Missing Input Connections"
msgstr "সমস্যা: ইনপুট সংযোগ নেই"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add Shader Graph Node"
msgstr "Shader Graph Node যোগ করুন"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
@ -9907,6 +9779,102 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
#~ msgid "Change Scalar Constant"
#~ msgstr "স্কেলার ধ্রুবক পরিবর্তন করুন"
#~ msgid "Change Vec Constant"
#~ msgstr "ভেক্টর ধ্রুবক পরিবর্তন করুন"
#~ msgid "Change RGB Constant"
#~ msgstr "RGB ধ্রুবক পরিবর্তন করুন"
#~ msgid "Change Scalar Operator"
#~ msgstr "স্কেলার অপারেটর পরিবর্তন করুন"
#~ msgid "Change Vec Operator"
#~ msgstr "ভেক্টর অপারেটর পরিবর্তন করুন"
#~ msgid "Change Vec Scalar Operator"
#~ msgstr "ভেক্টর স্কেলার অপারেটর পরিবর্তন করুন"
#~ msgid "Change RGB Operator"
#~ msgstr "RGB অপারেটর পরিবর্তন করুন"
#~ msgid "Toggle Rot Only"
#~ msgstr "শুধুমাত্র ঘূর্ণন টগল করুন"
#~ msgid "Change Scalar Function"
#~ msgstr "স্কেলার ফাংশন পরিবর্তন করুন"
#~ msgid "Change Vec Function"
#~ msgstr "ভেক্টর ফাংশন পরিবর্তন করুন"
#~ msgid "Change Scalar Uniform"
#~ msgstr "স্কেলার ইউনিফর্ম পরিবর্তন করুন"
#~ msgid "Change Vec Uniform"
#~ msgstr "ভেক্টর ইউনিফর্ম পরিবর্তন করুন"
#~ msgid "Change RGB Uniform"
#~ msgstr "RGB ইউনিফর্ম পরিবর্তন করুন"
#~ msgid "Change Default Value"
#~ msgstr "প্রাথমিক মান পরিবর্তন করুন"
#~ msgid "Change XForm Uniform"
#~ msgstr "XForm ইউনিফর্ম পরিবর্তন করুন"
#~ msgid "Change Texture Uniform"
#~ msgstr "টেক্সার ইউনিফর্ম পরিবর্তন করুন"
#~ msgid "Change Cubemap Uniform"
#~ msgstr "Cubemap ইউনিফর্ম পরিবর্তন করুন"
#~ msgid "Change Comment"
#~ msgstr "কমেন্ট পরিবর্তন করুন"
#~ msgid "Add/Remove to Color Ramp"
#~ msgstr "রঙ্গের র‍্যাম্পে সংযোজন/বিয়োজন করুন"
#~ msgid "Modify Color Ramp"
#~ msgstr "রঙ্গের র‍্যাম্প পরিবর্তন করুন"
#~ msgid "Add/Remove to Curve Map"
#~ msgstr "Curve Map-এ সংযোজন/বিয়োজন করুন"
#~ msgid "Modify Curve Map"
#~ msgstr "Curve Map পরিবর্তন করুন"
#~ msgid "Change Input Name"
#~ msgstr "ইনপুট নাম পরিবর্তন করুন"
#~ msgid "Connect Graph Nodes"
#~ msgstr "গ্রাফের নোডসমূহ সংযুক্ত করুন"
#~ msgid "Disconnect Graph Nodes"
#~ msgstr "গ্রাফের নোডসমূহ বিচ্ছিন্ন করুন"
#~ msgid "Remove Shader Graph Node"
#~ msgstr "Shader Graph Node অপসারণ করুন"
#~ msgid "Move Shader Graph Node"
#~ msgstr "Shader Graph Node সরান"
#~ msgid "Duplicate Graph Node(s)"
#~ msgstr "গ্রাফ নোড(সমূহ) প্রতিলিপি করুন"
#~ msgid "Delete Shader Graph Node(s)"
#~ msgstr "Shader Graph Node(s) অপসারণ করুন"
#~ msgid "Error: Cyclic Connection Link"
#~ msgstr "সমস্যা: আবর্তনশীল সংযোগ লিঙ্ক"
#~ msgid "Error: Missing Input Connections"
#~ msgstr "সমস্যা: ইনপুট সংযোগ নেই"
#~ msgid "Add Shader Graph Node"
#~ msgstr "Shader Graph Node যোগ করুন"
#~ msgid "Disabled"
#~ msgstr "অসমর্থ"

View file

@ -5828,134 +5828,6 @@ msgstr "Ajuda Contextual"
msgid "Shader"
msgstr "Ombreig"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr "Modificar una constant escalar"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Constant"
msgstr "Modificar una constant vectorial"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Constant"
msgstr "Modificar una constant RGB"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Operator"
msgstr "Modifica un operador escalar"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Operator"
msgstr "Modifica un operador vectorial"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Scalar Operator"
msgstr "Modifica un operador vectorial- escalar"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Operator"
msgstr "Modifica un operador RGB"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Toggle Rot Only"
msgstr "només Rotacio"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Function"
msgstr "Modifica una Funció Escalar"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Function"
msgstr "Modifica una Funció Vectorial"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Uniform"
msgstr "Modificar un Uniforme Escalar"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Uniform"
msgstr "Modifica un Uniforme Vectorial"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Uniform"
msgstr "Modifica un Uniforme RGB"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Default Value"
msgstr "Modifica el Valor per Defecte"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change XForm Uniform"
msgstr "Modifica el Uniforme XForm"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Texture Uniform"
msgstr "Modifica un Uniforme Textura"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Cubemap Uniform"
msgstr "Modifica un Uniforme 'CubeMap'"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Comment"
msgstr "Modifica el Comentari"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Color Ramp"
msgstr "Afegeix/Elimina-ho de la Rampa de Colors"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Color Ramp"
msgstr "Modifica la Rampa de Color"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Curve Map"
msgstr "Afegeix/Ellimina-ho del Mapa de Corbes"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Curve Map"
msgstr "Modifica el Mapa de Corbes"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Input Name"
msgstr "Modifica el Nom de l'Entrada"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Connect Graph Nodes"
msgstr "Connecta els Nodes de Graf"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Disconnect Graph Nodes"
msgstr "Desconnecta el Nodes de Graf"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Remove Shader Graph Node"
msgstr "Elimina el Node de Graf d'Ombreig"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Move Shader Graph Node"
msgstr "Mou el Node de Graf d'Ombreig"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Duplicate Graph Node(s)"
msgstr "Duplica el(s) Node(s) de Graf"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Delete Shader Graph Node(s)"
msgstr "Elimina el(s) Node(s) de Graf d'Ombreig"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Cyclic Connection Link"
msgstr "Error: Enllaç de Connexió Cíclic"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Missing Input Connections"
msgstr "Error: Manquen les Connexions d'Entrada"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add Shader Graph Node"
msgstr "Afegeix un Node de Graf d'Ombreig"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
@ -9599,6 +9471,102 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
#~ msgid "Change Scalar Constant"
#~ msgstr "Modificar una constant escalar"
#~ msgid "Change Vec Constant"
#~ msgstr "Modificar una constant vectorial"
#~ msgid "Change RGB Constant"
#~ msgstr "Modificar una constant RGB"
#~ msgid "Change Scalar Operator"
#~ msgstr "Modifica un operador escalar"
#~ msgid "Change Vec Operator"
#~ msgstr "Modifica un operador vectorial"
#~ msgid "Change Vec Scalar Operator"
#~ msgstr "Modifica un operador vectorial- escalar"
#~ msgid "Change RGB Operator"
#~ msgstr "Modifica un operador RGB"
#~ msgid "Toggle Rot Only"
#~ msgstr "només Rotacio"
#~ msgid "Change Scalar Function"
#~ msgstr "Modifica una Funció Escalar"
#~ msgid "Change Vec Function"
#~ msgstr "Modifica una Funció Vectorial"
#~ msgid "Change Scalar Uniform"
#~ msgstr "Modificar un Uniforme Escalar"
#~ msgid "Change Vec Uniform"
#~ msgstr "Modifica un Uniforme Vectorial"
#~ msgid "Change RGB Uniform"
#~ msgstr "Modifica un Uniforme RGB"
#~ msgid "Change Default Value"
#~ msgstr "Modifica el Valor per Defecte"
#~ msgid "Change XForm Uniform"
#~ msgstr "Modifica el Uniforme XForm"
#~ msgid "Change Texture Uniform"
#~ msgstr "Modifica un Uniforme Textura"
#~ msgid "Change Cubemap Uniform"
#~ msgstr "Modifica un Uniforme 'CubeMap'"
#~ msgid "Change Comment"
#~ msgstr "Modifica el Comentari"
#~ msgid "Add/Remove to Color Ramp"
#~ msgstr "Afegeix/Elimina-ho de la Rampa de Colors"
#~ msgid "Modify Color Ramp"
#~ msgstr "Modifica la Rampa de Color"
#~ msgid "Add/Remove to Curve Map"
#~ msgstr "Afegeix/Ellimina-ho del Mapa de Corbes"
#~ msgid "Modify Curve Map"
#~ msgstr "Modifica el Mapa de Corbes"
#~ msgid "Change Input Name"
#~ msgstr "Modifica el Nom de l'Entrada"
#~ msgid "Connect Graph Nodes"
#~ msgstr "Connecta els Nodes de Graf"
#~ msgid "Disconnect Graph Nodes"
#~ msgstr "Desconnecta el Nodes de Graf"
#~ msgid "Remove Shader Graph Node"
#~ msgstr "Elimina el Node de Graf d'Ombreig"
#~ msgid "Move Shader Graph Node"
#~ msgstr "Mou el Node de Graf d'Ombreig"
#~ msgid "Duplicate Graph Node(s)"
#~ msgstr "Duplica el(s) Node(s) de Graf"
#~ msgid "Delete Shader Graph Node(s)"
#~ msgstr "Elimina el(s) Node(s) de Graf d'Ombreig"
#~ msgid "Error: Cyclic Connection Link"
#~ msgstr "Error: Enllaç de Connexió Cíclic"
#~ msgid "Error: Missing Input Connections"
#~ msgstr "Error: Manquen les Connexions d'Entrada"
#~ msgid "Add Shader Graph Node"
#~ msgstr "Afegeix un Node de Graf d'Ombreig"
#~ msgid "Disabled"
#~ msgstr "Desactivat"

View file

@ -5770,134 +5770,6 @@ msgstr "Kontextová nápověda"
msgid "Shader"
msgstr "Shader"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr "Změnit skalární konstantu"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Constant"
msgstr "Změna RGB konstanty"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Operator"
msgstr "Změnit skalární operátor"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Scalar Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Operator"
msgstr "Změnit RGB operátor"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Toggle Rot Only"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Function"
msgstr "Změnit skalární funkci"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Function"
msgstr "Změnit vektorovou funkci"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Default Value"
msgstr "Změnit výchozí hodnotu"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change XForm Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Texture Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Cubemap Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Comment"
msgstr "Změnit komentář"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Color Ramp"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Color Ramp"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Curve Map"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Curve Map"
msgstr "Upravit mapu křivky"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Input Name"
msgstr "Změnit název vstupu"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Connect Graph Nodes"
msgstr "Propojit uzly grafu"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Disconnect Graph Nodes"
msgstr "Odpojit uzly grafu"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Remove Shader Graph Node"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Move Shader Graph Node"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Duplicate Graph Node(s)"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Delete Shader Graph Node(s)"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Cyclic Connection Link"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Missing Input Connections"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add Shader Graph Node"
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
@ -9471,6 +9343,42 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
#~ msgid "Change Scalar Constant"
#~ msgstr "Změnit skalární konstantu"
#~ msgid "Change RGB Constant"
#~ msgstr "Změna RGB konstanty"
#~ msgid "Change Scalar Operator"
#~ msgstr "Změnit skalární operátor"
#~ msgid "Change RGB Operator"
#~ msgstr "Změnit RGB operátor"
#~ msgid "Change Scalar Function"
#~ msgstr "Změnit skalární funkci"
#~ msgid "Change Vec Function"
#~ msgstr "Změnit vektorovou funkci"
#~ msgid "Change Default Value"
#~ msgstr "Změnit výchozí hodnotu"
#~ msgid "Change Comment"
#~ msgstr "Změnit komentář"
#~ msgid "Modify Curve Map"
#~ msgstr "Upravit mapu křivky"
#~ msgid "Change Input Name"
#~ msgstr "Změnit název vstupu"
#~ msgid "Connect Graph Nodes"
#~ msgstr "Propojit uzly grafu"
#~ msgid "Disconnect Graph Nodes"
#~ msgstr "Odpojit uzly grafu"
#~ msgid "Disabled"
#~ msgstr "Zakázáno"

View file

@ -5812,134 +5812,6 @@ msgstr ""
msgid "Shader"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Scalar Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Toggle Rot Only"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Function"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Function"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Default Value"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change XForm Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Texture Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Cubemap Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Comment"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Color Ramp"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Color Ramp"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Curve Map"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Curve Map"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Input Name"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Connect Graph Nodes"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Disconnect Graph Nodes"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Remove Shader Graph Node"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Move Shader Graph Node"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Duplicate Graph Node(s)"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Delete Shader Graph Node(s)"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Cyclic Connection Link"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Missing Input Connections"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add Shader Graph Node"
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""

View file

@ -5883,134 +5883,6 @@ msgstr "Kontexthilfe"
msgid "Shader"
msgstr "Shader"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr "Ändere skalare Konstante"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Constant"
msgstr "Ändere Vektorkonstante"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Constant"
msgstr "Ändere RGB-Konstante"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Operator"
msgstr "Ändere skalaren Operator"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Operator"
msgstr "Ändere Vektoroperator"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Scalar Operator"
msgstr "Ändere Vektor-Skalar-Operator"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Operator"
msgstr "Ändere RGB-Operator"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Toggle Rot Only"
msgstr "schalte exklusive Rotation um"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Function"
msgstr "Ändere skalare Funktion"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Function"
msgstr "Ändere Vektorfunktion"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Uniform"
msgstr "Ändere Skalar-Uniform"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Uniform"
msgstr "Ändere Vektor-Uniform"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Uniform"
msgstr "Ändere RGB-Uniform"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Default Value"
msgstr "Ändere Standardwert"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change XForm Uniform"
msgstr "Ändere XForm-Uniform"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Texture Uniform"
msgstr "Ändere Textur-Uniform"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Cubemap Uniform"
msgstr "Ändere Cubemap-Uniform"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Comment"
msgstr "Ändere Kommentar"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Color Ramp"
msgstr "Hinzufügen/Entfernen zum Farbgradienten"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Color Ramp"
msgstr "Farbverlauf anpassen"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Curve Map"
msgstr "Hinzfügen/Entfernen zum Curve-Map"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Curve Map"
msgstr "Verändere Curve-Map"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Input Name"
msgstr "Ändere Eingabename"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Connect Graph Nodes"
msgstr "Verbinde Graph-Nodes"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Disconnect Graph Nodes"
msgstr "Trenne Graph-Nodes"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Remove Shader Graph Node"
msgstr "Entferne Shader-Graph-Node"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Move Shader Graph Node"
msgstr "Verschiebe Shader-Graph-Node"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Duplicate Graph Node(s)"
msgstr "Dupliziere Graph-Node(s)"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Delete Shader Graph Node(s)"
msgstr "Entferne Shade-Graph-Node(s)"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Cyclic Connection Link"
msgstr "Fehler: Zyklische Verbindung"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Missing Input Connections"
msgstr "Fehler: Fehlende Eingangsverbindung"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add Shader Graph Node"
msgstr "Shader-Graph-Node hinzufügen"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
@ -9676,6 +9548,102 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
#~ msgid "Change Scalar Constant"
#~ msgstr "Ändere skalare Konstante"
#~ msgid "Change Vec Constant"
#~ msgstr "Ändere Vektorkonstante"
#~ msgid "Change RGB Constant"
#~ msgstr "Ändere RGB-Konstante"
#~ msgid "Change Scalar Operator"
#~ msgstr "Ändere skalaren Operator"
#~ msgid "Change Vec Operator"
#~ msgstr "Ändere Vektoroperator"
#~ msgid "Change Vec Scalar Operator"
#~ msgstr "Ändere Vektor-Skalar-Operator"
#~ msgid "Change RGB Operator"
#~ msgstr "Ändere RGB-Operator"
#~ msgid "Toggle Rot Only"
#~ msgstr "schalte exklusive Rotation um"
#~ msgid "Change Scalar Function"
#~ msgstr "Ändere skalare Funktion"
#~ msgid "Change Vec Function"
#~ msgstr "Ändere Vektorfunktion"
#~ msgid "Change Scalar Uniform"
#~ msgstr "Ändere Skalar-Uniform"
#~ msgid "Change Vec Uniform"
#~ msgstr "Ändere Vektor-Uniform"
#~ msgid "Change RGB Uniform"
#~ msgstr "Ändere RGB-Uniform"
#~ msgid "Change Default Value"
#~ msgstr "Ändere Standardwert"
#~ msgid "Change XForm Uniform"
#~ msgstr "Ändere XForm-Uniform"
#~ msgid "Change Texture Uniform"
#~ msgstr "Ändere Textur-Uniform"
#~ msgid "Change Cubemap Uniform"
#~ msgstr "Ändere Cubemap-Uniform"
#~ msgid "Change Comment"
#~ msgstr "Ändere Kommentar"
#~ msgid "Add/Remove to Color Ramp"
#~ msgstr "Hinzufügen/Entfernen zum Farbgradienten"
#~ msgid "Modify Color Ramp"
#~ msgstr "Farbverlauf anpassen"
#~ msgid "Add/Remove to Curve Map"
#~ msgstr "Hinzfügen/Entfernen zum Curve-Map"
#~ msgid "Modify Curve Map"
#~ msgstr "Verändere Curve-Map"
#~ msgid "Change Input Name"
#~ msgstr "Ändere Eingabename"
#~ msgid "Connect Graph Nodes"
#~ msgstr "Verbinde Graph-Nodes"
#~ msgid "Disconnect Graph Nodes"
#~ msgstr "Trenne Graph-Nodes"
#~ msgid "Remove Shader Graph Node"
#~ msgstr "Entferne Shader-Graph-Node"
#~ msgid "Move Shader Graph Node"
#~ msgstr "Verschiebe Shader-Graph-Node"
#~ msgid "Duplicate Graph Node(s)"
#~ msgstr "Dupliziere Graph-Node(s)"
#~ msgid "Delete Shader Graph Node(s)"
#~ msgstr "Entferne Shade-Graph-Node(s)"
#~ msgid "Error: Cyclic Connection Link"
#~ msgstr "Fehler: Zyklische Verbindung"
#~ msgid "Error: Missing Input Connections"
#~ msgstr "Fehler: Fehlende Eingangsverbindung"
#~ msgid "Add Shader Graph Node"
#~ msgstr "Shader-Graph-Node hinzufügen"
#~ msgid "Disabled"
#~ msgstr "Deaktiviert"

View file

@ -5704,134 +5704,6 @@ msgstr ""
msgid "Shader"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Scalar Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Toggle Rot Only"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Function"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Function"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Default Value"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change XForm Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Texture Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Cubemap Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Comment"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Color Ramp"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Color Ramp"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Curve Map"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Curve Map"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Input Name"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Connect Graph Nodes"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Disconnect Graph Nodes"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Remove Shader Graph Node"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Move Shader Graph Node"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Duplicate Graph Node(s)"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Delete Shader Graph Node(s)"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Cyclic Connection Link"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Missing Input Connections"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add Shader Graph Node"
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""

View file

@ -5542,134 +5542,6 @@ msgstr ""
msgid "Shader"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Scalar Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Toggle Rot Only"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Function"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Function"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Default Value"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change XForm Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Texture Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Cubemap Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Comment"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Color Ramp"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Color Ramp"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Curve Map"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Curve Map"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Input Name"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Connect Graph Nodes"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Disconnect Graph Nodes"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Remove Shader Graph Node"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Move Shader Graph Node"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Duplicate Graph Node(s)"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Delete Shader Graph Node(s)"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Cyclic Connection Link"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Missing Input Connections"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add Shader Graph Node"
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""

View file

@ -5847,134 +5847,6 @@ msgstr "Βοήθεια ανάλογα με τα συμφραζόμενα"
msgid "Shader"
msgstr "Πρόγραμμα σκίασης"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr "Αλλαγή μονόμετρης σταθεράς"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Constant"
msgstr "Αλλαγή διανυσματικής σταθεράς"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Constant"
msgstr "Αλλαγή χρωματικής σταθεράς"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Operator"
msgstr "Αλλαγή μονόμετρου τελεστή"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Operator"
msgstr "Αλλαγή διανυσματικού τελεστή"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Scalar Operator"
msgstr "Αλλαγή διανυσματικού - μονόμετρου τελεστή"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Operator"
msgstr "Αλλαγή χρωματικού τελεστή"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Toggle Rot Only"
msgstr "Εναλλαγή μόνο περιστροφή"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Function"
msgstr "Αλλαγή μονόμετρης συνάρτησης"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Function"
msgstr "Αλλαγή διανυσματικής συνάρτησης"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Uniform"
msgstr "Αλλαγή μονόμετρης ομοιόμορφης μεταβλητής"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Uniform"
msgstr "Αλλαγή διανυσματικής ομοιόμορφης μεταβλητής"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Uniform"
msgstr "Αλλαγή χρωματικής ομοιόμορφης μεταβλητής"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Default Value"
msgstr "Αλλαγή προεπιλλεγμένης τιμής"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change XForm Uniform"
msgstr "Αλλαγή ομοιόμορφης μεταβλητής XForm"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Texture Uniform"
msgstr "Αλλαγή ομοιόμορφης μεταβλητής υφής"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Cubemap Uniform"
msgstr "Αλλαγή ομοιόμορφης μεταβλητής χάρτη κύβου"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Comment"
msgstr "Αλλαγή σχολίου"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Color Ramp"
msgstr "Προσθήκη/Αφαίρεση σε διαβάθμηση χρώματος"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Color Ramp"
msgstr "Επεξεργασία διαβάθμισης χρωμάτων"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Curve Map"
msgstr "Προσθήκη/Αφαίρεση σε χάρτη καμπύλης"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Curve Map"
msgstr "Τροποποίηση χάρτη καμπύλης"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Input Name"
msgstr "Αλλαγή ονόματος εισόδου"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Connect Graph Nodes"
msgstr "Σύνδεση κόμβων γραφήματος"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Disconnect Graph Nodes"
msgstr "Αποσύνδεση κόμβων γραφήματος"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Remove Shader Graph Node"
msgstr "Αφαίρεση κόμβου γραφήματος"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Move Shader Graph Node"
msgstr "Μετακίνηση κόμβου γραφήματος"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Duplicate Graph Node(s)"
msgstr "Διπλασιασμός κόμβων γραφήματος"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Delete Shader Graph Node(s)"
msgstr "Διαγραφή κόμβων γραφήματος"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Cyclic Connection Link"
msgstr "Σφάλμα: Κυκλικός σύνδεσμος"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Missing Input Connections"
msgstr "Σφάλμα: Οι συνδέσεις εισόδου λείπουν"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add Shader Graph Node"
msgstr "Προσθήκη κόμβου γραφήματος"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
@ -9643,6 +9515,102 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
#~ msgid "Change Scalar Constant"
#~ msgstr "Αλλαγή μονόμετρης σταθεράς"
#~ msgid "Change Vec Constant"
#~ msgstr "Αλλαγή διανυσματικής σταθεράς"
#~ msgid "Change RGB Constant"
#~ msgstr "Αλλαγή χρωματικής σταθεράς"
#~ msgid "Change Scalar Operator"
#~ msgstr "Αλλαγή μονόμετρου τελεστή"
#~ msgid "Change Vec Operator"
#~ msgstr "Αλλαγή διανυσματικού τελεστή"
#~ msgid "Change Vec Scalar Operator"
#~ msgstr "Αλλαγή διανυσματικού - μονόμετρου τελεστή"
#~ msgid "Change RGB Operator"
#~ msgstr "Αλλαγή χρωματικού τελεστή"
#~ msgid "Toggle Rot Only"
#~ msgstr "Εναλλαγή μόνο περιστροφή"
#~ msgid "Change Scalar Function"
#~ msgstr "Αλλαγή μονόμετρης συνάρτησης"
#~ msgid "Change Vec Function"
#~ msgstr "Αλλαγή διανυσματικής συνάρτησης"
#~ msgid "Change Scalar Uniform"
#~ msgstr "Αλλαγή μονόμετρης ομοιόμορφης μεταβλητής"
#~ msgid "Change Vec Uniform"
#~ msgstr "Αλλαγή διανυσματικής ομοιόμορφης μεταβλητής"
#~ msgid "Change RGB Uniform"
#~ msgstr "Αλλαγή χρωματικής ομοιόμορφης μεταβλητής"
#~ msgid "Change Default Value"
#~ msgstr "Αλλαγή προεπιλλεγμένης τιμής"
#~ msgid "Change XForm Uniform"
#~ msgstr "Αλλαγή ομοιόμορφης μεταβλητής XForm"
#~ msgid "Change Texture Uniform"
#~ msgstr "Αλλαγή ομοιόμορφης μεταβλητής υφής"
#~ msgid "Change Cubemap Uniform"
#~ msgstr "Αλλαγή ομοιόμορφης μεταβλητής χάρτη κύβου"
#~ msgid "Change Comment"
#~ msgstr "Αλλαγή σχολίου"
#~ msgid "Add/Remove to Color Ramp"
#~ msgstr "Προσθήκη/Αφαίρεση σε διαβάθμηση χρώματος"
#~ msgid "Modify Color Ramp"
#~ msgstr "Επεξεργασία διαβάθμισης χρωμάτων"
#~ msgid "Add/Remove to Curve Map"
#~ msgstr "Προσθήκη/Αφαίρεση σε χάρτη καμπύλης"
#~ msgid "Modify Curve Map"
#~ msgstr "Τροποποίηση χάρτη καμπύλης"
#~ msgid "Change Input Name"
#~ msgstr "Αλλαγή ονόματος εισόδου"
#~ msgid "Connect Graph Nodes"
#~ msgstr "Σύνδεση κόμβων γραφήματος"
#~ msgid "Disconnect Graph Nodes"
#~ msgstr "Αποσύνδεση κόμβων γραφήματος"
#~ msgid "Remove Shader Graph Node"
#~ msgstr "Αφαίρεση κόμβου γραφήματος"
#~ msgid "Move Shader Graph Node"
#~ msgstr "Μετακίνηση κόμβου γραφήματος"
#~ msgid "Duplicate Graph Node(s)"
#~ msgstr "Διπλασιασμός κόμβων γραφήματος"
#~ msgid "Delete Shader Graph Node(s)"
#~ msgstr "Διαγραφή κόμβων γραφήματος"
#~ msgid "Error: Cyclic Connection Link"
#~ msgstr "Σφάλμα: Κυκλικός σύνδεσμος"
#~ msgid "Error: Missing Input Connections"
#~ msgstr "Σφάλμα: Οι συνδέσεις εισόδου λείπουν"
#~ msgid "Add Shader Graph Node"
#~ msgstr "Προσθήκη κόμβου γραφήματος"
#~ msgid "Disabled"
#~ msgstr "Απενεργοποιημένο"

View file

@ -5885,134 +5885,6 @@ msgstr "Ayuda contextual"
msgid "Shader"
msgstr "Shader"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr "Cambiar constante escalar"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Constant"
msgstr "Cambiar Constante Vec."
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Constant"
msgstr "Cambiar Constante RGB"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Operator"
msgstr "Cambiar operador escalar"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Operator"
msgstr "Cambiar operador Vec"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Scalar Operator"
msgstr "Cambiar operador Vec Scalar"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Operator"
msgstr "Cambiar operador RGB"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Toggle Rot Only"
msgstr "Act/desact. solo Rot"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Function"
msgstr "Cambiar función Scalar"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Function"
msgstr "Cambiar función Vec"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Uniform"
msgstr "Cambiar Scalar uniforme"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Uniform"
msgstr "Cambiar Vec uniforme"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Uniform"
msgstr "Cambiar RGB uniforme"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Default Value"
msgstr "Cambiar valor por defecto"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change XForm Uniform"
msgstr "Cambiar XForm uniforme"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Texture Uniform"
msgstr "Cambiar textura uniforme"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Cubemap Uniform"
msgstr "Cambiar Cubemap uniforme"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Comment"
msgstr "Cambiar comentario"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Color Ramp"
msgstr "Añadir/quitar de rampa de color"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Color Ramp"
msgstr "Modificar rampa de color"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Curve Map"
msgstr "Añadir/quitar a/de mapa de curvas"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Curve Map"
msgstr "Modificar mapa de curvas"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Input Name"
msgstr "Cambiar nombre de entrada"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Connect Graph Nodes"
msgstr "Conectar nodos gráficos"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Disconnect Graph Nodes"
msgstr "Desconectar nodos gráficos"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Remove Shader Graph Node"
msgstr "Eliminar el nodo gráfico del shader"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Move Shader Graph Node"
msgstr "Mover el nodo gráfico del shader"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Duplicate Graph Node(s)"
msgstr "Duplicar nodo(s) gráfico"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Delete Shader Graph Node(s)"
msgstr "Eliminar nodo(s) gráfico(s) del shader"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Cyclic Connection Link"
msgstr "Error: Link de conexión cíclico"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Missing Input Connections"
msgstr "Error: Conexiones de entrada faltantes"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add Shader Graph Node"
msgstr "Añadir nodo gráfico del shader"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
@ -9669,6 +9541,102 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
#~ msgid "Change Scalar Constant"
#~ msgstr "Cambiar constante escalar"
#~ msgid "Change Vec Constant"
#~ msgstr "Cambiar Constante Vec."
#~ msgid "Change RGB Constant"
#~ msgstr "Cambiar Constante RGB"
#~ msgid "Change Scalar Operator"
#~ msgstr "Cambiar operador escalar"
#~ msgid "Change Vec Operator"
#~ msgstr "Cambiar operador Vec"
#~ msgid "Change Vec Scalar Operator"
#~ msgstr "Cambiar operador Vec Scalar"
#~ msgid "Change RGB Operator"
#~ msgstr "Cambiar operador RGB"
#~ msgid "Toggle Rot Only"
#~ msgstr "Act/desact. solo Rot"
#~ msgid "Change Scalar Function"
#~ msgstr "Cambiar función Scalar"
#~ msgid "Change Vec Function"
#~ msgstr "Cambiar función Vec"
#~ msgid "Change Scalar Uniform"
#~ msgstr "Cambiar Scalar uniforme"
#~ msgid "Change Vec Uniform"
#~ msgstr "Cambiar Vec uniforme"
#~ msgid "Change RGB Uniform"
#~ msgstr "Cambiar RGB uniforme"
#~ msgid "Change Default Value"
#~ msgstr "Cambiar valor por defecto"
#~ msgid "Change XForm Uniform"
#~ msgstr "Cambiar XForm uniforme"
#~ msgid "Change Texture Uniform"
#~ msgstr "Cambiar textura uniforme"
#~ msgid "Change Cubemap Uniform"
#~ msgstr "Cambiar Cubemap uniforme"
#~ msgid "Change Comment"
#~ msgstr "Cambiar comentario"
#~ msgid "Add/Remove to Color Ramp"
#~ msgstr "Añadir/quitar de rampa de color"
#~ msgid "Modify Color Ramp"
#~ msgstr "Modificar rampa de color"
#~ msgid "Add/Remove to Curve Map"
#~ msgstr "Añadir/quitar a/de mapa de curvas"
#~ msgid "Modify Curve Map"
#~ msgstr "Modificar mapa de curvas"
#~ msgid "Change Input Name"
#~ msgstr "Cambiar nombre de entrada"
#~ msgid "Connect Graph Nodes"
#~ msgstr "Conectar nodos gráficos"
#~ msgid "Disconnect Graph Nodes"
#~ msgstr "Desconectar nodos gráficos"
#~ msgid "Remove Shader Graph Node"
#~ msgstr "Eliminar el nodo gráfico del shader"
#~ msgid "Move Shader Graph Node"
#~ msgstr "Mover el nodo gráfico del shader"
#~ msgid "Duplicate Graph Node(s)"
#~ msgstr "Duplicar nodo(s) gráfico"
#~ msgid "Delete Shader Graph Node(s)"
#~ msgstr "Eliminar nodo(s) gráfico(s) del shader"
#~ msgid "Error: Cyclic Connection Link"
#~ msgstr "Error: Link de conexión cíclico"
#~ msgid "Error: Missing Input Connections"
#~ msgstr "Error: Conexiones de entrada faltantes"
#~ msgid "Add Shader Graph Node"
#~ msgstr "Añadir nodo gráfico del shader"
#~ msgid "Disabled"
#~ msgstr "Desactivado"

View file

@ -5849,134 +5849,6 @@ msgstr "Ayuda Contextual"
msgid "Shader"
msgstr "Shader"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr "Cambiar Constante Escalar"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Constant"
msgstr "Cambiar Constante Vec."
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Constant"
msgstr "Cambiar Constante RGB"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Operator"
msgstr "Cambiar Operador Escalar"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Operator"
msgstr "Cambiar Operador Vec."
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Scalar Operator"
msgstr "Cambiar Operador Vec. Escalar"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Operator"
msgstr "Cambiar Operador RGB"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Toggle Rot Only"
msgstr "Act/Desact. Solo Rot."
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Function"
msgstr "Cambiar Función Escalar"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Function"
msgstr "Cambiar Función Vec."
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Uniform"
msgstr "Cambiar Uniforme Escalar"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Uniform"
msgstr "Cambiar Uniforme Vec."
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Uniform"
msgstr "Cambiar Uniforme RGB"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Default Value"
msgstr "Cambiar Valor por Defecto"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change XForm Uniform"
msgstr "Cambiar Uniforme XForm"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Texture Uniform"
msgstr "Cambiar Uniforme Textura"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Cubemap Uniform"
msgstr "Cambiar Uniforme Cubemap"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Comment"
msgstr "Cambiar Comentarío"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Color Ramp"
msgstr "Agregar/Quitar a Rampa de Color"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Color Ramp"
msgstr "Modificar Rampa de Color"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Curve Map"
msgstr "Agregar/quitar a Mapa de Curvas"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Curve Map"
msgstr "Modificar Mapa de Curvas"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Input Name"
msgstr "Cambiar Nombre de Entrada"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Connect Graph Nodes"
msgstr "Conectar Nodos de Gráfico"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Disconnect Graph Nodes"
msgstr "Desconectar Nodo de Gráfico"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Remove Shader Graph Node"
msgstr "Quitar Nodo de Gráfico de Shaders"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Move Shader Graph Node"
msgstr "Mover Nodo de Gráfico de Shaders"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Duplicate Graph Node(s)"
msgstr "Duplicar Nodo(s) de Gráfico"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Delete Shader Graph Node(s)"
msgstr "Quitar Nodo(s) de Gráfico de Shaders"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Cyclic Connection Link"
msgstr "Error: Link de Conección Cíclico"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Missing Input Connections"
msgstr "Error: Conecciones de Entrada Faltantes"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add Shader Graph Node"
msgstr "Agregar Nodo de Gráficos de Shader"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
@ -9626,6 +9498,102 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
#~ msgid "Change Scalar Constant"
#~ msgstr "Cambiar Constante Escalar"
#~ msgid "Change Vec Constant"
#~ msgstr "Cambiar Constante Vec."
#~ msgid "Change RGB Constant"
#~ msgstr "Cambiar Constante RGB"
#~ msgid "Change Scalar Operator"
#~ msgstr "Cambiar Operador Escalar"
#~ msgid "Change Vec Operator"
#~ msgstr "Cambiar Operador Vec."
#~ msgid "Change Vec Scalar Operator"
#~ msgstr "Cambiar Operador Vec. Escalar"
#~ msgid "Change RGB Operator"
#~ msgstr "Cambiar Operador RGB"
#~ msgid "Toggle Rot Only"
#~ msgstr "Act/Desact. Solo Rot."
#~ msgid "Change Scalar Function"
#~ msgstr "Cambiar Función Escalar"
#~ msgid "Change Vec Function"
#~ msgstr "Cambiar Función Vec."
#~ msgid "Change Scalar Uniform"
#~ msgstr "Cambiar Uniforme Escalar"
#~ msgid "Change Vec Uniform"
#~ msgstr "Cambiar Uniforme Vec."
#~ msgid "Change RGB Uniform"
#~ msgstr "Cambiar Uniforme RGB"
#~ msgid "Change Default Value"
#~ msgstr "Cambiar Valor por Defecto"
#~ msgid "Change XForm Uniform"
#~ msgstr "Cambiar Uniforme XForm"
#~ msgid "Change Texture Uniform"
#~ msgstr "Cambiar Uniforme Textura"
#~ msgid "Change Cubemap Uniform"
#~ msgstr "Cambiar Uniforme Cubemap"
#~ msgid "Change Comment"
#~ msgstr "Cambiar Comentarío"
#~ msgid "Add/Remove to Color Ramp"
#~ msgstr "Agregar/Quitar a Rampa de Color"
#~ msgid "Modify Color Ramp"
#~ msgstr "Modificar Rampa de Color"
#~ msgid "Add/Remove to Curve Map"
#~ msgstr "Agregar/quitar a Mapa de Curvas"
#~ msgid "Modify Curve Map"
#~ msgstr "Modificar Mapa de Curvas"
#~ msgid "Change Input Name"
#~ msgstr "Cambiar Nombre de Entrada"
#~ msgid "Connect Graph Nodes"
#~ msgstr "Conectar Nodos de Gráfico"
#~ msgid "Disconnect Graph Nodes"
#~ msgstr "Desconectar Nodo de Gráfico"
#~ msgid "Remove Shader Graph Node"
#~ msgstr "Quitar Nodo de Gráfico de Shaders"
#~ msgid "Move Shader Graph Node"
#~ msgstr "Mover Nodo de Gráfico de Shaders"
#~ msgid "Duplicate Graph Node(s)"
#~ msgstr "Duplicar Nodo(s) de Gráfico"
#~ msgid "Delete Shader Graph Node(s)"
#~ msgstr "Quitar Nodo(s) de Gráfico de Shaders"
#~ msgid "Error: Cyclic Connection Link"
#~ msgstr "Error: Link de Conección Cíclico"
#~ msgid "Error: Missing Input Connections"
#~ msgstr "Error: Conecciones de Entrada Faltantes"
#~ msgid "Add Shader Graph Node"
#~ msgstr "Agregar Nodo de Gráficos de Shader"
#~ msgid "Disabled"
#~ msgstr "Desactivado"

View file

@ -5732,134 +5732,6 @@ msgstr ""
msgid "Shader"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Scalar Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Toggle Rot Only"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Function"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Function"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Default Value"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change XForm Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Texture Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Cubemap Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Comment"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Color Ramp"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Color Ramp"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Curve Map"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Curve Map"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Input Name"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Connect Graph Nodes"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Disconnect Graph Nodes"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Remove Shader Graph Node"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Move Shader Graph Node"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Duplicate Graph Node(s)"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Delete Shader Graph Node(s)"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Cyclic Connection Link"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Missing Input Connections"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add Shader Graph Node"
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""

View file

@ -5830,134 +5830,6 @@ msgstr "Asiayhteydellinen ohje"
msgid "Shader"
msgstr "Sävytin"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr "Muuta skalaarivakiota"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Constant"
msgstr "Muuta vektorivakiota"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Constant"
msgstr "Muuta RGB-värivakiota"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Operator"
msgstr "Muuta skalaarioperaattoria"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Operator"
msgstr "Muuta vektorioperaattoria"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Scalar Operator"
msgstr "Muuta vektori- ja skalaarioperaattoria"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Operator"
msgstr "Muuta RGB-värioperaattoria"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Toggle Rot Only"
msgstr "Vain kierto"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Function"
msgstr "Muuta skalaarifunktiota"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Function"
msgstr "Muuta vektorifunktiota"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Uniform"
msgstr "Muuta skalaariuniformia"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Uniform"
msgstr "Muuta vektoriuniformia"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Uniform"
msgstr "Muuta RGB-uniformia"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Default Value"
msgstr "Muuta oletusarvoa"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change XForm Uniform"
msgstr "Muuta XForm-uniformia"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Texture Uniform"
msgstr "Muuta tekstuuriuniformia"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Cubemap Uniform"
msgstr "Muuta Cubemap-uniformia"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Comment"
msgstr "Vaihda kommenttia"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Color Ramp"
msgstr "Lisää tai poista väriluiskalta"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Color Ramp"
msgstr "Muokkaa väriliukumaa"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Curve Map"
msgstr "Lisää tai poista käyräkartalta"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Curve Map"
msgstr "Muokkaa käyräkarttaa"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Input Name"
msgstr "Vaihda syötteen nimi"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Connect Graph Nodes"
msgstr "Yhdistä graafin solmut"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Disconnect Graph Nodes"
msgstr "Erota graafin solmut"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Remove Shader Graph Node"
msgstr "Poista sävytingraafin solmu"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Move Shader Graph Node"
msgstr "Siirrä sävytingraafin solmua"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Duplicate Graph Node(s)"
msgstr "Kahdenna graafin solmut(t)"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Delete Shader Graph Node(s)"
msgstr "Poista sävytingraafin solmuja"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Cyclic Connection Link"
msgstr "Virhe: syklinen kytkentä"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Missing Input Connections"
msgstr "Virhe: syöteliitännät puuttuvat"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add Shader Graph Node"
msgstr "Lisää sävytingraafin solmu"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
@ -9600,6 +9472,102 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
#~ msgid "Change Scalar Constant"
#~ msgstr "Muuta skalaarivakiota"
#~ msgid "Change Vec Constant"
#~ msgstr "Muuta vektorivakiota"
#~ msgid "Change RGB Constant"
#~ msgstr "Muuta RGB-värivakiota"
#~ msgid "Change Scalar Operator"
#~ msgstr "Muuta skalaarioperaattoria"
#~ msgid "Change Vec Operator"
#~ msgstr "Muuta vektorioperaattoria"
#~ msgid "Change Vec Scalar Operator"
#~ msgstr "Muuta vektori- ja skalaarioperaattoria"
#~ msgid "Change RGB Operator"
#~ msgstr "Muuta RGB-värioperaattoria"
#~ msgid "Toggle Rot Only"
#~ msgstr "Vain kierto"
#~ msgid "Change Scalar Function"
#~ msgstr "Muuta skalaarifunktiota"
#~ msgid "Change Vec Function"
#~ msgstr "Muuta vektorifunktiota"
#~ msgid "Change Scalar Uniform"
#~ msgstr "Muuta skalaariuniformia"
#~ msgid "Change Vec Uniform"
#~ msgstr "Muuta vektoriuniformia"
#~ msgid "Change RGB Uniform"
#~ msgstr "Muuta RGB-uniformia"
#~ msgid "Change Default Value"
#~ msgstr "Muuta oletusarvoa"
#~ msgid "Change XForm Uniform"
#~ msgstr "Muuta XForm-uniformia"
#~ msgid "Change Texture Uniform"
#~ msgstr "Muuta tekstuuriuniformia"
#~ msgid "Change Cubemap Uniform"
#~ msgstr "Muuta Cubemap-uniformia"
#~ msgid "Change Comment"
#~ msgstr "Vaihda kommenttia"
#~ msgid "Add/Remove to Color Ramp"
#~ msgstr "Lisää tai poista väriluiskalta"
#~ msgid "Modify Color Ramp"
#~ msgstr "Muokkaa väriliukumaa"
#~ msgid "Add/Remove to Curve Map"
#~ msgstr "Lisää tai poista käyräkartalta"
#~ msgid "Modify Curve Map"
#~ msgstr "Muokkaa käyräkarttaa"
#~ msgid "Change Input Name"
#~ msgstr "Vaihda syötteen nimi"
#~ msgid "Connect Graph Nodes"
#~ msgstr "Yhdistä graafin solmut"
#~ msgid "Disconnect Graph Nodes"
#~ msgstr "Erota graafin solmut"
#~ msgid "Remove Shader Graph Node"
#~ msgstr "Poista sävytingraafin solmu"
#~ msgid "Move Shader Graph Node"
#~ msgstr "Siirrä sävytingraafin solmua"
#~ msgid "Duplicate Graph Node(s)"
#~ msgstr "Kahdenna graafin solmut(t)"
#~ msgid "Delete Shader Graph Node(s)"
#~ msgstr "Poista sävytingraafin solmuja"
#~ msgid "Error: Cyclic Connection Link"
#~ msgstr "Virhe: syklinen kytkentä"
#~ msgid "Error: Missing Input Connections"
#~ msgstr "Virhe: syöteliitännät puuttuvat"
#~ msgid "Add Shader Graph Node"
#~ msgstr "Lisää sävytingraafin solmu"
#~ msgid "Disabled"
#~ msgstr "Poistettu käytöstä"

View file

@ -5901,134 +5901,6 @@ msgstr "Aide contextuelle"
msgid "Shader"
msgstr "Shader"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr "Modifier une constante scalaire"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Constant"
msgstr "Modifier une constance vectorielle"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Constant"
msgstr "Modifier une constante RVB"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Operator"
msgstr "Modifier un opérateur scalaire"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Operator"
msgstr "Modifier un opérateur vectoriel"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Scalar Operator"
msgstr "Modifier un opérateur vectoriel scalaire"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Operator"
msgstr "Modifier un opérateur RVB"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Toggle Rot Only"
msgstr "Basculer en mode rotation seule"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Function"
msgstr "Modifier une fonction scalaire"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Function"
msgstr "Modifier une fonction vecteur"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Uniform"
msgstr "Modifier échelle"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Uniform"
msgstr "Modifier vecteur"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Uniform"
msgstr "Modifier RGB"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Default Value"
msgstr "Changer la valeur par défaut"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change XForm Uniform"
msgstr "Modifier XForm"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Texture Uniform"
msgstr "Modifier texture"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Cubemap Uniform"
msgstr "Modifier Cubemap"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Comment"
msgstr "Modifier un commentaire"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Color Ramp"
msgstr "Ajouter/supprimer de la rampe de couleurs"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Color Ramp"
msgstr "Modifier une rampe de couleurs"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Curve Map"
msgstr "Ajouter/supprimer de la carte de courbes"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Curve Map"
msgstr "Modifier la carte de courbes"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Input Name"
msgstr "Changer le nom de l'entrée"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Connect Graph Nodes"
msgstr "Connecter les nœuds de graphe"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Disconnect Graph Nodes"
msgstr "Déconnecter les nœuds de graphe"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Remove Shader Graph Node"
msgstr "Supprimer le nœud de graphe Shader"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Move Shader Graph Node"
msgstr "Déplacer le nœud de graphe Shader"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Duplicate Graph Node(s)"
msgstr "Dupliquer le(s) nœud(s) de graphe"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Delete Shader Graph Node(s)"
msgstr "Effacer le(s) nœud(s) de graphe Shader"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Cyclic Connection Link"
msgstr "Erreur: lien de connexion cyclique"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Missing Input Connections"
msgstr "Erreur: connexions d'entrée manquantes"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add Shader Graph Node"
msgstr "Ajouter un nœud de graphe Shader"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
@ -9687,6 +9559,102 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
#~ msgid "Change Scalar Constant"
#~ msgstr "Modifier une constante scalaire"
#~ msgid "Change Vec Constant"
#~ msgstr "Modifier une constance vectorielle"
#~ msgid "Change RGB Constant"
#~ msgstr "Modifier une constante RVB"
#~ msgid "Change Scalar Operator"
#~ msgstr "Modifier un opérateur scalaire"
#~ msgid "Change Vec Operator"
#~ msgstr "Modifier un opérateur vectoriel"
#~ msgid "Change Vec Scalar Operator"
#~ msgstr "Modifier un opérateur vectoriel scalaire"
#~ msgid "Change RGB Operator"
#~ msgstr "Modifier un opérateur RVB"
#~ msgid "Toggle Rot Only"
#~ msgstr "Basculer en mode rotation seule"
#~ msgid "Change Scalar Function"
#~ msgstr "Modifier une fonction scalaire"
#~ msgid "Change Vec Function"
#~ msgstr "Modifier une fonction vecteur"
#~ msgid "Change Scalar Uniform"
#~ msgstr "Modifier échelle"
#~ msgid "Change Vec Uniform"
#~ msgstr "Modifier vecteur"
#~ msgid "Change RGB Uniform"
#~ msgstr "Modifier RGB"
#~ msgid "Change Default Value"
#~ msgstr "Changer la valeur par défaut"
#~ msgid "Change XForm Uniform"
#~ msgstr "Modifier XForm"
#~ msgid "Change Texture Uniform"
#~ msgstr "Modifier texture"
#~ msgid "Change Cubemap Uniform"
#~ msgstr "Modifier Cubemap"
#~ msgid "Change Comment"
#~ msgstr "Modifier un commentaire"
#~ msgid "Add/Remove to Color Ramp"
#~ msgstr "Ajouter/supprimer de la rampe de couleurs"
#~ msgid "Modify Color Ramp"
#~ msgstr "Modifier une rampe de couleurs"
#~ msgid "Add/Remove to Curve Map"
#~ msgstr "Ajouter/supprimer de la carte de courbes"
#~ msgid "Modify Curve Map"
#~ msgstr "Modifier la carte de courbes"
#~ msgid "Change Input Name"
#~ msgstr "Changer le nom de l'entrée"
#~ msgid "Connect Graph Nodes"
#~ msgstr "Connecter les nœuds de graphe"
#~ msgid "Disconnect Graph Nodes"
#~ msgstr "Déconnecter les nœuds de graphe"
#~ msgid "Remove Shader Graph Node"
#~ msgstr "Supprimer le nœud de graphe Shader"
#~ msgid "Move Shader Graph Node"
#~ msgstr "Déplacer le nœud de graphe Shader"
#~ msgid "Duplicate Graph Node(s)"
#~ msgstr "Dupliquer le(s) nœud(s) de graphe"
#~ msgid "Delete Shader Graph Node(s)"
#~ msgstr "Effacer le(s) nœud(s) de graphe Shader"
#~ msgid "Error: Cyclic Connection Link"
#~ msgstr "Erreur: lien de connexion cyclique"
#~ msgid "Error: Missing Input Connections"
#~ msgstr "Erreur: connexions d'entrée manquantes"
#~ msgid "Add Shader Graph Node"
#~ msgstr "Ajouter un nœud de graphe Shader"
#~ msgid "Disabled"
#~ msgstr "Désactivé"

View file

@ -5685,134 +5685,6 @@ msgstr "עזרה תלוית הקשר"
msgid "Shader"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Scalar Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Toggle Rot Only"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Function"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Function"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Default Value"
msgstr "שינוי ערך בררת המחדל"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change XForm Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Texture Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Cubemap Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Comment"
msgstr "שינוי הערה"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Color Ramp"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Color Ramp"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Curve Map"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Curve Map"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Input Name"
msgstr "שינוי שם קלט"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Connect Graph Nodes"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Disconnect Graph Nodes"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Remove Shader Graph Node"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Move Shader Graph Node"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Duplicate Graph Node(s)"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Delete Shader Graph Node(s)"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Cyclic Connection Link"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Missing Input Connections"
msgstr "שגיאה: חסרים חיבורי קלט"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add Shader Graph Node"
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
@ -9273,6 +9145,18 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
#~ msgid "Change Default Value"
#~ msgstr "שינוי ערך בררת המחדל"
#~ msgid "Change Comment"
#~ msgstr "שינוי הערה"
#~ msgid "Change Input Name"
#~ msgstr "שינוי שם קלט"
#~ msgid "Error: Missing Input Connections"
#~ msgstr "שגיאה: חסרים חיבורי קלט"
#~ msgid "Disabled"
#~ msgstr "מושבת"

View file

@ -5632,134 +5632,6 @@ msgstr ""
msgid "Shader"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Scalar Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Toggle Rot Only"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Function"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Function"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Default Value"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change XForm Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Texture Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Cubemap Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Comment"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Color Ramp"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Color Ramp"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Curve Map"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Curve Map"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Input Name"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Connect Graph Nodes"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Disconnect Graph Nodes"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Remove Shader Graph Node"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Move Shader Graph Node"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Duplicate Graph Node(s)"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Delete Shader Graph Node(s)"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Cyclic Connection Link"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Missing Input Connections"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add Shader Graph Node"
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""

View file

@ -5825,134 +5825,6 @@ msgstr "Kontextusérzékeny Súgó"
msgid "Shader"
msgstr "Árnyaló"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr "Skaláris állandó változtatás"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Constant"
msgstr "Vec állandó változtatás"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Constant"
msgstr "RGB állandó változtatás"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Operator"
msgstr "Skaláris kezelő változtatás"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Operator"
msgstr "Vec kezelő változtatás"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Scalar Operator"
msgstr "Vektor skalár kezelő változtatás"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Operator"
msgstr "RGB kezelő változtatás"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Toggle Rot Only"
msgstr "Csak vörös kapcsolása"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Function"
msgstr "Skalár-függvény változtatás"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Function"
msgstr "Vektor-függvény változtatás"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Uniform"
msgstr "Egységes-skalár változtatás"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Uniform"
msgstr "Egységes-vektor változtatás"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Uniform"
msgstr "Egységes-RGB változtatás"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Default Value"
msgstr "Alapérték változtatás"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change XForm Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Texture Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Cubemap Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Comment"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Color Ramp"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Color Ramp"
msgstr "Szín Gradiens Módosítása"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Curve Map"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Curve Map"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Input Name"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Connect Graph Nodes"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Disconnect Graph Nodes"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Remove Shader Graph Node"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Move Shader Graph Node"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Duplicate Graph Node(s)"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Delete Shader Graph Node(s)"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Cyclic Connection Link"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Missing Input Connections"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add Shader Graph Node"
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
@ -9425,6 +9297,51 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
#~ msgid "Change Scalar Constant"
#~ msgstr "Skaláris állandó változtatás"
#~ msgid "Change Vec Constant"
#~ msgstr "Vec állandó változtatás"
#~ msgid "Change RGB Constant"
#~ msgstr "RGB állandó változtatás"
#~ msgid "Change Scalar Operator"
#~ msgstr "Skaláris kezelő változtatás"
#~ msgid "Change Vec Operator"
#~ msgstr "Vec kezelő változtatás"
#~ msgid "Change Vec Scalar Operator"
#~ msgstr "Vektor skalár kezelő változtatás"
#~ msgid "Change RGB Operator"
#~ msgstr "RGB kezelő változtatás"
#~ msgid "Toggle Rot Only"
#~ msgstr "Csak vörös kapcsolása"
#~ msgid "Change Scalar Function"
#~ msgstr "Skalár-függvény változtatás"
#~ msgid "Change Vec Function"
#~ msgstr "Vektor-függvény változtatás"
#~ msgid "Change Scalar Uniform"
#~ msgstr "Egységes-skalár változtatás"
#~ msgid "Change Vec Uniform"
#~ msgstr "Egységes-vektor változtatás"
#~ msgid "Change RGB Uniform"
#~ msgstr "Egységes-RGB változtatás"
#~ msgid "Change Default Value"
#~ msgstr "Alapérték változtatás"
#~ msgid "Modify Color Ramp"
#~ msgstr "Szín Gradiens Módosítása"
#~ msgid "Disabled"
#~ msgstr "Tiltva"

View file

@ -5861,134 +5861,6 @@ msgstr ""
msgid "Shader"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Scalar Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Toggle Rot Only"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Function"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Function"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Default Value"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change XForm Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Texture Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Cubemap Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Comment"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Color Ramp"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Color Ramp"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Curve Map"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Curve Map"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Input Name"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Connect Graph Nodes"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Disconnect Graph Nodes"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Remove Shader Graph Node"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Move Shader Graph Node"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Duplicate Graph Node(s)"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Delete Shader Graph Node(s)"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Cyclic Connection Link"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Missing Input Connections"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add Shader Graph Node"
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""

View file

@ -5576,134 +5576,6 @@ msgstr ""
msgid "Shader"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Scalar Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Toggle Rot Only"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Function"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Function"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Default Value"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change XForm Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Texture Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Cubemap Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Comment"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Color Ramp"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Color Ramp"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Curve Map"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Curve Map"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Input Name"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Connect Graph Nodes"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Disconnect Graph Nodes"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Remove Shader Graph Node"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Move Shader Graph Node"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Duplicate Graph Node(s)"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Delete Shader Graph Node(s)"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Cyclic Connection Link"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Missing Input Connections"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add Shader Graph Node"
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""

View file

@ -5881,134 +5881,6 @@ msgstr "Aiuto Contestuale"
msgid "Shader"
msgstr "Shader"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr "Cambia Costante Scalare"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Constant"
msgstr "Cambia Costante Vett."
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Constant"
msgstr "Cambia Costante RGB"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Operator"
msgstr "Cambia Operatore Scalare"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Operator"
msgstr "Cambia Operatore Vett."
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Scalar Operator"
msgstr "Cambia Operatore Scalare Vett."
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Operator"
msgstr "Cambia Operatore RGB"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Toggle Rot Only"
msgstr "Abilita Solo Rot"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Function"
msgstr "Cambia Funzione Scalare"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Function"
msgstr "Cambia Funzione Vett."
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Uniform"
msgstr "Cambia Uniforme Scalare"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Uniform"
msgstr "Cambia Uniforme Vett."
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Uniform"
msgstr "Cambia Uniforme RGB"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Default Value"
msgstr "Cambia Valore di Default"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change XForm Uniform"
msgstr "Cambia Uniforme XForm"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Texture Uniform"
msgstr "Cambia Uniforme Texture"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Cubemap Uniform"
msgstr "Cambia Uniforme Cubemap"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Comment"
msgstr "Cambia Commento"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Color Ramp"
msgstr "Aggiungi/Rimuovi alla Rampa Colori"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Color Ramp"
msgstr "Modifica Rampa Colori"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Curve Map"
msgstr "Aggiung/Rimuovi alla Mappa Curve"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Curve Map"
msgstr "Modifica la Mappa Curve"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Input Name"
msgstr "Cambia Nome Input"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Connect Graph Nodes"
msgstr "Connetti Nodi Grafico"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Disconnect Graph Nodes"
msgstr "Disconnetti Nodi Grafico"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Remove Shader Graph Node"
msgstr "Rimuovi Nodo Grafico di Shader"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Move Shader Graph Node"
msgstr "Sposta Nodo Grafico di Shader"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Duplicate Graph Node(s)"
msgstr "Duplica Nodo(i) Grafico"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Delete Shader Graph Node(s)"
msgstr "Elimina Nodo(i) Grafico di Shader"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Cyclic Connection Link"
msgstr "Errore: Giunzione ciclica"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Missing Input Connections"
msgstr "Errore: Connessioni Input MAncanti"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add Shader Graph Node"
msgstr "Aggiungi Nodo Grafico Shader"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
@ -9749,6 +9621,102 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
#~ msgid "Change Scalar Constant"
#~ msgstr "Cambia Costante Scalare"
#~ msgid "Change Vec Constant"
#~ msgstr "Cambia Costante Vett."
#~ msgid "Change RGB Constant"
#~ msgstr "Cambia Costante RGB"
#~ msgid "Change Scalar Operator"
#~ msgstr "Cambia Operatore Scalare"
#~ msgid "Change Vec Operator"
#~ msgstr "Cambia Operatore Vett."
#~ msgid "Change Vec Scalar Operator"
#~ msgstr "Cambia Operatore Scalare Vett."
#~ msgid "Change RGB Operator"
#~ msgstr "Cambia Operatore RGB"
#~ msgid "Toggle Rot Only"
#~ msgstr "Abilita Solo Rot"
#~ msgid "Change Scalar Function"
#~ msgstr "Cambia Funzione Scalare"
#~ msgid "Change Vec Function"
#~ msgstr "Cambia Funzione Vett."
#~ msgid "Change Scalar Uniform"
#~ msgstr "Cambia Uniforme Scalare"
#~ msgid "Change Vec Uniform"
#~ msgstr "Cambia Uniforme Vett."
#~ msgid "Change RGB Uniform"
#~ msgstr "Cambia Uniforme RGB"
#~ msgid "Change Default Value"
#~ msgstr "Cambia Valore di Default"
#~ msgid "Change XForm Uniform"
#~ msgstr "Cambia Uniforme XForm"
#~ msgid "Change Texture Uniform"
#~ msgstr "Cambia Uniforme Texture"
#~ msgid "Change Cubemap Uniform"
#~ msgstr "Cambia Uniforme Cubemap"
#~ msgid "Change Comment"
#~ msgstr "Cambia Commento"
#~ msgid "Add/Remove to Color Ramp"
#~ msgstr "Aggiungi/Rimuovi alla Rampa Colori"
#~ msgid "Modify Color Ramp"
#~ msgstr "Modifica Rampa Colori"
#~ msgid "Add/Remove to Curve Map"
#~ msgstr "Aggiung/Rimuovi alla Mappa Curve"
#~ msgid "Modify Curve Map"
#~ msgstr "Modifica la Mappa Curve"
#~ msgid "Change Input Name"
#~ msgstr "Cambia Nome Input"
#~ msgid "Connect Graph Nodes"
#~ msgstr "Connetti Nodi Grafico"
#~ msgid "Disconnect Graph Nodes"
#~ msgstr "Disconnetti Nodi Grafico"
#~ msgid "Remove Shader Graph Node"
#~ msgstr "Rimuovi Nodo Grafico di Shader"
#~ msgid "Move Shader Graph Node"
#~ msgstr "Sposta Nodo Grafico di Shader"
#~ msgid "Duplicate Graph Node(s)"
#~ msgstr "Duplica Nodo(i) Grafico"
#~ msgid "Delete Shader Graph Node(s)"
#~ msgstr "Elimina Nodo(i) Grafico di Shader"
#~ msgid "Error: Cyclic Connection Link"
#~ msgstr "Errore: Giunzione ciclica"
#~ msgid "Error: Missing Input Connections"
#~ msgstr "Errore: Connessioni Input MAncanti"
#~ msgid "Add Shader Graph Node"
#~ msgstr "Aggiungi Nodo Grafico Shader"
#~ msgid "Disabled"
#~ msgstr "Disabilitato"

View file

@ -6385,150 +6385,6 @@ msgstr "文脈参照ヘルプ"
msgid "Shader"
msgstr "シェーダー"
#: editor/plugins/shader_graph_editor_plugin.cpp
#, fuzzy
msgid "Change Scalar Constant"
msgstr "スカラ定数を変更"
#: editor/plugins/shader_graph_editor_plugin.cpp
#, fuzzy
msgid "Change Vec Constant"
msgstr "ベクトル定数を変更"
#: editor/plugins/shader_graph_editor_plugin.cpp
#, fuzzy
msgid "Change RGB Constant"
msgstr "RGB定数を変更"
#: editor/plugins/shader_graph_editor_plugin.cpp
#, fuzzy
msgid "Change Scalar Operator"
msgstr "スカラ演算子を変更"
#: editor/plugins/shader_graph_editor_plugin.cpp
#, fuzzy
msgid "Change Vec Operator"
msgstr "ベクトル演算子を変更"
#: editor/plugins/shader_graph_editor_plugin.cpp
#, fuzzy
msgid "Change Vec Scalar Operator"
msgstr "ベクトル・スカラ演算子を変更"
#: editor/plugins/shader_graph_editor_plugin.cpp
#, fuzzy
msgid "Change RGB Operator"
msgstr "RGB演算子を変更"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Toggle Rot Only"
msgstr "回転のみ変更"
#: editor/plugins/shader_graph_editor_plugin.cpp
#, fuzzy
msgid "Change Scalar Function"
msgstr "スカラ関数を変更"
#: editor/plugins/shader_graph_editor_plugin.cpp
#, fuzzy
msgid "Change Vec Function"
msgstr "ベクトル関数を変更"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Uniform"
msgstr "スカラUniformを変更"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Uniform"
msgstr "ベクトルUniformを変更"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Uniform"
msgstr "RGB Uniformを変更"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Default Value"
msgstr "規定値を変更"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change XForm Uniform"
msgstr "XForm Uniformを変更"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Texture Uniform"
msgstr "テクスチャUniformを変更"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Cubemap Uniform"
msgstr "キューブマップUniformを変更"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Comment"
msgstr "コメントを変更"
#: editor/plugins/shader_graph_editor_plugin.cpp
#, fuzzy
msgid "Add/Remove to Color Ramp"
msgstr "色の傾斜を付加/消去"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Color Ramp"
msgstr "色変化の傾斜を修正"
#: editor/plugins/shader_graph_editor_plugin.cpp
#, fuzzy
msgid "Add/Remove to Curve Map"
msgstr "カーブマップを加える/除去"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Curve Map"
msgstr "カーブマップを修正"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Input Name"
msgstr "入力の名前を変更"
#: editor/plugins/shader_graph_editor_plugin.cpp
#, fuzzy
msgid "Connect Graph Nodes"
msgstr "グラフノードを接続"
#: editor/plugins/shader_graph_editor_plugin.cpp
#, fuzzy
msgid "Disconnect Graph Nodes"
msgstr "グラフノードを切断"
#: editor/plugins/shader_graph_editor_plugin.cpp
#, fuzzy
msgid "Remove Shader Graph Node"
msgstr "シェーダーグラフノードを除去"
#: editor/plugins/shader_graph_editor_plugin.cpp
#, fuzzy
msgid "Move Shader Graph Node"
msgstr "シェーダーグラフノードを移動"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Duplicate Graph Node(s)"
msgstr "グラフノードを複製"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Delete Shader Graph Node(s)"
msgstr "シェーダーグラフノードを消去"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Cyclic Connection Link"
msgstr "エラー:循環結合リンク"
#: editor/plugins/shader_graph_editor_plugin.cpp
#, fuzzy
msgid "Error: Missing Input Connections"
msgstr "エラー:入力コネクションが失われています"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add Shader Graph Node"
msgstr "シェーダーグラフノードを追加"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
@ -10415,6 +10271,118 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
#, fuzzy
#~ msgid "Change Scalar Constant"
#~ msgstr "スカラ定数を変更"
#, fuzzy
#~ msgid "Change Vec Constant"
#~ msgstr "ベクトル定数を変更"
#, fuzzy
#~ msgid "Change RGB Constant"
#~ msgstr "RGB定数を変更"
#, fuzzy
#~ msgid "Change Scalar Operator"
#~ msgstr "スカラ演算子を変更"
#, fuzzy
#~ msgid "Change Vec Operator"
#~ msgstr "ベクトル演算子を変更"
#, fuzzy
#~ msgid "Change Vec Scalar Operator"
#~ msgstr "ベクトル・スカラ演算子を変更"
#, fuzzy
#~ msgid "Change RGB Operator"
#~ msgstr "RGB演算子を変更"
#~ msgid "Toggle Rot Only"
#~ msgstr "回転のみ変更"
#, fuzzy
#~ msgid "Change Scalar Function"
#~ msgstr "スカラ関数を変更"
#, fuzzy
#~ msgid "Change Vec Function"
#~ msgstr "ベクトル関数を変更"
#~ msgid "Change Scalar Uniform"
#~ msgstr "スカラUniformを変更"
#~ msgid "Change Vec Uniform"
#~ msgstr "ベクトルUniformを変更"
#~ msgid "Change RGB Uniform"
#~ msgstr "RGB Uniformを変更"
#~ msgid "Change Default Value"
#~ msgstr "規定値を変更"
#~ msgid "Change XForm Uniform"
#~ msgstr "XForm Uniformを変更"
#~ msgid "Change Texture Uniform"
#~ msgstr "テクスチャUniformを変更"
#~ msgid "Change Cubemap Uniform"
#~ msgstr "キューブマップUniformを変更"
#~ msgid "Change Comment"
#~ msgstr "コメントを変更"
#, fuzzy
#~ msgid "Add/Remove to Color Ramp"
#~ msgstr "色の傾斜を付加/消去"
#~ msgid "Modify Color Ramp"
#~ msgstr "色変化の傾斜を修正"
#, fuzzy
#~ msgid "Add/Remove to Curve Map"
#~ msgstr "カーブマップを加える/除去"
#~ msgid "Modify Curve Map"
#~ msgstr "カーブマップを修正"
#~ msgid "Change Input Name"
#~ msgstr "入力の名前を変更"
#, fuzzy
#~ msgid "Connect Graph Nodes"
#~ msgstr "グラフノードを接続"
#, fuzzy
#~ msgid "Disconnect Graph Nodes"
#~ msgstr "グラフノードを切断"
#, fuzzy
#~ msgid "Remove Shader Graph Node"
#~ msgstr "シェーダーグラフノードを除去"
#, fuzzy
#~ msgid "Move Shader Graph Node"
#~ msgstr "シェーダーグラフノードを移動"
#~ msgid "Duplicate Graph Node(s)"
#~ msgstr "グラフノードを複製"
#~ msgid "Delete Shader Graph Node(s)"
#~ msgstr "シェーダーグラフノードを消去"
#~ msgid "Error: Cyclic Connection Link"
#~ msgstr "エラー:循環結合リンク"
#, fuzzy
#~ msgid "Error: Missing Input Connections"
#~ msgstr "エラー:入力コネクションが失われています"
#~ msgid "Add Shader Graph Node"
#~ msgstr "シェーダーグラフノードを追加"
#~ msgid "Disabled"
#~ msgstr "無効"

View file

@ -5606,134 +5606,6 @@ msgstr ""
msgid "Shader"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Scalar Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Toggle Rot Only"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Function"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Function"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Default Value"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change XForm Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Texture Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Cubemap Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Comment"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Color Ramp"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Color Ramp"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Curve Map"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Curve Map"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Input Name"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Connect Graph Nodes"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Disconnect Graph Nodes"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Remove Shader Graph Node"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Move Shader Graph Node"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Duplicate Graph Node(s)"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Delete Shader Graph Node(s)"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Cyclic Connection Link"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Missing Input Connections"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add Shader Graph Node"
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""

View file

@ -5818,134 +5818,6 @@ msgstr "도움말 보기"
msgid "Shader"
msgstr "셰이더"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr "Scalar 상수 변경"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Constant"
msgstr "Vec 상수 변경"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Constant"
msgstr "RGB 상수 변경"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Operator"
msgstr "Scalar 연산자 변경"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Operator"
msgstr "Vec 연산자 변경"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Scalar Operator"
msgstr "Vec Scalar 연산자 변경"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Operator"
msgstr "RGB 연산자 변경"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Toggle Rot Only"
msgstr "회전만 토글"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Function"
msgstr "Scalar 함수 변경"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Function"
msgstr "Vec 함수 변경"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Uniform"
msgstr "Scalar uniform 변경"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Uniform"
msgstr "Vec uniform 변경"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Uniform"
msgstr "RGB uniform 변경"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Default Value"
msgstr "기본값 변경"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change XForm Uniform"
msgstr "XForm uniform 변경"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Texture Uniform"
msgstr "텍스쳐 uniform 변경"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Cubemap Uniform"
msgstr "큐브맵 uniform 변경"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Comment"
msgstr "주석 변경"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Color Ramp"
msgstr "색상 램프 추가/삭제"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Color Ramp"
msgstr "칼라 램프 수정"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Curve Map"
msgstr "커브 맵 추가/삭제"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Curve Map"
msgstr "커브맵 수정"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Input Name"
msgstr "입력 이름 변경"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Connect Graph Nodes"
msgstr "그래프 노드 연결"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Disconnect Graph Nodes"
msgstr "그래프 노드 연결 해제"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Remove Shader Graph Node"
msgstr "셰이더 그래프 노드 삭제"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Move Shader Graph Node"
msgstr "셰이더 그래프 노드 이동"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Duplicate Graph Node(s)"
msgstr "그래프 노드 복제"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Delete Shader Graph Node(s)"
msgstr "셰이더 그래프 노드 삭제"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Cyclic Connection Link"
msgstr "에러: 순환 연결 링크"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Missing Input Connections"
msgstr "에러: 입력 연결 누락"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add Shader Graph Node"
msgstr "셰이더 그래프 노드 추가"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
@ -9561,6 +9433,102 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
#~ msgid "Change Scalar Constant"
#~ msgstr "Scalar 상수 변경"
#~ msgid "Change Vec Constant"
#~ msgstr "Vec 상수 변경"
#~ msgid "Change RGB Constant"
#~ msgstr "RGB 상수 변경"
#~ msgid "Change Scalar Operator"
#~ msgstr "Scalar 연산자 변경"
#~ msgid "Change Vec Operator"
#~ msgstr "Vec 연산자 변경"
#~ msgid "Change Vec Scalar Operator"
#~ msgstr "Vec Scalar 연산자 변경"
#~ msgid "Change RGB Operator"
#~ msgstr "RGB 연산자 변경"
#~ msgid "Toggle Rot Only"
#~ msgstr "회전만 토글"
#~ msgid "Change Scalar Function"
#~ msgstr "Scalar 함수 변경"
#~ msgid "Change Vec Function"
#~ msgstr "Vec 함수 변경"
#~ msgid "Change Scalar Uniform"
#~ msgstr "Scalar uniform 변경"
#~ msgid "Change Vec Uniform"
#~ msgstr "Vec uniform 변경"
#~ msgid "Change RGB Uniform"
#~ msgstr "RGB uniform 변경"
#~ msgid "Change Default Value"
#~ msgstr "기본값 변경"
#~ msgid "Change XForm Uniform"
#~ msgstr "XForm uniform 변경"
#~ msgid "Change Texture Uniform"
#~ msgstr "텍스쳐 uniform 변경"
#~ msgid "Change Cubemap Uniform"
#~ msgstr "큐브맵 uniform 변경"
#~ msgid "Change Comment"
#~ msgstr "주석 변경"
#~ msgid "Add/Remove to Color Ramp"
#~ msgstr "색상 램프 추가/삭제"
#~ msgid "Modify Color Ramp"
#~ msgstr "칼라 램프 수정"
#~ msgid "Add/Remove to Curve Map"
#~ msgstr "커브 맵 추가/삭제"
#~ msgid "Modify Curve Map"
#~ msgstr "커브맵 수정"
#~ msgid "Change Input Name"
#~ msgstr "입력 이름 변경"
#~ msgid "Connect Graph Nodes"
#~ msgstr "그래프 노드 연결"
#~ msgid "Disconnect Graph Nodes"
#~ msgstr "그래프 노드 연결 해제"
#~ msgid "Remove Shader Graph Node"
#~ msgstr "셰이더 그래프 노드 삭제"
#~ msgid "Move Shader Graph Node"
#~ msgstr "셰이더 그래프 노드 이동"
#~ msgid "Duplicate Graph Node(s)"
#~ msgstr "그래프 노드 복제"
#~ msgid "Delete Shader Graph Node(s)"
#~ msgstr "셰이더 그래프 노드 삭제"
#~ msgid "Error: Cyclic Connection Link"
#~ msgstr "에러: 순환 연결 링크"
#~ msgid "Error: Missing Input Connections"
#~ msgstr "에러: 입력 연결 누락"
#~ msgid "Add Shader Graph Node"
#~ msgstr "셰이더 그래프 노드 추가"
#~ msgid "Disabled"
#~ msgstr "비활성화됨"

View file

@ -5618,134 +5618,6 @@ msgstr ""
msgid "Shader"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Scalar Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Toggle Rot Only"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Function"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Function"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Default Value"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change XForm Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Texture Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Cubemap Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Comment"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Color Ramp"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Color Ramp"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Curve Map"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Curve Map"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Input Name"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Connect Graph Nodes"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Disconnect Graph Nodes"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Remove Shader Graph Node"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Move Shader Graph Node"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Duplicate Graph Node(s)"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Delete Shader Graph Node(s)"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Cyclic Connection Link"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Missing Input Connections"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add Shader Graph Node"
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""

View file

@ -5599,134 +5599,6 @@ msgstr ""
msgid "Shader"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Scalar Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Toggle Rot Only"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Function"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Function"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Default Value"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change XForm Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Texture Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Cubemap Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Comment"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Color Ramp"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Color Ramp"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Curve Map"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Curve Map"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Input Name"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Connect Graph Nodes"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Disconnect Graph Nodes"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Remove Shader Graph Node"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Move Shader Graph Node"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Duplicate Graph Node(s)"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Delete Shader Graph Node(s)"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Cyclic Connection Link"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Missing Input Connections"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add Shader Graph Node"
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""

View file

@ -5557,134 +5557,6 @@ msgstr ""
msgid "Shader"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Scalar Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Toggle Rot Only"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Function"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Function"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Default Value"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change XForm Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Texture Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Cubemap Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Comment"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Color Ramp"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Color Ramp"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Curve Map"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Curve Map"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Input Name"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Connect Graph Nodes"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Disconnect Graph Nodes"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Remove Shader Graph Node"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Move Shader Graph Node"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Duplicate Graph Node(s)"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Delete Shader Graph Node(s)"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Cyclic Connection Link"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Missing Input Connections"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add Shader Graph Node"
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""

View file

@ -5878,134 +5878,6 @@ msgstr ""
msgid "Shader"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Scalar Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Toggle Rot Only"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Function"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Function"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Default Value"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change XForm Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Texture Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Cubemap Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Comment"
msgstr "Endre Kommentar"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Color Ramp"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Color Ramp"
msgstr "Modifiser Farge-Rampe"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Curve Map"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Curve Map"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Input Name"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Connect Graph Nodes"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Disconnect Graph Nodes"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Remove Shader Graph Node"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Move Shader Graph Node"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Duplicate Graph Node(s)"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Delete Shader Graph Node(s)"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Cyclic Connection Link"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Missing Input Connections"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add Shader Graph Node"
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
@ -9534,6 +9406,12 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
#~ msgid "Change Comment"
#~ msgstr "Endre Kommentar"
#~ msgid "Modify Color Ramp"
#~ msgstr "Modifiser Farge-Rampe"
#~ msgid "Disabled"
#~ msgstr "Deaktivert"

View file

@ -5865,135 +5865,6 @@ msgstr "Contextuele Hulp"
msgid "Shader"
msgstr "Shader"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr "Verander Shalar Constante"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Constant"
msgstr "Verander Vec Constante"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Constant"
msgstr "Verander RGB Constante"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Operator"
msgstr "Verander Scalar Operator"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Operator"
msgstr "Verander Vec Operator"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Scalar Operator"
msgstr "Verander Vec Scalar Operator"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Operator"
msgstr "Verander RGB Operator"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Toggle Rot Only"
msgstr "Aan/Uit Alleen Rot"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Function"
msgstr "Verander Scalar Functie"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Function"
msgstr "Verander Vec Functie"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Uniform"
msgstr "Verander Scalar Uniform"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Uniform"
msgstr "Verander Vec Uniform"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Uniform"
msgstr "Verander RGB Uniform"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Default Value"
msgstr "Verander Standaardwaarde"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change XForm Uniform"
msgstr "Verander XForm Uniform"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Texture Uniform"
msgstr "Verander Textuur Uniform"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Cubemap Uniform"
msgstr "Verander Cubemap Uniform"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Comment"
msgstr "Verander Commentaar"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Color Ramp"
msgstr "Voeg Toe/Verwijder van Kleur Helling"
#: editor/plugins/shader_graph_editor_plugin.cpp
#, fuzzy
msgid "Modify Color Ramp"
msgstr "Wijzig Kleuren Helling"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Curve Map"
msgstr "Voeg Toe/Verwijder van Curve Map"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Curve Map"
msgstr "Wijzig Curve Map"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Input Name"
msgstr "Verander Input Naam"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Connect Graph Nodes"
msgstr "Verbind Graaf Knooppunten"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Disconnect Graph Nodes"
msgstr "Ontkoppel Graaf Knooppunten"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Remove Shader Graph Node"
msgstr "Verwijder Shader Graaf Knooppunten"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Move Shader Graph Node"
msgstr "Verplaats Shader Graaf Knooppunten"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Duplicate Graph Node(s)"
msgstr "Dupliceer Graaf Knooppunt(en)"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Delete Shader Graph Node(s)"
msgstr "Verwijder Shader Graaf Knooppunt(en)"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Cyclic Connection Link"
msgstr "Fout: Cyclische Connectie Link"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Missing Input Connections"
msgstr "Fout: Ontbrekende Input Connecties"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add Shader Graph Node"
msgstr "Voeg Shader Graaf Knooppunt Toe"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
@ -9629,6 +9500,103 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
#~ msgid "Change Scalar Constant"
#~ msgstr "Verander Shalar Constante"
#~ msgid "Change Vec Constant"
#~ msgstr "Verander Vec Constante"
#~ msgid "Change RGB Constant"
#~ msgstr "Verander RGB Constante"
#~ msgid "Change Scalar Operator"
#~ msgstr "Verander Scalar Operator"
#~ msgid "Change Vec Operator"
#~ msgstr "Verander Vec Operator"
#~ msgid "Change Vec Scalar Operator"
#~ msgstr "Verander Vec Scalar Operator"
#~ msgid "Change RGB Operator"
#~ msgstr "Verander RGB Operator"
#~ msgid "Toggle Rot Only"
#~ msgstr "Aan/Uit Alleen Rot"
#~ msgid "Change Scalar Function"
#~ msgstr "Verander Scalar Functie"
#~ msgid "Change Vec Function"
#~ msgstr "Verander Vec Functie"
#~ msgid "Change Scalar Uniform"
#~ msgstr "Verander Scalar Uniform"
#~ msgid "Change Vec Uniform"
#~ msgstr "Verander Vec Uniform"
#~ msgid "Change RGB Uniform"
#~ msgstr "Verander RGB Uniform"
#~ msgid "Change Default Value"
#~ msgstr "Verander Standaardwaarde"
#~ msgid "Change XForm Uniform"
#~ msgstr "Verander XForm Uniform"
#~ msgid "Change Texture Uniform"
#~ msgstr "Verander Textuur Uniform"
#~ msgid "Change Cubemap Uniform"
#~ msgstr "Verander Cubemap Uniform"
#~ msgid "Change Comment"
#~ msgstr "Verander Commentaar"
#~ msgid "Add/Remove to Color Ramp"
#~ msgstr "Voeg Toe/Verwijder van Kleur Helling"
#, fuzzy
#~ msgid "Modify Color Ramp"
#~ msgstr "Wijzig Kleuren Helling"
#~ msgid "Add/Remove to Curve Map"
#~ msgstr "Voeg Toe/Verwijder van Curve Map"
#~ msgid "Modify Curve Map"
#~ msgstr "Wijzig Curve Map"
#~ msgid "Change Input Name"
#~ msgstr "Verander Input Naam"
#~ msgid "Connect Graph Nodes"
#~ msgstr "Verbind Graaf Knooppunten"
#~ msgid "Disconnect Graph Nodes"
#~ msgstr "Ontkoppel Graaf Knooppunten"
#~ msgid "Remove Shader Graph Node"
#~ msgstr "Verwijder Shader Graaf Knooppunten"
#~ msgid "Move Shader Graph Node"
#~ msgstr "Verplaats Shader Graaf Knooppunten"
#~ msgid "Duplicate Graph Node(s)"
#~ msgstr "Dupliceer Graaf Knooppunt(en)"
#~ msgid "Delete Shader Graph Node(s)"
#~ msgstr "Verwijder Shader Graaf Knooppunt(en)"
#~ msgid "Error: Cyclic Connection Link"
#~ msgstr "Fout: Cyclische Connectie Link"
#~ msgid "Error: Missing Input Connections"
#~ msgstr "Fout: Ontbrekende Input Connecties"
#~ msgid "Add Shader Graph Node"
#~ msgstr "Voeg Shader Graaf Knooppunt Toe"
#~ msgid "Disabled"
#~ msgstr "Uitgeschakeld"

View file

@ -5878,136 +5878,6 @@ msgstr "Pomoc kontekstowa"
msgid "Shader"
msgstr "Shader"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr "Zmień wartość stałej skalarnej"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Constant"
msgstr "Zmień stałą Vec"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Constant"
msgstr "Zmień stałą RGB"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Operator"
msgstr "Zmień operator skalara"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Operator"
msgstr "Zmień operator Vec"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Scalar Operator"
msgstr "Zmień operator Vec Scalar"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Operator"
msgstr "Zmień operator RGB"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Toggle Rot Only"
msgstr "Przełącz tylko rotacje"
#: editor/plugins/shader_graph_editor_plugin.cpp
#, fuzzy
msgid "Change Scalar Function"
msgstr "Zamień funkcję skalarną"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Function"
msgstr "Zmień funkcję wektorową"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Default Value"
msgstr "Zmień Wartość Domyślną"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change XForm Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Texture Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Cubemap Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Comment"
msgstr "Zmień komentarz"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Color Ramp"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Color Ramp"
msgstr "Modyfikuj Color Ramp"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Curve Map"
msgstr "Dodaj/Usuń do mapy krzywej"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Curve Map"
msgstr "Edytuj mape krzywej"
#: editor/plugins/shader_graph_editor_plugin.cpp
#, fuzzy
msgid "Change Input Name"
msgstr "Zmień nazwę wejścia"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Connect Graph Nodes"
msgstr "Połącz węzły grafu"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Disconnect Graph Nodes"
msgstr "Odłącz węzły grafu"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Remove Shader Graph Node"
msgstr "Usuń węzeł Shader Graph"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Move Shader Graph Node"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Duplicate Graph Node(s)"
msgstr "Duplikuj węzły grafu"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Delete Shader Graph Node(s)"
msgstr "Usuń węzeł(y) Shader Graph"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Cyclic Connection Link"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Missing Input Connections"
msgstr "Błąd: Brakujące połączenia wejścia"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add Shader Graph Node"
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
@ -9674,6 +9544,74 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
#~ msgid "Change Scalar Constant"
#~ msgstr "Zmień wartość stałej skalarnej"
#~ msgid "Change Vec Constant"
#~ msgstr "Zmień stałą Vec"
#~ msgid "Change RGB Constant"
#~ msgstr "Zmień stałą RGB"
#~ msgid "Change Scalar Operator"
#~ msgstr "Zmień operator skalara"
#~ msgid "Change Vec Operator"
#~ msgstr "Zmień operator Vec"
#~ msgid "Change Vec Scalar Operator"
#~ msgstr "Zmień operator Vec Scalar"
#~ msgid "Change RGB Operator"
#~ msgstr "Zmień operator RGB"
#~ msgid "Toggle Rot Only"
#~ msgstr "Przełącz tylko rotacje"
#, fuzzy
#~ msgid "Change Scalar Function"
#~ msgstr "Zamień funkcję skalarną"
#~ msgid "Change Vec Function"
#~ msgstr "Zmień funkcję wektorową"
#~ msgid "Change Default Value"
#~ msgstr "Zmień Wartość Domyślną"
#~ msgid "Change Comment"
#~ msgstr "Zmień komentarz"
#~ msgid "Modify Color Ramp"
#~ msgstr "Modyfikuj Color Ramp"
#~ msgid "Add/Remove to Curve Map"
#~ msgstr "Dodaj/Usuń do mapy krzywej"
#~ msgid "Modify Curve Map"
#~ msgstr "Edytuj mape krzywej"
#, fuzzy
#~ msgid "Change Input Name"
#~ msgstr "Zmień nazwę wejścia"
#~ msgid "Connect Graph Nodes"
#~ msgstr "Połącz węzły grafu"
#~ msgid "Disconnect Graph Nodes"
#~ msgstr "Odłącz węzły grafu"
#~ msgid "Remove Shader Graph Node"
#~ msgstr "Usuń węzeł Shader Graph"
#~ msgid "Duplicate Graph Node(s)"
#~ msgstr "Duplikuj węzły grafu"
#~ msgid "Delete Shader Graph Node(s)"
#~ msgstr "Usuń węzeł(y) Shader Graph"
#~ msgid "Error: Missing Input Connections"
#~ msgstr "Błąd: Brakujące połączenia wejścia"
#~ msgid "Disabled"
#~ msgstr "Wyłączone"

View file

@ -5633,134 +5633,6 @@ msgstr ""
msgid "Shader"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Scalar Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Toggle Rot Only"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Function"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Function"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Default Value"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change XForm Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Texture Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Cubemap Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Comment"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Color Ramp"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Color Ramp"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Curve Map"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Curve Map"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Input Name"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Connect Graph Nodes"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Disconnect Graph Nodes"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Remove Shader Graph Node"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Move Shader Graph Node"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Duplicate Graph Node(s)"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Delete Shader Graph Node(s)"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Cyclic Connection Link"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Missing Input Connections"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add Shader Graph Node"
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""

View file

@ -5857,134 +5857,6 @@ msgstr "Ajuda Contextual"
msgid "Shader"
msgstr "Shader"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr "Alterar Constante Escalar"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Constant"
msgstr "Alterar Constante Vet"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Constant"
msgstr "Alterar Constante RGB"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Operator"
msgstr "Alterar Operador Escalar"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Operator"
msgstr "Alterar Operador Vet"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Scalar Operator"
msgstr "Alterar Operador Vet Escalar"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Operator"
msgstr "Alterar Operador RGB"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Toggle Rot Only"
msgstr "Alternar Rotação Somente"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Function"
msgstr "Alterar Função Escalar"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Function"
msgstr "Alterar Função Vet"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Uniform"
msgstr "Alterar Uniforme Escalar"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Uniform"
msgstr "Alterar Uniforme Vet"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Uniform"
msgstr "Alterar Uniforme RGB"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Default Value"
msgstr "Alterar Valor Padrão"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change XForm Uniform"
msgstr "Alterar Uniforme XForm"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Texture Uniform"
msgstr "Alterar Uniforme da Textura"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Cubemap Uniform"
msgstr "Alterar Uniforme do Cubemap"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Comment"
msgstr "Alterar Comentário"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Color Ramp"
msgstr "Adicionar/Remover para Curva de Cores"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Color Ramp"
msgstr "Modificar Curva de Cores"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Curve Map"
msgstr "Adicionar/Remover para Curve Map"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Curve Map"
msgstr "Modificar Curve Map"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Input Name"
msgstr "Alterar Nome da Entrada"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Connect Graph Nodes"
msgstr "Conectar Nodes de Grafos"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Disconnect Graph Nodes"
msgstr "Desconectar Nodes de Grafos"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Remove Shader Graph Node"
msgstr "Remover Nó de Shader Graph"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Move Shader Graph Node"
msgstr "Mover Nó de Shader Graph"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Duplicate Graph Node(s)"
msgstr "Duplicar Nó(s) de Grafo(s)"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Delete Shader Graph Node(s)"
msgstr "Deletar Nó(s) de Shader Graph(s)"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Cyclic Connection Link"
msgstr "Erro: Vínculo de Conexão Cíclico"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Missing Input Connections"
msgstr "Erro: Faltando as Conexões da Entrada"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add Shader Graph Node"
msgstr "Adicionar Nó de Shader Graph"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
@ -9628,6 +9500,102 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
#~ msgid "Change Scalar Constant"
#~ msgstr "Alterar Constante Escalar"
#~ msgid "Change Vec Constant"
#~ msgstr "Alterar Constante Vet"
#~ msgid "Change RGB Constant"
#~ msgstr "Alterar Constante RGB"
#~ msgid "Change Scalar Operator"
#~ msgstr "Alterar Operador Escalar"
#~ msgid "Change Vec Operator"
#~ msgstr "Alterar Operador Vet"
#~ msgid "Change Vec Scalar Operator"
#~ msgstr "Alterar Operador Vet Escalar"
#~ msgid "Change RGB Operator"
#~ msgstr "Alterar Operador RGB"
#~ msgid "Toggle Rot Only"
#~ msgstr "Alternar Rotação Somente"
#~ msgid "Change Scalar Function"
#~ msgstr "Alterar Função Escalar"
#~ msgid "Change Vec Function"
#~ msgstr "Alterar Função Vet"
#~ msgid "Change Scalar Uniform"
#~ msgstr "Alterar Uniforme Escalar"
#~ msgid "Change Vec Uniform"
#~ msgstr "Alterar Uniforme Vet"
#~ msgid "Change RGB Uniform"
#~ msgstr "Alterar Uniforme RGB"
#~ msgid "Change Default Value"
#~ msgstr "Alterar Valor Padrão"
#~ msgid "Change XForm Uniform"
#~ msgstr "Alterar Uniforme XForm"
#~ msgid "Change Texture Uniform"
#~ msgstr "Alterar Uniforme da Textura"
#~ msgid "Change Cubemap Uniform"
#~ msgstr "Alterar Uniforme do Cubemap"
#~ msgid "Change Comment"
#~ msgstr "Alterar Comentário"
#~ msgid "Add/Remove to Color Ramp"
#~ msgstr "Adicionar/Remover para Curva de Cores"
#~ msgid "Modify Color Ramp"
#~ msgstr "Modificar Curva de Cores"
#~ msgid "Add/Remove to Curve Map"
#~ msgstr "Adicionar/Remover para Curve Map"
#~ msgid "Modify Curve Map"
#~ msgstr "Modificar Curve Map"
#~ msgid "Change Input Name"
#~ msgstr "Alterar Nome da Entrada"
#~ msgid "Connect Graph Nodes"
#~ msgstr "Conectar Nodes de Grafos"
#~ msgid "Disconnect Graph Nodes"
#~ msgstr "Desconectar Nodes de Grafos"
#~ msgid "Remove Shader Graph Node"
#~ msgstr "Remover Nó de Shader Graph"
#~ msgid "Move Shader Graph Node"
#~ msgstr "Mover Nó de Shader Graph"
#~ msgid "Duplicate Graph Node(s)"
#~ msgstr "Duplicar Nó(s) de Grafo(s)"
#~ msgid "Delete Shader Graph Node(s)"
#~ msgstr "Deletar Nó(s) de Shader Graph(s)"
#~ msgid "Error: Cyclic Connection Link"
#~ msgstr "Erro: Vínculo de Conexão Cíclico"
#~ msgid "Error: Missing Input Connections"
#~ msgstr "Erro: Faltando as Conexões da Entrada"
#~ msgid "Add Shader Graph Node"
#~ msgstr "Adicionar Nó de Shader Graph"
#~ msgid "Disabled"
#~ msgstr "Desabilitado"

View file

@ -5832,134 +5832,6 @@ msgstr "Ajuda contextual"
msgid "Shader"
msgstr "Shader"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr "Mudar constante escalar"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Constant"
msgstr "Mudar constante vetorial"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Constant"
msgstr "Mudar constante RGB"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Operator"
msgstr "Mudar operador escalar"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Operator"
msgstr "Mudar operador vetorial"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Scalar Operator"
msgstr "Mudar operador escalar/vetorial"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Operator"
msgstr "Mudar operador RGB"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Toggle Rot Only"
msgstr "Alternar só rotação"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Function"
msgstr "Mudar Função escalar"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Function"
msgstr "Mudar Função vetorial"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Uniform"
msgstr "Mudar uniforme escalar"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Uniform"
msgstr "Mudar uniforme vetorial"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Uniform"
msgstr "Mudar uniforme RGB"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Default Value"
msgstr "Mudar valor padrão"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change XForm Uniform"
msgstr "Mudar uniforme XForm"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Texture Uniform"
msgstr "Mudar uniforme textura"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Cubemap Uniform"
msgstr "Mudar uniforme Cubemap"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Comment"
msgstr "Mudar comentário"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Color Ramp"
msgstr "Adicionar/remover da rampa de cores"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Color Ramp"
msgstr "Modificar rampa de cores"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Curve Map"
msgstr "Adicionar/remover do mapa de curva"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Curve Map"
msgstr "Modificar mapa de curva"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Input Name"
msgstr "Mudar nome de entrada"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Connect Graph Nodes"
msgstr "Conectar Nós do gráfico"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Disconnect Graph Nodes"
msgstr "Desconectar Nós do gráfico"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Remove Shader Graph Node"
msgstr "Remover Nó Shader"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Move Shader Graph Node"
msgstr "Mover Nó Shader"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Duplicate Graph Node(s)"
msgstr "Duplicar Nó(s)"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Delete Shader Graph Node(s)"
msgstr "Apagar Nó(s) Shader"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Cyclic Connection Link"
msgstr "Erro: conexão cíclica"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Missing Input Connections"
msgstr "Erro: Faltam conexões de entrada"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add Shader Graph Node"
msgstr "Adicionar Nó Shader"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
@ -9601,6 +9473,102 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
#~ msgid "Change Scalar Constant"
#~ msgstr "Mudar constante escalar"
#~ msgid "Change Vec Constant"
#~ msgstr "Mudar constante vetorial"
#~ msgid "Change RGB Constant"
#~ msgstr "Mudar constante RGB"
#~ msgid "Change Scalar Operator"
#~ msgstr "Mudar operador escalar"
#~ msgid "Change Vec Operator"
#~ msgstr "Mudar operador vetorial"
#~ msgid "Change Vec Scalar Operator"
#~ msgstr "Mudar operador escalar/vetorial"
#~ msgid "Change RGB Operator"
#~ msgstr "Mudar operador RGB"
#~ msgid "Toggle Rot Only"
#~ msgstr "Alternar só rotação"
#~ msgid "Change Scalar Function"
#~ msgstr "Mudar Função escalar"
#~ msgid "Change Vec Function"
#~ msgstr "Mudar Função vetorial"
#~ msgid "Change Scalar Uniform"
#~ msgstr "Mudar uniforme escalar"
#~ msgid "Change Vec Uniform"
#~ msgstr "Mudar uniforme vetorial"
#~ msgid "Change RGB Uniform"
#~ msgstr "Mudar uniforme RGB"
#~ msgid "Change Default Value"
#~ msgstr "Mudar valor padrão"
#~ msgid "Change XForm Uniform"
#~ msgstr "Mudar uniforme XForm"
#~ msgid "Change Texture Uniform"
#~ msgstr "Mudar uniforme textura"
#~ msgid "Change Cubemap Uniform"
#~ msgstr "Mudar uniforme Cubemap"
#~ msgid "Change Comment"
#~ msgstr "Mudar comentário"
#~ msgid "Add/Remove to Color Ramp"
#~ msgstr "Adicionar/remover da rampa de cores"
#~ msgid "Modify Color Ramp"
#~ msgstr "Modificar rampa de cores"
#~ msgid "Add/Remove to Curve Map"
#~ msgstr "Adicionar/remover do mapa de curva"
#~ msgid "Modify Curve Map"
#~ msgstr "Modificar mapa de curva"
#~ msgid "Change Input Name"
#~ msgstr "Mudar nome de entrada"
#~ msgid "Connect Graph Nodes"
#~ msgstr "Conectar Nós do gráfico"
#~ msgid "Disconnect Graph Nodes"
#~ msgstr "Desconectar Nós do gráfico"
#~ msgid "Remove Shader Graph Node"
#~ msgstr "Remover Nó Shader"
#~ msgid "Move Shader Graph Node"
#~ msgstr "Mover Nó Shader"
#~ msgid "Duplicate Graph Node(s)"
#~ msgstr "Duplicar Nó(s)"
#~ msgid "Delete Shader Graph Node(s)"
#~ msgstr "Apagar Nó(s) Shader"
#~ msgid "Error: Cyclic Connection Link"
#~ msgstr "Erro: conexão cíclica"
#~ msgid "Error: Missing Input Connections"
#~ msgstr "Erro: Faltam conexões de entrada"
#~ msgid "Add Shader Graph Node"
#~ msgstr "Adicionar Nó Shader"
#~ msgid "Disabled"
#~ msgstr "Desativado"

View file

@ -5815,134 +5815,6 @@ msgstr ""
msgid "Shader"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Scalar Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Toggle Rot Only"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Function"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Function"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Default Value"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change XForm Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Texture Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Cubemap Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Comment"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Color Ramp"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Color Ramp"
msgstr "Modifică Rampa de Culori"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Curve Map"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Curve Map"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Input Name"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Connect Graph Nodes"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Disconnect Graph Nodes"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Remove Shader Graph Node"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Move Shader Graph Node"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Duplicate Graph Node(s)"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Delete Shader Graph Node(s)"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Cyclic Connection Link"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Missing Input Connections"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add Shader Graph Node"
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
@ -9406,6 +9278,9 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
#~ msgid "Modify Color Ramp"
#~ msgstr "Modifică Rampa de Culori"
#~ msgid "Disabled"
#~ msgstr "Dezactivat"

View file

@ -5849,134 +5849,6 @@ msgstr "Контекстная справка"
msgid "Shader"
msgstr "Шейдер"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr "Изменить числовую константу"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Constant"
msgstr "Изменить векторную константу"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Constant"
msgstr "Изменить RGB константу"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Operator"
msgstr "Изменить числовой оператор"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Operator"
msgstr "Изменить векторный оператор"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Scalar Operator"
msgstr "Изменить векторно-числовой оператор"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Operator"
msgstr "Изменить RGB оператор"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Toggle Rot Only"
msgstr "Переключить - только поворот"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Function"
msgstr "Изменить числовую функцию"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Function"
msgstr "Изменить векторную функцию"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Uniform"
msgstr "Изменить числовую единицу"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Uniform"
msgstr "Изменить векторную единицу"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Uniform"
msgstr "Изменить RGB единицу"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Default Value"
msgstr "Изменить значение по умолчанию"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change XForm Uniform"
msgstr "Изменить XForm единицу"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Texture Uniform"
msgstr "Изменить текстурную единицу"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Cubemap Uniform"
msgstr "Изменить единицу кубической карты"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Comment"
msgstr "Изменить комментарий"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Color Ramp"
msgstr "Добавить/Удалить в Color Ramp"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Color Ramp"
msgstr "Редактировать Color Ramp"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Curve Map"
msgstr "Добавить/Удалить в Curve Map"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Curve Map"
msgstr "Редактировать карту кривой"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Input Name"
msgstr "Изменить имя входа"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Connect Graph Nodes"
msgstr "Соединить узлы графа"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Disconnect Graph Nodes"
msgstr "Разъединить узлы графа"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Remove Shader Graph Node"
msgstr "Удалить узел графа шейдера"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Move Shader Graph Node"
msgstr "Передвинуть узел графа шейдера"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Duplicate Graph Node(s)"
msgstr "Дублировать узел(ы) графа"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Delete Shader Graph Node(s)"
msgstr "Удалить узел(ы) графа шейдера"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Cyclic Connection Link"
msgstr "Ошибка: Циклическое подключение"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Missing Input Connections"
msgstr "Ошибка: Отсутствует входное подключение"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add Shader Graph Node"
msgstr "Добавить узел графа шейдера"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
@ -9617,6 +9489,102 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
#~ msgid "Change Scalar Constant"
#~ msgstr "Изменить числовую константу"
#~ msgid "Change Vec Constant"
#~ msgstr "Изменить векторную константу"
#~ msgid "Change RGB Constant"
#~ msgstr "Изменить RGB константу"
#~ msgid "Change Scalar Operator"
#~ msgstr "Изменить числовой оператор"
#~ msgid "Change Vec Operator"
#~ msgstr "Изменить векторный оператор"
#~ msgid "Change Vec Scalar Operator"
#~ msgstr "Изменить векторно-числовой оператор"
#~ msgid "Change RGB Operator"
#~ msgstr "Изменить RGB оператор"
#~ msgid "Toggle Rot Only"
#~ msgstr "Переключить - только поворот"
#~ msgid "Change Scalar Function"
#~ msgstr "Изменить числовую функцию"
#~ msgid "Change Vec Function"
#~ msgstr "Изменить векторную функцию"
#~ msgid "Change Scalar Uniform"
#~ msgstr "Изменить числовую единицу"
#~ msgid "Change Vec Uniform"
#~ msgstr "Изменить векторную единицу"
#~ msgid "Change RGB Uniform"
#~ msgstr "Изменить RGB единицу"
#~ msgid "Change Default Value"
#~ msgstr "Изменить значение по умолчанию"
#~ msgid "Change XForm Uniform"
#~ msgstr "Изменить XForm единицу"
#~ msgid "Change Texture Uniform"
#~ msgstr "Изменить текстурную единицу"
#~ msgid "Change Cubemap Uniform"
#~ msgstr "Изменить единицу кубической карты"
#~ msgid "Change Comment"
#~ msgstr "Изменить комментарий"
#~ msgid "Add/Remove to Color Ramp"
#~ msgstr "Добавить/Удалить в Color Ramp"
#~ msgid "Modify Color Ramp"
#~ msgstr "Редактировать Color Ramp"
#~ msgid "Add/Remove to Curve Map"
#~ msgstr "Добавить/Удалить в Curve Map"
#~ msgid "Modify Curve Map"
#~ msgstr "Редактировать карту кривой"
#~ msgid "Change Input Name"
#~ msgstr "Изменить имя входа"
#~ msgid "Connect Graph Nodes"
#~ msgstr "Соединить узлы графа"
#~ msgid "Disconnect Graph Nodes"
#~ msgstr "Разъединить узлы графа"
#~ msgid "Remove Shader Graph Node"
#~ msgstr "Удалить узел графа шейдера"
#~ msgid "Move Shader Graph Node"
#~ msgstr "Передвинуть узел графа шейдера"
#~ msgid "Duplicate Graph Node(s)"
#~ msgstr "Дублировать узел(ы) графа"
#~ msgid "Delete Shader Graph Node(s)"
#~ msgstr "Удалить узел(ы) графа шейдера"
#~ msgid "Error: Cyclic Connection Link"
#~ msgstr "Ошибка: Циклическое подключение"
#~ msgid "Error: Missing Input Connections"
#~ msgstr "Ошибка: Отсутствует входное подключение"
#~ msgid "Add Shader Graph Node"
#~ msgstr "Добавить узел графа шейдера"
#~ msgid "Disabled"
#~ msgstr "Отключено"

View file

@ -5632,134 +5632,6 @@ msgstr ""
msgid "Shader"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Scalar Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Toggle Rot Only"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Function"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Function"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Default Value"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change XForm Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Texture Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Cubemap Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Comment"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Color Ramp"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Color Ramp"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Curve Map"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Curve Map"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Input Name"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Connect Graph Nodes"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Disconnect Graph Nodes"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Remove Shader Graph Node"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Move Shader Graph Node"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Duplicate Graph Node(s)"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Delete Shader Graph Node(s)"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Cyclic Connection Link"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Missing Input Connections"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add Shader Graph Node"
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""

View file

@ -5792,134 +5792,6 @@ msgstr ""
msgid "Shader"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Scalar Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Toggle Rot Only"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Function"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Function"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Default Value"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change XForm Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Texture Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Cubemap Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Comment"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Color Ramp"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Color Ramp"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Curve Map"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Curve Map"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Input Name"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Connect Graph Nodes"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Disconnect Graph Nodes"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Remove Shader Graph Node"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Move Shader Graph Node"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Duplicate Graph Node(s)"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Delete Shader Graph Node(s)"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Cyclic Connection Link"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Missing Input Connections"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add Shader Graph Node"
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""

View file

@ -5835,134 +5835,6 @@ msgstr "Контекстуална помоћ"
msgid "Shader"
msgstr "Шејдер"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr "Промени скаларну константу"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Constant"
msgstr "Промени векторску константу"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Constant"
msgstr "Промени RGB константу"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Operator"
msgstr "Промени скаларни оператор"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Operator"
msgstr "Промени векторски оператор"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Scalar Operator"
msgstr "Промени векторско-скаларни оператор"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Operator"
msgstr "Промени RGB оператор"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Toggle Rot Only"
msgstr "Само ротација"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Function"
msgstr "Промени скаларну функцију"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Function"
msgstr "Промени векторску функцију"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Uniform"
msgstr "Промени скаларну униформу (uniform)"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Uniform"
msgstr "Промени векторску униформу (uniform)"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Uniform"
msgstr "Промени RGB униформу (uniform)"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Default Value"
msgstr "Промени уобичајену вредност"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change XForm Uniform"
msgstr "Промени XForm униформу (uniform)"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Texture Uniform"
msgstr "Промени текстурну униформу (uniform)"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Cubemap Uniform"
msgstr "Промени Cubemap униформу (uniform)"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Comment"
msgstr "Промени коментар"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Color Ramp"
msgstr "Додај/обириши из рампе боје"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Color Ramp"
msgstr "Измени рампу боје"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Curve Map"
msgstr "Додај/обриши из мапе криве"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Curve Map"
msgstr "Модификуј мапу криве"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Input Name"
msgstr "Промени улазно име"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Connect Graph Nodes"
msgstr "Повежи чворове графа"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Disconnect Graph Nodes"
msgstr "Искључи чворове графа"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Remove Shader Graph Node"
msgstr "Обриши чвор графа шејдера"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Move Shader Graph Node"
msgstr "Помери чвор графа шејдера"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Duplicate Graph Node(s)"
msgstr "Дуплирај чвор/ове графа"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Delete Shader Graph Node(s)"
msgstr "Обриши чвор/ове графа шејдера"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Cyclic Connection Link"
msgstr "Грешка: пронађена циклична веза"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Missing Input Connections"
msgstr "Грешка: недостаје улазна конекција"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add Shader Graph Node"
msgstr "Додај чвор графа шејдера"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
@ -9483,6 +9355,102 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
#~ msgid "Change Scalar Constant"
#~ msgstr "Промени скаларну константу"
#~ msgid "Change Vec Constant"
#~ msgstr "Промени векторску константу"
#~ msgid "Change RGB Constant"
#~ msgstr "Промени RGB константу"
#~ msgid "Change Scalar Operator"
#~ msgstr "Промени скаларни оператор"
#~ msgid "Change Vec Operator"
#~ msgstr "Промени векторски оператор"
#~ msgid "Change Vec Scalar Operator"
#~ msgstr "Промени векторско-скаларни оператор"
#~ msgid "Change RGB Operator"
#~ msgstr "Промени RGB оператор"
#~ msgid "Toggle Rot Only"
#~ msgstr "Само ротација"
#~ msgid "Change Scalar Function"
#~ msgstr "Промени скаларну функцију"
#~ msgid "Change Vec Function"
#~ msgstr "Промени векторску функцију"
#~ msgid "Change Scalar Uniform"
#~ msgstr "Промени скаларну униформу (uniform)"
#~ msgid "Change Vec Uniform"
#~ msgstr "Промени векторску униформу (uniform)"
#~ msgid "Change RGB Uniform"
#~ msgstr "Промени RGB униформу (uniform)"
#~ msgid "Change Default Value"
#~ msgstr "Промени уобичајену вредност"
#~ msgid "Change XForm Uniform"
#~ msgstr "Промени XForm униформу (uniform)"
#~ msgid "Change Texture Uniform"
#~ msgstr "Промени текстурну униформу (uniform)"
#~ msgid "Change Cubemap Uniform"
#~ msgstr "Промени Cubemap униформу (uniform)"
#~ msgid "Change Comment"
#~ msgstr "Промени коментар"
#~ msgid "Add/Remove to Color Ramp"
#~ msgstr "Додај/обириши из рампе боје"
#~ msgid "Modify Color Ramp"
#~ msgstr "Измени рампу боје"
#~ msgid "Add/Remove to Curve Map"
#~ msgstr "Додај/обриши из мапе криве"
#~ msgid "Modify Curve Map"
#~ msgstr "Модификуј мапу криве"
#~ msgid "Change Input Name"
#~ msgstr "Промени улазно име"
#~ msgid "Connect Graph Nodes"
#~ msgstr "Повежи чворове графа"
#~ msgid "Disconnect Graph Nodes"
#~ msgstr "Искључи чворове графа"
#~ msgid "Remove Shader Graph Node"
#~ msgstr "Обриши чвор графа шејдера"
#~ msgid "Move Shader Graph Node"
#~ msgstr "Помери чвор графа шејдера"
#~ msgid "Duplicate Graph Node(s)"
#~ msgstr "Дуплирај чвор/ове графа"
#~ msgid "Delete Shader Graph Node(s)"
#~ msgstr "Обриши чвор/ове графа шејдера"
#~ msgid "Error: Cyclic Connection Link"
#~ msgstr "Грешка: пронађена циклична веза"
#~ msgid "Error: Missing Input Connections"
#~ msgstr "Грешка: недостаје улазна конекција"
#~ msgid "Add Shader Graph Node"
#~ msgstr "Додај чвор графа шејдера"
#~ msgid "Disabled"
#~ msgstr "Онемогућено"

View file

@ -5566,134 +5566,6 @@ msgstr ""
msgid "Shader"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Scalar Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Toggle Rot Only"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Function"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Function"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Default Value"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change XForm Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Texture Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Cubemap Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Comment"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Color Ramp"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Color Ramp"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Curve Map"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Curve Map"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Input Name"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Connect Graph Nodes"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Disconnect Graph Nodes"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Remove Shader Graph Node"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Move Shader Graph Node"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Duplicate Graph Node(s)"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Delete Shader Graph Node(s)"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Cyclic Connection Link"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Missing Input Connections"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add Shader Graph Node"
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""

View file

@ -6121,135 +6121,6 @@ msgstr ""
msgid "Shader"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Scalar Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Toggle Rot Only"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Function"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Function"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Default Value"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change XForm Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Texture Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Cubemap Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
#, fuzzy
msgid "Change Comment"
msgstr "Ändra Kommentar"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Color Ramp"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Color Ramp"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Curve Map"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Curve Map"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Input Name"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Connect Graph Nodes"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Disconnect Graph Nodes"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Remove Shader Graph Node"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Move Shader Graph Node"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Duplicate Graph Node(s)"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Delete Shader Graph Node(s)"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Cyclic Connection Link"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Missing Input Connections"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add Shader Graph Node"
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
@ -9932,6 +9803,10 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
#, fuzzy
#~ msgid "Change Comment"
#~ msgstr "Ändra Kommentar"
#~ msgid "Disabled"
#~ msgstr "Avaktiverad"

View file

@ -5559,134 +5559,6 @@ msgstr ""
msgid "Shader"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Scalar Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Toggle Rot Only"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Function"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Function"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Default Value"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change XForm Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Texture Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Cubemap Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Comment"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Color Ramp"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Color Ramp"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Curve Map"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Curve Map"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Input Name"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Connect Graph Nodes"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Disconnect Graph Nodes"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Remove Shader Graph Node"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Move Shader Graph Node"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Duplicate Graph Node(s)"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Delete Shader Graph Node(s)"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Cyclic Connection Link"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Missing Input Connections"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add Shader Graph Node"
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""

View file

@ -5771,134 +5771,6 @@ msgstr "ค้นหาคำที่เลือกในคู่มือ"
msgid "Shader"
msgstr "Shader"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr "แก้ไขค่าคงที่สเกลาร์"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Constant"
msgstr "แก้ไขค่าคงที่เวกเตอร์"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Constant"
msgstr "แก้ไขค่าคงที่สี"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Operator"
msgstr "แก้ไขเครื่องหมายสเกลาร์"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Operator"
msgstr "แก้ไขเครื่องหมายเวกเตอร์"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Scalar Operator"
msgstr "แก้ไขเครื่องหมายเวกเตอร์สเกลาร์"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Operator"
msgstr "แก้ไขเครื่องหมาย RGB"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Toggle Rot Only"
msgstr "สลับเฉพาะการหมุน"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Function"
msgstr "แก้ไขฟังก์ชันสเกลาร์"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Function"
msgstr "แก้ไขฟังก์ชันเวกเตอร์"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Uniform"
msgstr "แก้ไขสเกลาร์ Uniform"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Uniform"
msgstr "แก้ไขเวกเตอร์ Uniform"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Uniform"
msgstr "แก้ไข RGB Uniform"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Default Value"
msgstr "แก้ไขค่าปริยาย"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change XForm Uniform"
msgstr "แก้ไข XForm Uniform"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Texture Uniform"
msgstr "แก้ไข Texture Uniform"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Cubemap Uniform"
msgstr "แก้ไข Cubemap Uniform"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Comment"
msgstr "เปลี่ยนข้อคิดเห็น"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Color Ramp"
msgstr "เพิ่ม/ลบในการไล่สี"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Color Ramp"
msgstr "แก้ไขการไล่สี"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Curve Map"
msgstr "เพิ่ม/ลบในเส้นโค้ง"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Curve Map"
msgstr "แก้ไขเส้นโค้ง"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Input Name"
msgstr "เปลี่ยนชื่ออินพุต"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Connect Graph Nodes"
msgstr "เชื่อมต่อโหนด"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Disconnect Graph Nodes"
msgstr "ตัดการเชื่อมต่อโหนด"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Remove Shader Graph Node"
msgstr "ลบโหนด"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Move Shader Graph Node"
msgstr "ย้ายโหนด"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Duplicate Graph Node(s)"
msgstr "ทำซ้ำโหนด"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Delete Shader Graph Node(s)"
msgstr "ลบโหนด"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Cyclic Connection Link"
msgstr "ผิดพลาด: เชื่อมต่อเป็นวง"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Missing Input Connections"
msgstr "ผิดพลาด: ไม่มีขาเข้า"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add Shader Graph Node"
msgstr "เพิ่มโหนด"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
@ -9461,6 +9333,102 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
#~ msgid "Change Scalar Constant"
#~ msgstr "แก้ไขค่าคงที่สเกลาร์"
#~ msgid "Change Vec Constant"
#~ msgstr "แก้ไขค่าคงที่เวกเตอร์"
#~ msgid "Change RGB Constant"
#~ msgstr "แก้ไขค่าคงที่สี"
#~ msgid "Change Scalar Operator"
#~ msgstr "แก้ไขเครื่องหมายสเกลาร์"
#~ msgid "Change Vec Operator"
#~ msgstr "แก้ไขเครื่องหมายเวกเตอร์"
#~ msgid "Change Vec Scalar Operator"
#~ msgstr "แก้ไขเครื่องหมายเวกเตอร์สเกลาร์"
#~ msgid "Change RGB Operator"
#~ msgstr "แก้ไขเครื่องหมาย RGB"
#~ msgid "Toggle Rot Only"
#~ msgstr "สลับเฉพาะการหมุน"
#~ msgid "Change Scalar Function"
#~ msgstr "แก้ไขฟังก์ชันสเกลาร์"
#~ msgid "Change Vec Function"
#~ msgstr "แก้ไขฟังก์ชันเวกเตอร์"
#~ msgid "Change Scalar Uniform"
#~ msgstr "แก้ไขสเกลาร์ Uniform"
#~ msgid "Change Vec Uniform"
#~ msgstr "แก้ไขเวกเตอร์ Uniform"
#~ msgid "Change RGB Uniform"
#~ msgstr "แก้ไข RGB Uniform"
#~ msgid "Change Default Value"
#~ msgstr "แก้ไขค่าปริยาย"
#~ msgid "Change XForm Uniform"
#~ msgstr "แก้ไข XForm Uniform"
#~ msgid "Change Texture Uniform"
#~ msgstr "แก้ไข Texture Uniform"
#~ msgid "Change Cubemap Uniform"
#~ msgstr "แก้ไข Cubemap Uniform"
#~ msgid "Change Comment"
#~ msgstr "เปลี่ยนข้อคิดเห็น"
#~ msgid "Add/Remove to Color Ramp"
#~ msgstr "เพิ่ม/ลบในการไล่สี"
#~ msgid "Modify Color Ramp"
#~ msgstr "แก้ไขการไล่สี"
#~ msgid "Add/Remove to Curve Map"
#~ msgstr "เพิ่ม/ลบในเส้นโค้ง"
#~ msgid "Modify Curve Map"
#~ msgstr "แก้ไขเส้นโค้ง"
#~ msgid "Change Input Name"
#~ msgstr "เปลี่ยนชื่ออินพุต"
#~ msgid "Connect Graph Nodes"
#~ msgstr "เชื่อมต่อโหนด"
#~ msgid "Disconnect Graph Nodes"
#~ msgstr "ตัดการเชื่อมต่อโหนด"
#~ msgid "Remove Shader Graph Node"
#~ msgstr "ลบโหนด"
#~ msgid "Move Shader Graph Node"
#~ msgstr "ย้ายโหนด"
#~ msgid "Duplicate Graph Node(s)"
#~ msgstr "ทำซ้ำโหนด"
#~ msgid "Delete Shader Graph Node(s)"
#~ msgstr "ลบโหนด"
#~ msgid "Error: Cyclic Connection Link"
#~ msgstr "ผิดพลาด: เชื่อมต่อเป็นวง"
#~ msgid "Error: Missing Input Connections"
#~ msgstr "ผิดพลาด: ไม่มีขาเข้า"
#~ msgid "Add Shader Graph Node"
#~ msgstr "เพิ่มโหนด"
#~ msgid "Disabled"
#~ msgstr "ปิดใช้งาน"

View file

@ -5836,134 +5836,6 @@ msgstr "Bağlamsal Yardım"
msgid "Shader"
msgstr "Gölgelendirici"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr "Basamaklı Sabiti Değiştir"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Constant"
msgstr "Vec Sabitini Değiştir"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Constant"
msgstr "RGB Sabitini Değiştir"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Operator"
msgstr "Skaler Operatörünü Değiştir"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Operator"
msgstr "Vec İşletmenini Değiştir"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Scalar Operator"
msgstr "Vec Basamaklı İşletmeni Değiştir"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Operator"
msgstr "RGB İşletmenini Değiştir"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Toggle Rot Only"
msgstr "Yalnız Döndürmeye Geçiş Yap"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Function"
msgstr "Basamaklı İşlevi Değiştir"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Function"
msgstr "Vec İşlevini Değiştir"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Uniform"
msgstr "Basamaklı Tekdüzenini Değiştir"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Uniform"
msgstr "Vec Tekdüzenini Değiştir"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Uniform"
msgstr "RGB Tekdüzenini Değiştir"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Default Value"
msgstr "Varsayılan Değeri Değiştir"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change XForm Uniform"
msgstr "XForm Tekdüzenini Değiştir"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Texture Uniform"
msgstr "Doku Tekdüzenini Değiştir"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Cubemap Uniform"
msgstr "Küp Eşleşme Tekdüzenini Değiştir"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Comment"
msgstr "Yorumu Değiştir"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Color Ramp"
msgstr "Renk Yokuşuna Ekle / Kaldır"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Color Ramp"
msgstr "Renk Yokuşunu Değiştir"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Curve Map"
msgstr "Eğri Haritası Ekle / Kaldır"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Curve Map"
msgstr "Eğri Haritasını Değiştir"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Input Name"
msgstr "Giriş Adını Değiştir"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Connect Graph Nodes"
msgstr "Çizge Düğümlerini Bağla"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Disconnect Graph Nodes"
msgstr "Çizge Düğümlerinin Bağlantılarını Kes"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Remove Shader Graph Node"
msgstr "Gölgelendirici Çizge Düğümünü Kaldır"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Move Shader Graph Node"
msgstr "Gölgelendirici Çizge Düğümünü Taşı"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Duplicate Graph Node(s)"
msgstr "Grafik Düğüm(lerini) Çoğalt"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Delete Shader Graph Node(s)"
msgstr "Gölgelendirici Çizge Düğümünü Sil"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Cyclic Connection Link"
msgstr "Hata: Döngüsel Bağlantı Bağlantısı"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Missing Input Connections"
msgstr "Hata: Girdi Bağlantıları Eksik"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add Shader Graph Node"
msgstr "Gölgelendirici Çizge Düğümü Ekle"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
@ -9598,6 +9470,102 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
#~ msgid "Change Scalar Constant"
#~ msgstr "Basamaklı Sabiti Değiştir"
#~ msgid "Change Vec Constant"
#~ msgstr "Vec Sabitini Değiştir"
#~ msgid "Change RGB Constant"
#~ msgstr "RGB Sabitini Değiştir"
#~ msgid "Change Scalar Operator"
#~ msgstr "Skaler Operatörünü Değiştir"
#~ msgid "Change Vec Operator"
#~ msgstr "Vec İşletmenini Değiştir"
#~ msgid "Change Vec Scalar Operator"
#~ msgstr "Vec Basamaklı İşletmeni Değiştir"
#~ msgid "Change RGB Operator"
#~ msgstr "RGB İşletmenini Değiştir"
#~ msgid "Toggle Rot Only"
#~ msgstr "Yalnız Döndürmeye Geçiş Yap"
#~ msgid "Change Scalar Function"
#~ msgstr "Basamaklı İşlevi Değiştir"
#~ msgid "Change Vec Function"
#~ msgstr "Vec İşlevini Değiştir"
#~ msgid "Change Scalar Uniform"
#~ msgstr "Basamaklı Tekdüzenini Değiştir"
#~ msgid "Change Vec Uniform"
#~ msgstr "Vec Tekdüzenini Değiştir"
#~ msgid "Change RGB Uniform"
#~ msgstr "RGB Tekdüzenini Değiştir"
#~ msgid "Change Default Value"
#~ msgstr "Varsayılan Değeri Değiştir"
#~ msgid "Change XForm Uniform"
#~ msgstr "XForm Tekdüzenini Değiştir"
#~ msgid "Change Texture Uniform"
#~ msgstr "Doku Tekdüzenini Değiştir"
#~ msgid "Change Cubemap Uniform"
#~ msgstr "Küp Eşleşme Tekdüzenini Değiştir"
#~ msgid "Change Comment"
#~ msgstr "Yorumu Değiştir"
#~ msgid "Add/Remove to Color Ramp"
#~ msgstr "Renk Yokuşuna Ekle / Kaldır"
#~ msgid "Modify Color Ramp"
#~ msgstr "Renk Yokuşunu Değiştir"
#~ msgid "Add/Remove to Curve Map"
#~ msgstr "Eğri Haritası Ekle / Kaldır"
#~ msgid "Modify Curve Map"
#~ msgstr "Eğri Haritasını Değiştir"
#~ msgid "Change Input Name"
#~ msgstr "Giriş Adını Değiştir"
#~ msgid "Connect Graph Nodes"
#~ msgstr "Çizge Düğümlerini Bağla"
#~ msgid "Disconnect Graph Nodes"
#~ msgstr "Çizge Düğümlerinin Bağlantılarını Kes"
#~ msgid "Remove Shader Graph Node"
#~ msgstr "Gölgelendirici Çizge Düğümünü Kaldır"
#~ msgid "Move Shader Graph Node"
#~ msgstr "Gölgelendirici Çizge Düğümünü Taşı"
#~ msgid "Duplicate Graph Node(s)"
#~ msgstr "Grafik Düğüm(lerini) Çoğalt"
#~ msgid "Delete Shader Graph Node(s)"
#~ msgstr "Gölgelendirici Çizge Düğümünü Sil"
#~ msgid "Error: Cyclic Connection Link"
#~ msgstr "Hata: Döngüsel Bağlantı Bağlantısı"
#~ msgid "Error: Missing Input Connections"
#~ msgstr "Hata: Girdi Bağlantıları Eksik"
#~ msgid "Add Shader Graph Node"
#~ msgstr "Gölgelendirici Çizge Düğümü Ekle"
#~ msgid "Disabled"
#~ msgstr "Devre dışı"

View file

@ -5835,134 +5835,6 @@ msgstr "Контекстна довідка"
msgid "Shader"
msgstr "Шейдер"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr "Змінити числову сталу"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Constant"
msgstr "Змінити векторну константу"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Constant"
msgstr "Змінити сталу RGB"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Operator"
msgstr "Змінити числовий оператор"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Operator"
msgstr "Змінити векторний оператор"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Scalar Operator"
msgstr "Змінити векторно-числовий оператор"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Operator"
msgstr "Змінити оператор RGB"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Toggle Rot Only"
msgstr "Перемкнути лише поворот"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Function"
msgstr "Змінити скалярну функцію"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Function"
msgstr "Змінити векторну функцію"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Uniform"
msgstr "Змінити числову одиницю"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Uniform"
msgstr "Змінити векторну одиницю"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Uniform"
msgstr "Змінити одиницю RGB"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Default Value"
msgstr "Змінити значення за промовчанням"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change XForm Uniform"
msgstr "Змінити одиницю XForm"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Texture Uniform"
msgstr "Змінити одиницю текстури"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Cubemap Uniform"
msgstr "Змінити одиницю кубічної мапи"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Comment"
msgstr "Змінити коментар"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Color Ramp"
msgstr "Додати до рампи кольорів або вилучити з неї"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Color Ramp"
msgstr "Змінити градієнт"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Curve Map"
msgstr "Додати до карти кривих або вилучити з неї"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Curve Map"
msgstr "Змінити карту кривої"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Input Name"
msgstr "Змінити назву входу"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Connect Graph Nodes"
msgstr "З'єднати вузли графу"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Disconnect Graph Nodes"
msgstr "Роз'єднати вузли графу"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Remove Shader Graph Node"
msgstr "Вилучити вузол графу шейдера"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Move Shader Graph Node"
msgstr "Пересунути вузол графу шейдера"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Duplicate Graph Node(s)"
msgstr "Дублювати вузли графу"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Delete Shader Graph Node(s)"
msgstr "Вилучити взули графу шейдера"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Cyclic Connection Link"
msgstr "Помилка: циклічне посилання"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Missing Input Connections"
msgstr "Помилка: пропущено вхідні з'єднання"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add Shader Graph Node"
msgstr "Додати вузол графу шейдера"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
@ -9606,6 +9478,102 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
#~ msgid "Change Scalar Constant"
#~ msgstr "Змінити числову сталу"
#~ msgid "Change Vec Constant"
#~ msgstr "Змінити векторну константу"
#~ msgid "Change RGB Constant"
#~ msgstr "Змінити сталу RGB"
#~ msgid "Change Scalar Operator"
#~ msgstr "Змінити числовий оператор"
#~ msgid "Change Vec Operator"
#~ msgstr "Змінити векторний оператор"
#~ msgid "Change Vec Scalar Operator"
#~ msgstr "Змінити векторно-числовий оператор"
#~ msgid "Change RGB Operator"
#~ msgstr "Змінити оператор RGB"
#~ msgid "Toggle Rot Only"
#~ msgstr "Перемкнути лише поворот"
#~ msgid "Change Scalar Function"
#~ msgstr "Змінити скалярну функцію"
#~ msgid "Change Vec Function"
#~ msgstr "Змінити векторну функцію"
#~ msgid "Change Scalar Uniform"
#~ msgstr "Змінити числову одиницю"
#~ msgid "Change Vec Uniform"
#~ msgstr "Змінити векторну одиницю"
#~ msgid "Change RGB Uniform"
#~ msgstr "Змінити одиницю RGB"
#~ msgid "Change Default Value"
#~ msgstr "Змінити значення за промовчанням"
#~ msgid "Change XForm Uniform"
#~ msgstr "Змінити одиницю XForm"
#~ msgid "Change Texture Uniform"
#~ msgstr "Змінити одиницю текстури"
#~ msgid "Change Cubemap Uniform"
#~ msgstr "Змінити одиницю кубічної мапи"
#~ msgid "Change Comment"
#~ msgstr "Змінити коментар"
#~ msgid "Add/Remove to Color Ramp"
#~ msgstr "Додати до рампи кольорів або вилучити з неї"
#~ msgid "Modify Color Ramp"
#~ msgstr "Змінити градієнт"
#~ msgid "Add/Remove to Curve Map"
#~ msgstr "Додати до карти кривих або вилучити з неї"
#~ msgid "Modify Curve Map"
#~ msgstr "Змінити карту кривої"
#~ msgid "Change Input Name"
#~ msgstr "Змінити назву входу"
#~ msgid "Connect Graph Nodes"
#~ msgstr "З'єднати вузли графу"
#~ msgid "Disconnect Graph Nodes"
#~ msgstr "Роз'єднати вузли графу"
#~ msgid "Remove Shader Graph Node"
#~ msgstr "Вилучити вузол графу шейдера"
#~ msgid "Move Shader Graph Node"
#~ msgstr "Пересунути вузол графу шейдера"
#~ msgid "Duplicate Graph Node(s)"
#~ msgstr "Дублювати вузли графу"
#~ msgid "Delete Shader Graph Node(s)"
#~ msgstr "Вилучити взули графу шейдера"
#~ msgid "Error: Cyclic Connection Link"
#~ msgstr "Помилка: циклічне посилання"
#~ msgid "Error: Missing Input Connections"
#~ msgstr "Помилка: пропущено вхідні з'єднання"
#~ msgid "Add Shader Graph Node"
#~ msgstr "Додати вузол графу шейдера"
#~ msgid "Disabled"
#~ msgstr "Вимкнено"

View file

@ -5601,134 +5601,6 @@ msgstr ""
msgid "Shader"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Scalar Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Toggle Rot Only"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Function"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Function"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Default Value"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change XForm Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Texture Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Cubemap Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Comment"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Color Ramp"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Color Ramp"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Curve Map"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Curve Map"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Input Name"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Connect Graph Nodes"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Disconnect Graph Nodes"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Remove Shader Graph Node"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Move Shader Graph Node"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Duplicate Graph Node(s)"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Delete Shader Graph Node(s)"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Cyclic Connection Link"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Missing Input Connections"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add Shader Graph Node"
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""

View file

@ -5637,134 +5637,6 @@ msgstr ""
msgid "Shader"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Scalar Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Toggle Rot Only"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Function"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Function"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Default Value"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change XForm Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Texture Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Cubemap Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Comment"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Color Ramp"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Color Ramp"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Curve Map"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Curve Map"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Input Name"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Connect Graph Nodes"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Disconnect Graph Nodes"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Remove Shader Graph Node"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Move Shader Graph Node"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Duplicate Graph Node(s)"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Delete Shader Graph Node(s)"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Cyclic Connection Link"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Missing Input Connections"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add Shader Graph Node"
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""

View file

@ -5789,134 +5789,6 @@ msgstr "搜索光标位置"
msgid "Shader"
msgstr "着色器"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr "修改Scalar常量系数"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Constant"
msgstr "修改Vec常量系数"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Constant"
msgstr "修改RGB常量系数"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Operator"
msgstr "更改标量运算符Scalar Operator"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Operator"
msgstr "更改 Vec 运算符Vec Operator"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Scalar Operator"
msgstr "更改Vec标量运算符Vec Scalar Operator"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Operator"
msgstr "更改RGB运算符RGB Operator"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Toggle Rot Only"
msgstr "切换旋转模式"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Function"
msgstr "修改Function Scalar"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Function"
msgstr "修改Function Vec"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Uniform"
msgstr "修改Uniform Scalar"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Uniform"
msgstr "修改Uniform Vec"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Uniform"
msgstr "修改Uniform RGB"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Default Value"
msgstr "修改默认值"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change XForm Uniform"
msgstr "修改Uniform XForm"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Texture Uniform"
msgstr "修改Uniform纹理"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Cubemap Uniform"
msgstr "修改Uniform Cubemap"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Comment"
msgstr "修改注释"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Color Ramp"
msgstr "添加/删除颜色坡度"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Color Ramp"
msgstr "修改色彩曲线图"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Curve Map"
msgstr "添加/删除曲线地图"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Curve Map"
msgstr "修改曲线图"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Input Name"
msgstr "更改输入名称"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Connect Graph Nodes"
msgstr "连接Graph Node"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Disconnect Graph Nodes"
msgstr "断开Graph Node连接"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Remove Shader Graph Node"
msgstr "移除Graph Node节点"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Move Shader Graph Node"
msgstr "移动Graph Node节点"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Duplicate Graph Node(s)"
msgstr "复制Graph Node节点"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Delete Shader Graph Node(s)"
msgstr "删除Graph Node节点"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Cyclic Connection Link"
msgstr "错误:循环的连接"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Missing Input Connections"
msgstr "错误:缺少输入连接"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add Shader Graph Node"
msgstr "添加着色器Graph Node"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
@ -9482,6 +9354,102 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
#~ msgid "Change Scalar Constant"
#~ msgstr "修改Scalar常量系数"
#~ msgid "Change Vec Constant"
#~ msgstr "修改Vec常量系数"
#~ msgid "Change RGB Constant"
#~ msgstr "修改RGB常量系数"
#~ msgid "Change Scalar Operator"
#~ msgstr "更改标量运算符Scalar Operator"
#~ msgid "Change Vec Operator"
#~ msgstr "更改 Vec 运算符Vec Operator"
#~ msgid "Change Vec Scalar Operator"
#~ msgstr "更改Vec标量运算符Vec Scalar Operator"
#~ msgid "Change RGB Operator"
#~ msgstr "更改RGB运算符RGB Operator"
#~ msgid "Toggle Rot Only"
#~ msgstr "切换旋转模式"
#~ msgid "Change Scalar Function"
#~ msgstr "修改Function Scalar"
#~ msgid "Change Vec Function"
#~ msgstr "修改Function Vec"
#~ msgid "Change Scalar Uniform"
#~ msgstr "修改Uniform Scalar"
#~ msgid "Change Vec Uniform"
#~ msgstr "修改Uniform Vec"
#~ msgid "Change RGB Uniform"
#~ msgstr "修改Uniform RGB"
#~ msgid "Change Default Value"
#~ msgstr "修改默认值"
#~ msgid "Change XForm Uniform"
#~ msgstr "修改Uniform XForm"
#~ msgid "Change Texture Uniform"
#~ msgstr "修改Uniform纹理"
#~ msgid "Change Cubemap Uniform"
#~ msgstr "修改Uniform Cubemap"
#~ msgid "Change Comment"
#~ msgstr "修改注释"
#~ msgid "Add/Remove to Color Ramp"
#~ msgstr "添加/删除颜色坡度"
#~ msgid "Modify Color Ramp"
#~ msgstr "修改色彩曲线图"
#~ msgid "Add/Remove to Curve Map"
#~ msgstr "添加/删除曲线地图"
#~ msgid "Modify Curve Map"
#~ msgstr "修改曲线图"
#~ msgid "Change Input Name"
#~ msgstr "更改输入名称"
#~ msgid "Connect Graph Nodes"
#~ msgstr "连接Graph Node"
#~ msgid "Disconnect Graph Nodes"
#~ msgstr "断开Graph Node连接"
#~ msgid "Remove Shader Graph Node"
#~ msgstr "移除Graph Node节点"
#~ msgid "Move Shader Graph Node"
#~ msgstr "移动Graph Node节点"
#~ msgid "Duplicate Graph Node(s)"
#~ msgstr "复制Graph Node节点"
#~ msgid "Delete Shader Graph Node(s)"
#~ msgstr "删除Graph Node节点"
#~ msgid "Error: Cyclic Connection Link"
#~ msgstr "错误:循环的连接"
#~ msgid "Error: Missing Input Connections"
#~ msgstr "错误:缺少输入连接"
#~ msgid "Add Shader Graph Node"
#~ msgstr "添加着色器Graph Node"
#~ msgid "Disabled"
#~ msgstr "已禁用"

View file

@ -5877,134 +5877,6 @@ msgstr ""
msgid "Shader"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Scalar Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Toggle Rot Only"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Function"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Function"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Default Value"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change XForm Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Texture Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Cubemap Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Comment"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Color Ramp"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Color Ramp"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Curve Map"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Curve Map"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Input Name"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Connect Graph Nodes"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Disconnect Graph Nodes"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Remove Shader Graph Node"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Move Shader Graph Node"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Duplicate Graph Node(s)"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Delete Shader Graph Node(s)"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Cyclic Connection Link"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Missing Input Connections"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add Shader Graph Node"
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""

View file

@ -5748,134 +5748,6 @@ msgstr ""
msgid "Shader"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Scalar Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Toggle Rot Only"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Function"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Function"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Default Value"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change XForm Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Texture Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Cubemap Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Comment"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Color Ramp"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Color Ramp"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Curve Map"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Curve Map"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Input Name"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Connect Graph Nodes"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Disconnect Graph Nodes"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Remove Shader Graph Node"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Move Shader Graph Node"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Duplicate Graph Node(s)"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Delete Shader Graph Node(s)"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Cyclic Connection Link"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Missing Input Connections"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add Shader Graph Node"
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""

View file

@ -357,7 +357,7 @@ void Control::_get_property_list(List<PropertyInfo> *p_list) const {
if (data.shader_override.has(E->get()))
hint |= PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_CHECKED;
p_list->push_back(PropertyInfo(Variant::OBJECT, "custom_shaders/" + E->get(), PROPERTY_HINT_RESOURCE_TYPE, "CanvasItemShader,CanvasItemShaderGraph", hint));
p_list->push_back(PropertyInfo(Variant::OBJECT, "custom_shaders/" + E->get(), PROPERTY_HINT_RESOURCE_TYPE, "Shader,VisualShader", hint));
}
}
{

View file

@ -150,7 +150,6 @@
#include "scene/resources/rectangle_shape_2d.h"
#include "scene/resources/scene_format_text.h"
#include "scene/resources/segment_shape_2d.h"
#include "scene/resources/shader_graph.h"
#include "scene/resources/shape_line_2d.h"
#include "scene/resources/sky_box.h"
#include "scene/resources/sphere_shape.h"

File diff suppressed because it is too large Load diff

View file

@ -1,446 +0,0 @@
/*************************************************************************/
/* shader_graph.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef SHADER_GRAPH_H
#define SHADER_GRAPH_H
// FIXME: Needs to be ported to the new 3.0 shader API
#if 0
#include "map.h"
#include "scene/resources/shader.h"
class ShaderGraph : public Shader {
GDCLASS( ShaderGraph, Shader );
RES_BASE_EXTENSION("vshader");
public:
enum NodeType {
NODE_INPUT, // all inputs (shader type dependent)
NODE_SCALAR_CONST, //scalar constant
NODE_VEC_CONST, //vec3 constant
NODE_RGB_CONST, //rgb constant (shows a color picker instead)
NODE_XFORM_CONST, // 4x4 matrix constant
NODE_TIME, // time in seconds
NODE_SCREEN_TEX, // screen texture sampler (takes UV) (only usable in fragment shader)
NODE_SCALAR_OP, // scalar vs scalar op (mul, add, div, etc)
NODE_VEC_OP, // vec3 vs vec3 op (mul,ad,div,crossprod,etc)
NODE_VEC_SCALAR_OP, // vec3 vs scalar op (mul, add, div, etc)
NODE_RGB_OP, // vec3 vs vec3 rgb op (with scalar amount), like brighten, darken, burn, dodge, multiply, etc.
NODE_XFORM_MULT, // mat4 x mat4
NODE_XFORM_VEC_MULT, // mat4 x vec3 mult (with no-translation option)
NODE_XFORM_VEC_INV_MULT, // mat4 x vec3 inverse mult (with no-translation option)
NODE_SCALAR_FUNC, // scalar function (sin, cos, etc)
NODE_VEC_FUNC, // vector function (normalize, negate, reciprocal, rgb2hsv, hsv2rgb, etc, etc)
NODE_VEC_LEN, // vec3 length
NODE_DOT_PROD, // vec3 . vec3 (dot product -> scalar output)
NODE_VEC_TO_SCALAR, // 1 vec3 input, 3 scalar outputs
NODE_SCALAR_TO_VEC, // 3 scalar input, 1 vec3 output
NODE_XFORM_TO_VEC, // 3 vec input, 1 xform output
NODE_VEC_TO_XFORM, // 3 vec input, 1 xform output
NODE_SCALAR_INTERP, // scalar interpolation (with optional curve)
NODE_VEC_INTERP, // vec3 interpolation (with optional curve)
NODE_COLOR_RAMP, //take scalar, output vec3
NODE_CURVE_MAP, //take scalar, otput scalar
NODE_SCALAR_INPUT, // scalar uniform (assignable in material)
NODE_VEC_INPUT, // vec3 uniform (assignable in material)
NODE_RGB_INPUT, // color uniform (assignable in material)
NODE_XFORM_INPUT, // mat4 uniform (assignable in material)
NODE_TEXTURE_INPUT, // texture input (assignable in material)
NODE_CUBEMAP_INPUT, // cubemap input (assignable in material)
NODE_DEFAULT_TEXTURE,
NODE_OUTPUT, // output (shader type dependent)
NODE_COMMENT, // comment
NODE_TYPE_MAX
};
struct Connection {
int src_id;
int src_slot;
int dst_id;
int dst_slot;
};
enum SlotType {
SLOT_TYPE_SCALAR,
SLOT_TYPE_VEC,
SLOT_TYPE_XFORM,
SLOT_TYPE_TEXTURE,
SLOT_MAX
};
enum ShaderType {
SHADER_TYPE_VERTEX,
SHADER_TYPE_FRAGMENT,
SHADER_TYPE_LIGHT,
SHADER_TYPE_MAX
};
enum SlotDir {
SLOT_IN,
SLOT_OUT
};
enum GraphError {
GRAPH_OK,
GRAPH_ERROR_CYCLIC,
GRAPH_ERROR_MISSING_CONNECTIONS
};
private:
String _find_unique_name(const String& p_base);
enum {SLOT_DEFAULT_VALUE = 0x7FFFFFFF};
struct SourceSlot {
int id;
int slot;
bool operator==(const SourceSlot& p_slot) const {
return id==p_slot.id && slot==p_slot.slot;
}
};
struct Node {
Vector2 pos;
NodeType type;
Variant param1;
Variant param2;
Map<int, Variant> defaults;
int id;
mutable int order; // used for sorting
int sort_order;
Map<int,SourceSlot> connections;
};
struct ShaderData {
Map<int,Node> node_map;
GraphError error;
} shader[3];
struct InOutParamInfo {
Mode shader_mode;
ShaderType shader_type;
const char *name;
const char *variable;
const char *postfix;
SlotType slot_type;
SlotDir dir;
};
static const InOutParamInfo inout_param_info[];
struct NodeSlotInfo {
enum { MAX_INS=3, MAX_OUTS=3 };
NodeType type;
const SlotType ins[MAX_INS];
const SlotType outs[MAX_OUTS];
};
static const NodeSlotInfo node_slot_info[];
bool _pending_update_shader;
void _update_shader();
void _request_update();
void _plot_curve(const Vector2& p_a,const Vector2& p_b,const Vector2& p_c,const Vector2& p_d,uint8_t* p_heights,bool *p_useds);
void _add_node_code(ShaderType p_type,Node *p_node,const Vector<String>& p_inputs,String& code);
Array _get_node_list(ShaderType p_type) const;
Array _get_connections(ShaderType p_type) const;
void _set_data(const Dictionary& p_data);
Dictionary _get_data() const;
protected:
static void _bind_methods();
public:
void node_add(ShaderType p_type, NodeType p_node_type, int p_id);
void node_remove(ShaderType p_which,int p_id);
void node_set_position(ShaderType p_which,int p_id,const Point2& p_pos);
Point2 node_get_position(ShaderType p_which,int p_id) const;
void get_node_list(ShaderType p_which,List<int> *p_node_list) const;
NodeType node_get_type(ShaderType p_which,int p_id) const;
void scalar_const_node_set_value(ShaderType p_which,int p_id,float p_value);
float scalar_const_node_get_value(ShaderType p_which,int p_id) const;
void vec_const_node_set_value(ShaderType p_which,int p_id,const Vector3& p_value);
Vector3 vec_const_node_get_value(ShaderType p_which,int p_id) const;
void rgb_const_node_set_value(ShaderType p_which,int p_id,const Color& p_value);
Color rgb_const_node_get_value(ShaderType p_which,int p_id) const;
void xform_const_node_set_value(ShaderType p_which,int p_id,const Transform& p_value);
Transform xform_const_node_get_value(ShaderType p_which,int p_id) const;
void texture_node_set_filter_size(ShaderType p_which,int p_id,int p_size);
int texture_node_get_filter_size(ShaderType p_which,int p_id) const;
void texture_node_set_filter_strength(ShaderType p_which,float p_id,float p_strength);
float texture_node_get_filter_strength(ShaderType p_which,float p_id) const;
void duplicate_nodes(ShaderType p_which, List<int> &p_nodes);
List<int> generate_ids(ShaderType p_type, int count);
enum ScalarOp {
SCALAR_OP_ADD,
SCALAR_OP_SUB,
SCALAR_OP_MUL,
SCALAR_OP_DIV,
SCALAR_OP_MOD,
SCALAR_OP_POW,
SCALAR_OP_MAX,
SCALAR_OP_MIN,
SCALAR_OP_ATAN2,
SCALAR_MAX_OP
};
void scalar_op_node_set_op(ShaderType p_which,float p_id,ScalarOp p_op);
ScalarOp scalar_op_node_get_op(ShaderType p_which,float p_id) const;
enum VecOp {
VEC_OP_ADD,
VEC_OP_SUB,
VEC_OP_MUL,
VEC_OP_DIV,
VEC_OP_MOD,
VEC_OP_POW,
VEC_OP_MAX,
VEC_OP_MIN,
VEC_OP_CROSS,
VEC_MAX_OP
};
void vec_op_node_set_op(ShaderType p_which,float p_id,VecOp p_op);
VecOp vec_op_node_get_op(ShaderType p_which,float p_id) const;
enum VecScalarOp {
VEC_SCALAR_OP_MUL,
VEC_SCALAR_OP_DIV,
VEC_SCALAR_OP_POW,
VEC_SCALAR_MAX_OP
};
void vec_scalar_op_node_set_op(ShaderType p_which,float p_id,VecScalarOp p_op);
VecScalarOp vec_scalar_op_node_get_op(ShaderType p_which,float p_id) const;
enum RGBOp {
RGB_OP_SCREEN,
RGB_OP_DIFFERENCE,
RGB_OP_DARKEN,
RGB_OP_LIGHTEN,
RGB_OP_OVERLAY,
RGB_OP_DODGE,
RGB_OP_BURN,
RGB_OP_SOFT_LIGHT,
RGB_OP_HARD_LIGHT,
RGB_MAX_OP
};
void rgb_op_node_set_op(ShaderType p_which,float p_id,RGBOp p_op);
RGBOp rgb_op_node_get_op(ShaderType p_which,float p_id) const;
void xform_vec_mult_node_set_no_translation(ShaderType p_which,int p_id,bool p_no_translation);
bool xform_vec_mult_node_get_no_translation(ShaderType p_which,int p_id) const;
enum ScalarFunc {
SCALAR_FUNC_SIN,
SCALAR_FUNC_COS,
SCALAR_FUNC_TAN,
SCALAR_FUNC_ASIN,
SCALAR_FUNC_ACOS,
SCALAR_FUNC_ATAN,
SCALAR_FUNC_SINH,
SCALAR_FUNC_COSH,
SCALAR_FUNC_TANH,
SCALAR_FUNC_LOG,
SCALAR_FUNC_EXP,
SCALAR_FUNC_SQRT,
SCALAR_FUNC_ABS,
SCALAR_FUNC_SIGN,
SCALAR_FUNC_FLOOR,
SCALAR_FUNC_ROUND,
SCALAR_FUNC_CEIL,
SCALAR_FUNC_FRAC,
SCALAR_FUNC_SATURATE,
SCALAR_FUNC_NEGATE,
SCALAR_MAX_FUNC
};
void scalar_func_node_set_function(ShaderType p_which,int p_id,ScalarFunc p_func);
ScalarFunc scalar_func_node_get_function(ShaderType p_which,int p_id) const;
enum VecFunc {
VEC_FUNC_NORMALIZE,
VEC_FUNC_SATURATE,
VEC_FUNC_NEGATE,
VEC_FUNC_RECIPROCAL,
VEC_FUNC_RGB2HSV,
VEC_FUNC_HSV2RGB,
VEC_MAX_FUNC
};
void default_set_value(ShaderType p_which,int p_id,int p_param, const Variant& p_value);
Variant default_get_value(ShaderType p_which,int p_id,int p_param);
void vec_func_node_set_function(ShaderType p_which,int p_id,VecFunc p_func);
VecFunc vec_func_node_get_function(ShaderType p_which,int p_id) const;
void color_ramp_node_set_ramp(ShaderType p_which,int p_id,const PoolVector<Color>& p_colors, const PoolVector<real_t>& p_offsets);
PoolVector<Color> color_ramp_node_get_colors(ShaderType p_which,int p_id) const;
PoolVector<real_t> color_ramp_node_get_offsets(ShaderType p_which,int p_id) const;
void curve_map_node_set_points(ShaderType p_which, int p_id, const PoolVector<Vector2>& p_points);
PoolVector<Vector2> curve_map_node_get_points(ShaderType p_which,int p_id) const;
void input_node_set_name(ShaderType p_which,int p_id,const String& p_name);
String input_node_get_name(ShaderType p_which,int p_id);
void scalar_input_node_set_value(ShaderType p_which,int p_id,float p_value);
float scalar_input_node_get_value(ShaderType p_which,int p_id) const;
void vec_input_node_set_value(ShaderType p_which,int p_id,const Vector3& p_value);
Vector3 vec_input_node_get_value(ShaderType p_which,int p_id) const;
void rgb_input_node_set_value(ShaderType p_which,int p_id,const Color& p_value);
Color rgb_input_node_get_value(ShaderType p_which,int p_id) const;
void xform_input_node_set_value(ShaderType p_which,int p_id,const Transform& p_value);
Transform xform_input_node_get_value(ShaderType p_which,int p_id) const;
void texture_input_node_set_value(ShaderType p_which,int p_id,const Ref<Texture>& p_texture);
Ref<Texture> texture_input_node_get_value(ShaderType p_which,int p_id) const;
void cubemap_input_node_set_value(ShaderType p_which,int p_id,const Ref<CubeMap>& p_cubemap);
Ref<CubeMap> cubemap_input_node_get_value(ShaderType p_which,int p_id) const;
void comment_node_set_text(ShaderType p_which,int p_id,const String& p_comment);
String comment_node_get_text(ShaderType p_which,int p_id) const;
Error connect_node(ShaderType p_which,int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot);
bool is_node_connected(ShaderType p_which,int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot) const;
void disconnect_node(ShaderType p_which,int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot);
void get_node_connections(ShaderType p_which,List<Connection> *p_connections) const;
bool is_slot_connected(ShaderType p_which,int p_dst_id,int slot_id);
void clear(ShaderType p_which);
Variant node_get_state(ShaderType p_type, int p_node) const;
void node_set_state(ShaderType p_type, int p_id, const Variant& p_state);
GraphError get_graph_error(ShaderType p_type) const;
int node_count(ShaderType p_which, int p_type);
static int get_type_input_count(NodeType p_type);
static int get_type_output_count(NodeType p_type);
static SlotType get_type_input_type(NodeType p_type,int p_idx);
static SlotType get_type_output_type(NodeType p_type,int p_idx);
static bool is_type_valid(Mode p_mode,ShaderType p_type);
struct SlotInfo {
String name;
SlotType type;
SlotDir dir;
};
static void get_input_output_node_slot_info(Mode p_mode, ShaderType p_type, List<SlotInfo> *r_slots);
static int get_node_input_slot_count(Mode p_mode, ShaderType p_shader_type,NodeType p_type);
static int get_node_output_slot_count(Mode p_mode, ShaderType p_shader_type,NodeType p_type);
static SlotType get_node_input_slot_type(Mode p_mode, ShaderType p_shader_type,NodeType p_type,int p_idx);
static SlotType get_node_output_slot_type(Mode p_mode, ShaderType p_shader_type,NodeType p_type,int p_idx);
ShaderGraph(Mode p_mode);
~ShaderGraph();
};
//helper functions
VARIANT_ENUM_CAST( ShaderGraph::NodeType );
VARIANT_ENUM_CAST( ShaderGraph::ShaderType );
VARIANT_ENUM_CAST( ShaderGraph::SlotType );
VARIANT_ENUM_CAST( ShaderGraph::ScalarOp );
VARIANT_ENUM_CAST( ShaderGraph::VecOp );
VARIANT_ENUM_CAST( ShaderGraph::VecScalarOp );
VARIANT_ENUM_CAST( ShaderGraph::RGBOp );
VARIANT_ENUM_CAST( ShaderGraph::ScalarFunc );
VARIANT_ENUM_CAST( ShaderGraph::VecFunc );
VARIANT_ENUM_CAST( ShaderGraph::GraphError );
class MaterialShaderGraph : public ShaderGraph {
GDCLASS( MaterialShaderGraph, ShaderGraph );
public:
MaterialShaderGraph() : ShaderGraph(MODE_MATERIAL) {
}
};
class CanvasItemShaderGraph : public ShaderGraph {
GDCLASS( CanvasItemShaderGraph, ShaderGraph );
public:
CanvasItemShaderGraph() : ShaderGraph(MODE_CANVAS_ITEM) {
}
};
#endif
#endif // SHADER_GRAPH_H