[mono] Fixes #17936 as GodotSharp (Core\Basic.cs) requires C#7 now, but we most probably should keep C#6 yet

This commit is contained in:
Alexander Alekseev 2018-04-03 09:48:03 +03:00
parent 59710880cd
commit 5677aed175

View file

@ -49,20 +49,20 @@ namespace Godot
public Vector3 x public Vector3 x
{ {
get => GetAxis(0); get { return GetAxis(0); }
set => SetAxis(0, value); set { SetAxis(0, value); }
} }
public Vector3 y public Vector3 y
{ {
get => GetAxis(1); get { return GetAxis(1); }
set => SetAxis(1, value); set { SetAxis(1, value); }
} }
public Vector3 z public Vector3 z
{ {
get => GetAxis(2); get { return GetAxis(2); }
set => SetAxis(2, value); set { SetAxis(2, value); }
} }
private Vector3 _x; private Vector3 _x;