Fix change_scene memory leak due to duplicate instantiation

Regression from #71105.
Fixes #71363.
This commit is contained in:
Rémi Verschelde 2023-01-15 14:05:07 +01:00
parent 9711abe787
commit 55bf948fe7
No known key found for this signature in database
GPG key ID: C3336907360768E1

View file

@ -1134,7 +1134,6 @@ Error SceneTree::change_scene_to_packed(const Ref<PackedScene> &p_scene) {
ERR_FAIL_COND_V_MSG(p_scene.is_null(), ERR_INVALID_PARAMETER, "Can't change to a null scene. Use unload_current_scene() if you wish to unload it.");
Node *new_scene = p_scene->instantiate();
new_scene = p_scene->instantiate();
ERR_FAIL_COND_V(!new_scene, ERR_CANT_CREATE);
call_deferred(SNAME("_change_scene"), new_scene);