Merge pull request #80932 from m4gr3d/fix_hardware_keyboard_input_routing_main

Fix Android input routing logic when using a hardware keyboard
This commit is contained in:
Yuri Sizov 2023-09-14 15:21:28 +02:00
commit 55840c5d24

View file

@ -33,6 +33,7 @@ package org.godotengine.godot.input;
import org.godotengine.godot.*;
import android.content.Context;
import android.content.res.Configuration;
import android.os.Handler;
import android.os.Message;
import android.text.InputFilter;
@ -209,6 +210,13 @@ public class GodotEditText extends EditText {
mRenderView.getView().requestFocus();
}
// When a hardware keyboard is connected, all key events come through so we can route them
// directly to the engine.
// This is not the case when using a soft keyboard, requiring extra processing from this class.
if (hasHardwareKeyboard()) {
return mRenderView.getInputHandler().onKeyDown(keyCode, keyEvent);
}
// pass event to godot in special cases
if (needHandlingInGodot(keyCode, keyEvent) && mRenderView.getInputHandler().onKeyDown(keyCode, keyEvent)) {
return true;
@ -219,6 +227,13 @@ public class GodotEditText extends EditText {
@Override
public boolean onKeyUp(int keyCode, KeyEvent keyEvent) {
// When a hardware keyboard is connected, all key events come through so we can route them
// directly to the engine.
// This is not the case when using a soft keyboard, requiring extra processing from this class.
if (hasHardwareKeyboard()) {
return mRenderView.getInputHandler().onKeyUp(keyCode, keyEvent);
}
if (needHandlingInGodot(keyCode, keyEvent) && mRenderView.getInputHandler().onKeyUp(keyCode, keyEvent)) {
return true;
} else {
@ -235,10 +250,20 @@ public class GodotEditText extends EditText {
isModifiedKey;
}
boolean hasHardwareKeyboard() {
Configuration config = getResources().getConfiguration();
return config.keyboard != Configuration.KEYBOARD_NOKEYS &&
config.hardKeyboardHidden == Configuration.HARDKEYBOARDHIDDEN_NO;
}
// ===========================================================
// Methods
// ===========================================================
public void showKeyboard(String p_existing_text, VirtualKeyboardType p_type, int p_max_input_length, int p_cursor_start, int p_cursor_end) {
if (hasHardwareKeyboard()) {
return;
}
int maxInputLength = (p_max_input_length <= 0) ? Integer.MAX_VALUE : p_max_input_length;
if (p_cursor_start == -1) { // cursor position not given
this.mOriginText = p_existing_text;
@ -262,6 +287,10 @@ public class GodotEditText extends EditText {
}
public void hideKeyboard() {
if (hasHardwareKeyboard()) {
return;
}
final Message msg = new Message();
msg.what = HANDLER_CLOSE_IME_KEYBOARD;
msg.obj = this;