mirror of
https://github.com/godotengine/godot
synced 2024-10-14 21:07:55 +00:00
Reformat structure string operators
The order of numbers is not changed except for Transform2D. All logic is done inside of their structures (and not in Variant). For the number of decimals printed, they now use String::num_real which works best with real_t, except for Color which is fixed at 4 decimals (this is a reliable number of float digits when converting from 16-bpc so it seems like a good choice)
This commit is contained in:
parent
6b0183ec89
commit
554c776e08
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@ -392,5 +392,5 @@ Variant AABB::intersects_ray_bind(const Vector3 &p_from, const Vector3 &p_dir) c
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}
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}
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AABB::operator String() const {
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AABB::operator String() const {
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return String() + position + " - " + size;
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return "[P: " + position.operator String() + ", S: " + size + "]";
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}
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}
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@ -756,18 +756,9 @@ bool Basis::operator!=(const Basis &p_matrix) const {
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}
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}
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Basis::operator String() const {
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Basis::operator String() const {
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String mtx;
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return "[X: " + get_axis(0).operator String() +
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for (int i = 0; i < 3; i++) {
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", Y: " + get_axis(1).operator String() +
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for (int j = 0; j < 3; j++) {
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", Z: " + get_axis(2).operator String() + "]";
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if (i != 0 || j != 0) {
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mtx += ", ";
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}
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mtx += rtos(elements[j][i]); //matrix is stored transposed for performance, so print it transposed
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}
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}
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return mtx;
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}
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}
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Quaternion Basis::get_quaternion() const {
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Quaternion Basis::get_quaternion() const {
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@ -466,7 +466,7 @@ Color Color::from_hsv(float p_h, float p_s, float p_v, float p_a) const {
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}
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}
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Color::operator String() const {
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Color::operator String() const {
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return rtos(r) + ", " + rtos(g) + ", " + rtos(b) + ", " + rtos(a);
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return "(" + String::num(r, 4) + ", " + String::num(g, 4) + ", " + String::num(b, 4) + ", " + String::num(a, 4) + ")";
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}
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}
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Color Color::operator+(const Color &p_color) const {
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Color Color::operator+(const Color &p_color) const {
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@ -175,5 +175,5 @@ bool Plane::is_equal_approx(const Plane &p_plane) const {
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}
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}
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Plane::operator String() const {
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Plane::operator String() const {
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return normal.operator String() + ", " + rtos(d);
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return "[N: " + normal.operator String() + ", D: " + String::num_real(d, false) + "]";
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}
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}
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@ -181,7 +181,7 @@ Quaternion Quaternion::cubic_slerp(const Quaternion &p_b, const Quaternion &p_pr
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}
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}
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Quaternion::operator String() const {
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Quaternion::operator String() const {
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return String::num(x) + ", " + String::num(y) + ", " + String::num(z) + ", " + String::num(w);
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return "(" + String::num_real(x, false) + ", " + String::num_real(y, false) + ", " + String::num_real(z, false) + ", " + String::num_real(w, false) + ")";
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}
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}
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Quaternion::Quaternion(const Vector3 &p_axis, real_t p_angle) {
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Quaternion::Quaternion(const Vector3 &p_axis, real_t p_angle) {
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@ -263,3 +263,11 @@ next4:
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return true;
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return true;
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}
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}
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Rect2::operator String() const {
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return "[P: " + position.operator String() + ", S: " + size + "]";
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}
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Rect2i::operator String() const {
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return "[P: " + position.operator String() + ", S: " + size + "]";
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}
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@ -320,7 +320,7 @@ struct Rect2 {
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return position + size;
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return position + size;
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}
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}
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operator String() const { return String(position) + ", " + String(size); }
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operator String() const;
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Rect2() {}
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Rect2() {}
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Rect2(real_t p_x, real_t p_y, real_t p_width, real_t p_height) :
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Rect2(real_t p_x, real_t p_y, real_t p_width, real_t p_height) :
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@ -498,7 +498,7 @@ struct Rect2i {
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return position + size;
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return position + size;
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}
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}
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operator String() const { return String(position) + ", " + String(size); }
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operator String() const;
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operator Rect2() const { return Rect2(position, size); }
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operator Rect2() const { return Rect2(position, size); }
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@ -277,5 +277,7 @@ Transform2D Transform2D::interpolate_with(const Transform2D &p_transform, real_t
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}
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}
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Transform2D::operator String() const {
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Transform2D::operator String() const {
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return String(String() + elements[0] + ", " + elements[1] + ", " + elements[2]);
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return "[X: " + elements[0].operator String() +
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", Y: " + elements[1].operator String() +
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", O: " + elements[2].operator String() + "]";
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}
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}
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@ -191,7 +191,10 @@ Transform3D Transform3D::operator*(const Transform3D &p_transform) const {
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}
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}
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Transform3D::operator String() const {
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Transform3D::operator String() const {
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return basis.operator String() + " - " + origin.operator String();
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return "[X: " + basis.get_axis(0).operator String() +
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", Y: " + basis.get_axis(1).operator String() +
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", Z: " + basis.get_axis(2).operator String() +
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", O: " + origin.operator String() + "]";
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}
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}
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Transform3D::Transform3D(const Basis &p_basis, const Vector3 &p_origin) :
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Transform3D::Transform3D(const Basis &p_basis, const Vector3 &p_origin) :
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@ -193,6 +193,10 @@ bool Vector2::is_equal_approx(const Vector2 &p_v) const {
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return Math::is_equal_approx(x, p_v.x) && Math::is_equal_approx(y, p_v.y);
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return Math::is_equal_approx(x, p_v.x) && Math::is_equal_approx(y, p_v.y);
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}
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}
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Vector2::operator String() const {
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return "(" + String::num_real(x, false) + ", " + String::num_real(y, false) + ")";
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}
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/* Vector2i */
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/* Vector2i */
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Vector2i Vector2i::clamp(const Vector2i &p_min, const Vector2i &p_max) const {
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Vector2i Vector2i::clamp(const Vector2i &p_min, const Vector2i &p_max) const {
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@ -269,3 +273,7 @@ bool Vector2i::operator==(const Vector2i &p_vec2) const {
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bool Vector2i::operator!=(const Vector2i &p_vec2) const {
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bool Vector2i::operator!=(const Vector2i &p_vec2) const {
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return x != p_vec2.x || y != p_vec2.y;
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return x != p_vec2.x || y != p_vec2.y;
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}
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}
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Vector2i::operator String() const {
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return "(" + itos(x) + ", " + itos(y) + ")";
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}
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@ -165,7 +165,7 @@ struct Vector2 {
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Vector2 clamp(const Vector2 &p_min, const Vector2 &p_max) const;
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Vector2 clamp(const Vector2 &p_min, const Vector2 &p_max) const;
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real_t aspect() const { return width / height; }
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real_t aspect() const { return width / height; }
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operator String() const { return String::num(x) + ", " + String::num(y); }
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operator String() const;
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_FORCE_INLINE_ Vector2() {}
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_FORCE_INLINE_ Vector2() {}
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_FORCE_INLINE_ Vector2(real_t p_x, real_t p_y) {
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_FORCE_INLINE_ Vector2(real_t p_x, real_t p_y) {
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@ -340,7 +340,7 @@ struct Vector2i {
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Vector2i abs() const { return Vector2i(ABS(x), ABS(y)); }
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Vector2i abs() const { return Vector2i(ABS(x), ABS(y)); }
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Vector2i clamp(const Vector2i &p_min, const Vector2i &p_max) const;
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Vector2i clamp(const Vector2i &p_min, const Vector2i &p_max) const;
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operator String() const { return String::num(x) + ", " + String::num(y); }
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operator String() const;
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operator Vector2() const { return Vector2(x, y); }
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operator Vector2() const { return Vector2(x, y); }
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@ -126,5 +126,5 @@ bool Vector3::is_equal_approx(const Vector3 &p_v) const {
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}
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}
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Vector3::operator String() const {
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Vector3::operator String() const {
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return (rtos(x) + ", " + rtos(y) + ", " + rtos(z));
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return "(" + String::num_real(x, false) + ", " + String::num_real(y, false) + ", " + String::num_real(z, false) + ")";
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}
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}
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@ -56,5 +56,5 @@ Vector3i Vector3i::clamp(const Vector3i &p_min, const Vector3i &p_max) const {
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}
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}
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Vector3i::operator String() const {
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Vector3i::operator String() const {
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return (itos(x) + ", " + itos(y) + ", " + itos(z));
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return "(" + itos(x) + ", " + itos(y) + ", " + itos(z) + ")";
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}
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}
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@ -1594,7 +1594,7 @@ String String::num_uint64(uint64_t p_num, int base, bool capitalize_hex) {
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return s;
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return s;
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}
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}
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String String::num_real(double p_num) {
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String String::num_real(double p_num, bool p_trailing) {
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if (Math::is_nan(p_num)) {
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if (Math::is_nan(p_num)) {
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return "nan";
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return "nan";
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}
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}
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@ -1669,8 +1669,10 @@ String String::num_real(double p_num) {
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dec_int /= 10;
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dec_int /= 10;
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}
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}
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sd = '.' + decimal;
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sd = '.' + decimal;
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} else {
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} else if (p_trailing) {
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sd = ".0";
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sd = ".0";
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} else {
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sd = "";
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}
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}
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if (intn == 0) {
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if (intn == 0) {
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@ -309,7 +309,7 @@ public:
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String unquote() const;
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String unquote() const;
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static String num(double p_num, int p_decimals = -1);
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static String num(double p_num, int p_decimals = -1);
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static String num_scientific(double p_num);
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static String num_scientific(double p_num);
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static String num_real(double p_num);
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static String num_real(double p_num, bool p_trailing = true);
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static String num_int64(int64_t p_num, int base = 10, bool capitalize_hex = false);
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static String num_int64(int64_t p_num, int base = 10, bool capitalize_hex = false);
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static String num_uint64(uint64_t p_num, int base = 10, bool capitalize_hex = false);
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static String num_uint64(uint64_t p_num, int base = 10, bool capitalize_hex = false);
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static String chr(char32_t p_char);
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static String chr(char32_t p_char);
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@ -1636,51 +1636,27 @@ String Variant::stringify(List<const void *> &stack) const {
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case STRING:
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case STRING:
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return *reinterpret_cast<const String *>(_data._mem);
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return *reinterpret_cast<const String *>(_data._mem);
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case VECTOR2:
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case VECTOR2:
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return "(" + operator Vector2() + ")";
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return operator Vector2();
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case VECTOR2I:
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case VECTOR2I:
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return "(" + operator Vector2i() + ")";
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return operator Vector2i();
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case RECT2:
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case RECT2:
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return "(" + operator Rect2() + ")";
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return operator Rect2();
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case RECT2I:
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case RECT2I:
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return "(" + operator Rect2i() + ")";
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return operator Rect2i();
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case TRANSFORM2D: {
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case TRANSFORM2D:
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Transform2D mat32 = operator Transform2D();
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return operator Transform2D();
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return "(" + Variant(mat32.elements[0]).operator String() + ", " + Variant(mat32.elements[1]).operator String() + ", " + Variant(mat32.elements[2]).operator String() + ")";
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} break;
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case VECTOR3:
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case VECTOR3:
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return "(" + operator Vector3() + ")";
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return operator Vector3();
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case VECTOR3I:
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case VECTOR3I:
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return "(" + operator Vector3i() + ")";
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return operator Vector3i();
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case PLANE:
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case PLANE:
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return operator Plane();
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return operator Plane();
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case AABB:
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case AABB:
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return operator ::AABB();
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return operator ::AABB();
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case QUATERNION:
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case QUATERNION:
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return "(" + operator Quaternion() + ")";
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return operator Quaternion();
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case BASIS: {
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case BASIS:
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Basis mat3 = operator Basis();
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return operator Basis();
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String mtx("(");
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for (int i = 0; i < 3; i++) {
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if (i != 0) {
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mtx += ", ";
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}
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mtx += "(";
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for (int j = 0; j < 3; j++) {
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if (j != 0) {
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mtx += ", ";
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}
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mtx += Variant(mat3.elements[i][j]).operator String();
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}
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mtx += ")";
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}
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return mtx + ")";
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} break;
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case TRANSFORM3D:
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case TRANSFORM3D:
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return operator Transform3D();
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return operator Transform3D();
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case STRING_NAME:
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case STRING_NAME:
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@ -1688,7 +1664,7 @@ String Variant::stringify(List<const void *> &stack) const {
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case NODE_PATH:
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case NODE_PATH:
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return operator NodePath();
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return operator NodePath();
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case COLOR:
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case COLOR:
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return String::num(operator Color().r) + "," + String::num(operator Color().g) + "," + String::num(operator Color().b) + "," + String::num(operator Color().a);
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return operator Color();
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case DICTIONARY: {
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case DICTIONARY: {
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const Dictionary &d = *reinterpret_cast<const Dictionary *>(_data._mem);
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const Dictionary &d = *reinterpret_cast<const Dictionary *>(_data._mem);
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if (stack.find(d.id())) {
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if (stack.find(d.id())) {
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@ -3053,28 +3053,25 @@ bool BindingsGenerator::_arg_default_value_from_variant(const Variant &p_val, Ar
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break;
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break;
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case Variant::PLANE: {
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case Variant::PLANE: {
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Plane plane = p_val.operator Plane();
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Plane plane = p_val.operator Plane();
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r_iarg.default_argument = "new Plane(new Vector3(" + plane.normal.operator String() + "), " + rtos(plane.d) + ")";
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r_iarg.default_argument = "new Plane(new Vector3" + plane.normal.operator String() + ", " + rtos(plane.d) + ")";
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r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
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r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
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} break;
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} break;
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case Variant::AABB: {
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case Variant::AABB: {
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AABB aabb = p_val.operator ::AABB();
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AABB aabb = p_val.operator ::AABB();
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r_iarg.default_argument = "new AABB(new Vector3(" + aabb.position.operator String() + "), new Vector3(" + aabb.position.operator String() + "))";
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r_iarg.default_argument = "new AABB(new Vector3" + aabb.position.operator String() + ", new Vector3" + aabb.position.operator String() + ")";
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r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
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r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
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} break;
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} break;
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case Variant::RECT2: {
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case Variant::RECT2: {
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Rect2 rect = p_val.operator Rect2();
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Rect2 rect = p_val.operator Rect2();
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r_iarg.default_argument = "new Rect2(new Vector2(" + rect.position.operator String() + "), new Vector2(" + rect.position.operator String() + "))";
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r_iarg.default_argument = "new Rect2(new Vector2" + rect.position.operator String() + ", new Vector2" + rect.position.operator String() + ")";
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r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
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r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
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} break;
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} break;
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case Variant::RECT2I: {
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case Variant::RECT2I: {
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Rect2i rect = p_val.operator Rect2i();
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Rect2i rect = p_val.operator Rect2i();
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r_iarg.default_argument = "new Rect2i(new Vector2i(" + rect.position.operator String() + "), new Vector2i(" + rect.position.operator String() + "))";
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r_iarg.default_argument = "new Rect2i(new Vector2i" + rect.position.operator String() + ", new Vector2i" + rect.position.operator String() + ")";
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r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
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r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
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} break;
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} break;
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case Variant::COLOR:
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case Variant::COLOR:
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r_iarg.default_argument = "new %s(" + r_iarg.default_argument + ")";
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r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
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break;
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case Variant::VECTOR2:
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case Variant::VECTOR2:
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case Variant::VECTOR2I:
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case Variant::VECTOR2I:
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case Variant::VECTOR3:
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case Variant::VECTOR3:
|
||||||
|
|
|
@ -676,7 +676,7 @@ namespace Godot
|
||||||
|
|
||||||
public override string ToString()
|
public override string ToString()
|
||||||
{
|
{
|
||||||
return String.Format("{0} - {1}", new object[]
|
return String.Format("{0}, {1}", new object[]
|
||||||
{
|
{
|
||||||
_position.ToString(),
|
_position.ToString(),
|
||||||
_size.ToString()
|
_size.ToString()
|
||||||
|
@ -685,7 +685,7 @@ namespace Godot
|
||||||
|
|
||||||
public string ToString(string format)
|
public string ToString(string format)
|
||||||
{
|
{
|
||||||
return String.Format("{0} - {1}", new object[]
|
return String.Format("{0}, {1}", new object[]
|
||||||
{
|
{
|
||||||
_position.ToString(format),
|
_position.ToString(format),
|
||||||
_size.ToString(format)
|
_size.ToString(format)
|
||||||
|
|
|
@ -863,22 +863,16 @@ namespace Godot
|
||||||
|
|
||||||
public override string ToString()
|
public override string ToString()
|
||||||
{
|
{
|
||||||
return String.Format("({0}, {1}, {2})", new object[]
|
return "[X: " + x.ToString() +
|
||||||
{
|
", Y: " + y.ToString() +
|
||||||
Row0.ToString(),
|
", Z: " + z.ToString() + "]";
|
||||||
Row1.ToString(),
|
|
||||||
Row2.ToString()
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public string ToString(string format)
|
public string ToString(string format)
|
||||||
{
|
{
|
||||||
return String.Format("({0}, {1}, {2})", new object[]
|
return "[X: " + x.ToString(format) +
|
||||||
{
|
", Y: " + y.ToString(format) +
|
||||||
Row0.ToString(format),
|
", Z: " + z.ToString(format) + "]";
|
||||||
Row1.ToString(format),
|
|
||||||
Row2.ToString(format)
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1010,12 +1010,12 @@ namespace Godot
|
||||||
|
|
||||||
public override string ToString()
|
public override string ToString()
|
||||||
{
|
{
|
||||||
return String.Format("{0},{1},{2},{3}", r.ToString(), g.ToString(), b.ToString(), a.ToString());
|
return String.Format("({0}, {1}, {2}, {3})", r.ToString(), g.ToString(), b.ToString(), a.ToString());
|
||||||
}
|
}
|
||||||
|
|
||||||
public string ToString(string format)
|
public string ToString(string format)
|
||||||
{
|
{
|
||||||
return String.Format("{0},{1},{2},{3}", r.ToString(format), g.ToString(format), b.ToString(format), a.ToString(format));
|
return String.Format("({0}, {1}, {2}, {3})", r.ToString(format), g.ToString(format), b.ToString(format), a.ToString(format));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -355,7 +355,7 @@ namespace Godot
|
||||||
|
|
||||||
public override string ToString()
|
public override string ToString()
|
||||||
{
|
{
|
||||||
return String.Format("({0}, {1})", new object[]
|
return String.Format("{0}, {1}", new object[]
|
||||||
{
|
{
|
||||||
_normal.ToString(),
|
_normal.ToString(),
|
||||||
D.ToString()
|
D.ToString()
|
||||||
|
@ -364,7 +364,7 @@ namespace Godot
|
||||||
|
|
||||||
public string ToString(string format)
|
public string ToString(string format)
|
||||||
{
|
{
|
||||||
return String.Format("({0}, {1})", new object[]
|
return String.Format("{0}, {1}", new object[]
|
||||||
{
|
{
|
||||||
_normal.ToString(format),
|
_normal.ToString(format),
|
||||||
D.ToString(format)
|
D.ToString(format)
|
||||||
|
|
|
@ -405,7 +405,7 @@ namespace Godot
|
||||||
|
|
||||||
public override string ToString()
|
public override string ToString()
|
||||||
{
|
{
|
||||||
return String.Format("({0}, {1})", new object[]
|
return String.Format("{0}, {1}", new object[]
|
||||||
{
|
{
|
||||||
_position.ToString(),
|
_position.ToString(),
|
||||||
_size.ToString()
|
_size.ToString()
|
||||||
|
@ -414,7 +414,7 @@ namespace Godot
|
||||||
|
|
||||||
public string ToString(string format)
|
public string ToString(string format)
|
||||||
{
|
{
|
||||||
return String.Format("({0}, {1})", new object[]
|
return String.Format("{0}, {1}", new object[]
|
||||||
{
|
{
|
||||||
_position.ToString(format),
|
_position.ToString(format),
|
||||||
_size.ToString(format)
|
_size.ToString(format)
|
||||||
|
|
|
@ -492,22 +492,16 @@ namespace Godot
|
||||||
|
|
||||||
public override string ToString()
|
public override string ToString()
|
||||||
{
|
{
|
||||||
return String.Format("({0}, {1}, {2})", new object[]
|
return "[X: " + x.ToString() +
|
||||||
{
|
", Y: " + y.ToString() +
|
||||||
x.ToString(),
|
", O: " + origin.ToString() + "]";
|
||||||
y.ToString(),
|
|
||||||
origin.ToString()
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public string ToString(string format)
|
public string ToString(string format)
|
||||||
{
|
{
|
||||||
return String.Format("({0}, {1}, {2})", new object[]
|
return "[X: " + x.ToString(format) +
|
||||||
{
|
", Y: " + y.ToString(format) +
|
||||||
x.ToString(format),
|
", O: " + origin.ToString(format) + "]";
|
||||||
y.ToString(format),
|
|
||||||
origin.ToString(format)
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -393,20 +393,18 @@ namespace Godot
|
||||||
|
|
||||||
public override string ToString()
|
public override string ToString()
|
||||||
{
|
{
|
||||||
return String.Format("{0} - {1}", new object[]
|
return "[X: " + basis.x.ToString() +
|
||||||
{
|
", Y: " + basis.y.ToString() +
|
||||||
basis.ToString(),
|
", Z: " + basis.z.ToString() +
|
||||||
origin.ToString()
|
", O: " + origin.ToString() + "]";
|
||||||
});
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public string ToString(string format)
|
public string ToString(string format)
|
||||||
{
|
{
|
||||||
return String.Format("{0} - {1}", new object[]
|
return "[X: " + basis.x.ToString(format) +
|
||||||
{
|
", Y: " + basis.y.ToString(format) +
|
||||||
basis.ToString(format),
|
", Z: " + basis.z.ToString(format) +
|
||||||
origin.ToString(format)
|
", O: " + origin.ToString(format) + "]";
|
||||||
});
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -50,8 +50,8 @@ TEST_CASE("[AABB] Constructor methods") {
|
||||||
|
|
||||||
TEST_CASE("[AABB] String conversion") {
|
TEST_CASE("[AABB] String conversion") {
|
||||||
CHECK_MESSAGE(
|
CHECK_MESSAGE(
|
||||||
String(AABB(Vector3(-1.5, 2, -2.5), Vector3(4, 5, 6))) == "-1.5, 2, -2.5 - 4, 5, 6",
|
String(AABB(Vector3(-1.5, 2, -2.5), Vector3(4, 5, 6))) == "[P: (-1.5, 2, -2.5), S: (4, 5, 6)]",
|
||||||
"The string representation shouild match the expected value.");
|
"The string representation should match the expected value.");
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST_CASE("[AABB] Basic getters") {
|
TEST_CASE("[AABB] Basic getters") {
|
||||||
|
|
|
@ -140,7 +140,7 @@ TEST_CASE("[Color] Conversion methods") {
|
||||||
cyan.to_rgba64() == 0x0000'ffff'ffff'ffff,
|
cyan.to_rgba64() == 0x0000'ffff'ffff'ffff,
|
||||||
"The returned 64-bit BGR number should match the expected value.");
|
"The returned 64-bit BGR number should match the expected value.");
|
||||||
CHECK_MESSAGE(
|
CHECK_MESSAGE(
|
||||||
String(cyan) == "0, 1, 1, 1",
|
String(cyan) == "(0, 1, 1, 1)",
|
||||||
"The string representation should match the expected value.");
|
"The string representation should match the expected value.");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -61,7 +61,7 @@ TEST_CASE("[Rect2] Constructor methods") {
|
||||||
TEST_CASE("[Rect2] String conversion") {
|
TEST_CASE("[Rect2] String conversion") {
|
||||||
// Note: This also depends on the Vector2 string representation.
|
// Note: This also depends on the Vector2 string representation.
|
||||||
CHECK_MESSAGE(
|
CHECK_MESSAGE(
|
||||||
String(Rect2(0, 100, 1280, 720)) == "0, 100, 1280, 720",
|
String(Rect2(0, 100, 1280, 720)) == "[P: (0, 100), S: (1280, 720)]",
|
||||||
"The string representation should match the expected value.");
|
"The string representation should match the expected value.");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -273,7 +273,7 @@ TEST_CASE("[Rect2i] Constructor methods") {
|
||||||
TEST_CASE("[Rect2i] String conversion") {
|
TEST_CASE("[Rect2i] String conversion") {
|
||||||
// Note: This also depends on the Vector2 string representation.
|
// Note: This also depends on the Vector2 string representation.
|
||||||
CHECK_MESSAGE(
|
CHECK_MESSAGE(
|
||||||
String(Rect2i(0, 100, 1280, 720)) == "0, 100, 1280, 720",
|
String(Rect2i(0, 100, 1280, 720)) == "[P: (0, 100), S: (1280, 720)]",
|
||||||
"The string representation should match the expected value.");
|
"The string representation should match the expected value.");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue