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mirror of https://github.com/godotengine/godot synced 2024-07-05 17:18:46 +00:00

Implement a way to dump the gdnative_interface.h file from the executable

This commit is contained in:
Gilles Roudière 2022-10-12 16:21:34 +02:00
parent 5aadc618b6
commit 55010a2d9f
8 changed files with 83 additions and 1 deletions

1
.gitignore vendored
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@ -37,6 +37,7 @@ platform/windows/godot_res.res
# Generated by Godot binary
.import/
/gdnative_interface.h
extension_api.json
logs/

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@ -3,10 +3,15 @@
Import("env")
import make_wrappers
import make_interface_dumper
from platform_methods import run_in_subprocess
env.CommandNoCache(["ext_wrappers.gen.inc"], "make_wrappers.py", run_in_subprocess(make_wrappers.run))
env.CommandNoCache(
"gdnative_interface_dump.gen.h",
["gdnative_interface.h", "make_interface_dumper.py"],
run_in_subprocess(make_interface_dumper.run),
)
env_extension = env.Clone()

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@ -0,0 +1,47 @@
def run(target, source, env):
src = source[0]
dst = target[0]
f = open(src, "r", encoding="utf-8")
g = open(dst, "w", encoding="utf-8")
g.write(
"""/* THIS FILE IS GENERATED DO NOT EDIT */
#ifndef GDNATIVE_INTERFACE_DUMP_H
#define GDNATIVE_INTERFACE_DUMP_H
#ifdef TOOLS_ENABLED
#include "core/io/file_access.h"
#include "core/string/ustring.h"
class GDNativeInterfaceDump {
private:
static constexpr char const *gdnative_interface_dump ="""
)
for line in f:
g.write('"' + line.rstrip().replace('"', '\\"') + '\\n"\n')
g.write(";\n")
g.write(
"""
public:
static void generate_gdnative_interface_file(const String &p_path) {
Ref<FileAccess> fa = FileAccess::open(p_path, FileAccess::WRITE);
CharString cs(gdnative_interface_dump);
fa->store_buffer((const uint8_t *)cs.ptr(), cs.length());
};
};
#endif // TOOLS_ENABLED
#endif // GDNATIVE_INTERFACE_DUMP_H
"""
)
g.close()
f.close()
if __name__ == "__main__":
from platform_methods import subprocess_main
subprocess_main(globals())

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@ -36,6 +36,7 @@
#include "core/crypto/crypto.h"
#include "core/debugger/engine_debugger.h"
#include "core/extension/extension_api_dump.h"
#include "core/extension/gdnative_interface_dump.gen.h"
#include "core/extension/native_extension_manager.h"
#include "core/input/input.h"
#include "core/input/input_map.h"
@ -199,6 +200,7 @@ static MovieWriter *movie_writer = nullptr;
static bool disable_vsync = false;
static bool print_fps = false;
#ifdef TOOLS_ENABLED
static bool dump_gdnative_interface = false;
static bool dump_extension_api = false;
#endif
bool profile_gpu = false;
@ -414,6 +416,7 @@ void Main::print_help(const char *p_binary) {
OS::get_singleton()->print(" --doctool [<path>] Dump the engine API reference to the given <path> (defaults to current dir) in XML format, merging if existing files are found.\n");
OS::get_singleton()->print(" --no-docbase Disallow dumping the base types (used with --doctool).\n");
OS::get_singleton()->print(" --build-solutions Build the scripting solutions (e.g. for C# projects). Implies --editor and requires a valid project to edit.\n");
OS::get_singleton()->print(" --dump-gdextension-interface Generate GDExtension header file 'gdnative_interface.h' in the current folder. This file is the base file required to implement a GDExtension.\n");
OS::get_singleton()->print(" --dump-extension-api Generate JSON dump of the Godot API for GDExtension bindings named 'extension_api.json' in the current folder.\n");
OS::get_singleton()->print(" --startup-benchmark Benchmark the startup time and print it to console.\n");
OS::get_singleton()->print(" --startup-benchmark-file <path> Benchmark the startup time and save it to a given file in JSON format.\n");
@ -1054,6 +1057,16 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
auto_build_solutions = true;
editor = true;
cmdline_tool = true;
} else if (I->get() == "--dump-gdextension-interface") {
// Register as an editor instance to use low-end fallback if relevant.
editor = true;
cmdline_tool = true;
dump_gdnative_interface = true;
print_line("Dumping gdnative interface header file");
// Hack. Not needed but otherwise we end up detecting that this should
// run the project instead of a cmdline tool.
// Needs full refactoring to fix properly.
main_args.push_back(I->get());
} else if (I->get() == "--dump-extension-api") {
// Register as an editor instance to use low-end fallback if relevant.
editor = true;
@ -2549,8 +2562,15 @@ bool Main::start() {
return false;
}
if (dump_gdnative_interface) {
GDNativeInterfaceDump::generate_gdnative_interface_file("gdnative_interface.h");
}
if (dump_extension_api) {
NativeExtensionAPIDump::generate_extension_json_file("extension_api.json");
}
if (dump_gdnative_interface || dump_extension_api) {
return false;
}

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@ -150,6 +150,12 @@ Disallow dumping the base types (used with \fB\-\-doctool\fR).
\fB\-\-build\-solutions\fR
Build the scripting solutions (e.g. for C# projects). Implies \-\-editor and requires a valid project to edit.
.TP
\fB\-\-dump\-gdextension\-interface\fR
Generate GDExtension header file 'gdnative_interface.h' in the current folder. This file is the base file required to implement a GDExtension.
.TP
\fB\-\-dump\-extension\-api\fR
Generate JSON dump of the Godot API for GDExtension bindings named 'extension_api.json' in the current folder.
.TP
\fB\-\-test\fR <test>
Run a unit test ('string', 'math', 'physics', 'physics_2d', 'render', 'oa_hash_map', 'gui', 'shaderlang', 'gd_tokenizer', 'gd_parser', 'gd_compiler', 'gd_bytecode', 'ordered_hash_map', 'astar').
.SH FILES

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@ -84,5 +84,6 @@ _arguments \
'--doctool[dump the engine API reference to the given path in XML format, merging if existing files are found]:path to base Godot build directory (optional):_dirs' \
'--no-docbase[disallow dumping the base types (used with --doctool)]' \
'--build-solutions[build the scripting solutions (e.g. for C# projects)]' \
'--dump-gdextension-interface[generate GDExtension header file 'gdnative_interface.h' in the current folder. This file is the base file required to implement a GDExtension.]' \
'--dump-extension-api[generate JSON dump of the Godot API for GDExtension bindings named "extension_api.json" in the current folder]' \
'--test[run all unit tests; run with "--test --help" for more information]'

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@ -86,6 +86,7 @@ _complete_godot_options() {
--doctool
--no-docbase
--build-solutions
--dump-gdextension-interface
--dump-extension-api
--test
" -- "$1"))

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@ -106,5 +106,6 @@ complete -c godot -l validate-conversion-3to4 -d "Shows what elements will be re
complete -c godot -l doctool -d "Dump the engine API reference to the given path in XML format, merging if existing files are found" -r
complete -c godot -l no-docbase -d "Disallow dumping the base types (used with --doctool)"
complete -c godot -l build-solutions -d "Build the scripting solutions (e.g. for C# projects)"
complete -c godot -l dump-gdextension-interface -d "Generate GDExtension header file 'gdnative_interface.h' in the current folder. This file is the base file required to implement a GDExtension"
complete -c godot -l dump-extension-api -d "Generate JSON dump of the Godot API for GDExtension bindings named 'extension_api.json' in the current folder"
complete -c godot -l test -d "Run all unit tests; run with '--test --help' for more information" -x