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Add expand mode compat to TextureRect
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@ -178,6 +178,16 @@ void TextureRect::_bind_methods() {
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BIND_ENUM_CONSTANT(STRETCH_KEEP_ASPECT_COVERED);
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}
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#ifndef DISABLE_DEPRECATED
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bool TextureRect::_set(const StringName &p_name, const Variant &p_value) {
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if ((p_name == SNAME("expand") || p_name == SNAME("ignore_texture_size")) && p_value.operator bool()) {
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expand_mode = EXPAND_IGNORE_SIZE;
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return true;
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}
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return false;
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}
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#endif
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void TextureRect::_texture_changed() {
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if (texture.is_valid()) {
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queue_redraw();
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@ -69,6 +69,9 @@ protected:
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void _notification(int p_what);
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virtual Size2 get_minimum_size() const override;
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static void _bind_methods();
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#ifndef DISABLE_DEPRECATED
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bool _set(const StringName &p_name, const Variant &p_value);
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#endif
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public:
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void set_texture(const Ref<Texture2D> &p_tex);
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