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mirror of https://github.com/godotengine/godot synced 2024-07-08 17:25:46 +00:00

GDScript: Implement pattern guards for match statement

Within a match statement, it is now possible to add guards in each
branch:

	var a = 0
	match a:
		0 when false: print("does not run")
		0 when true: print("but this does")

This allows more complex logic for deciding which branch to take.
This commit is contained in:
George Marques 2023-07-31 07:47:26 -03:00
parent ec62b8a3ee
commit 54a1414500
No known key found for this signature in database
GPG Key ID: 046BD46A3201E43D
15 changed files with 163 additions and 1 deletions

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@ -2415,6 +2415,7 @@ void GDScriptLanguage::get_reserved_words(List<String> *p_words) const {
"return",
"match",
"while",
"when",
// These keywords are not implemented currently, but reserved for (potential) future use.
// We highlight them as keywords to make errors easier to understand.
"trait",
@ -2448,6 +2449,7 @@ bool GDScriptLanguage::is_control_flow_keyword(String p_keyword) const {
p_keyword == "match" ||
p_keyword == "pass" ||
p_keyword == "return" ||
p_keyword == "when" ||
p_keyword == "while";
}

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@ -2219,6 +2219,10 @@ void GDScriptAnalyzer::resolve_match_branch(GDScriptParser::MatchBranchNode *p_m
resolve_match_pattern(p_match_branch->patterns[i], p_match_test);
}
if (p_match_branch->guard_body) {
resolve_suite(p_match_branch->guard_body);
}
resolve_suite(p_match_branch->block);
decide_suite_type(p_match_branch, p_match_branch->block);

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@ -1928,6 +1928,26 @@ Error GDScriptCompiler::_parse_block(CodeGen &codegen, const GDScriptParser::Sui
}
}
// If there's a guard, check its condition too.
if (branch->guard_body != nullptr) {
// Do this first so the guard does not run unless the pattern matched.
gen->write_and_left_operand(pattern_result);
// Don't actually use the block for the guard.
// The binds are already in the locals and we don't want to clear the result of the guard condition before we check the actual match.
GDScriptCodeGenerator::Address guard_result = _parse_expression(codegen, err, static_cast<GDScriptParser::ExpressionNode *>(branch->guard_body->statements[0]));
if (err) {
return err;
}
gen->write_and_right_operand(guard_result);
gen->write_end_and(pattern_result);
if (guard_result.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
codegen.generator->pop_temporary();
}
}
// Check if pattern did match.
gen->write_if(pattern_result);

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@ -2035,7 +2035,37 @@ GDScriptParser::MatchBranchNode *GDScriptParser::parse_match_branch() {
push_error(R"(No pattern found for "match" branch.)");
}
if (!consume(GDScriptTokenizer::Token::COLON, R"(Expected ":" after "match" patterns.)")) {
bool has_guard = false;
if (match(GDScriptTokenizer::Token::WHEN)) {
// Pattern guard.
// Create block for guard because it also needs to access the bound variables from patterns, and we don't want to add them to the outer scope.
branch->guard_body = alloc_node<SuiteNode>();
if (branch->patterns.size() > 0) {
for (const KeyValue<StringName, IdentifierNode *> &E : branch->patterns[0]->binds) {
SuiteNode::Local local(E.value, current_function);
local.type = SuiteNode::Local::PATTERN_BIND;
branch->guard_body->add_local(local);
}
}
SuiteNode *parent_block = current_suite;
branch->guard_body->parent_block = parent_block;
current_suite = branch->guard_body;
ExpressionNode *guard = parse_expression(false);
if (guard == nullptr) {
push_error(R"(Expected expression for pattern guard after "when".)");
} else {
branch->guard_body->statements.append(guard);
}
current_suite = parent_block;
complete_extents(branch->guard_body);
has_guard = true;
branch->has_wildcard = false; // If it has a guard, the wildcard might still not match.
}
if (!consume(GDScriptTokenizer::Token::COLON, vformat(R"(Expected ":"%s after "match" %s.)", has_guard ? "" : R"( or "when")", has_guard ? "pattern guard" : "patterns"))) {
complete_extents(branch);
return nullptr;
}
@ -3674,6 +3704,7 @@ GDScriptParser::ParseRule *GDScriptParser::get_rule(GDScriptTokenizer::Token::Ty
{ nullptr, nullptr, PREC_NONE }, // PASS,
{ nullptr, nullptr, PREC_NONE }, // RETURN,
{ nullptr, nullptr, PREC_NONE }, // MATCH,
{ nullptr, nullptr, PREC_NONE }, // WHEN,
// Keywords
{ nullptr, &GDScriptParser::parse_cast, PREC_CAST }, // AS,
{ nullptr, nullptr, PREC_NONE }, // ASSERT,

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@ -948,6 +948,7 @@ public:
Vector<PatternNode *> patterns;
SuiteNode *block = nullptr;
bool has_wildcard = false;
SuiteNode *guard_body = nullptr;
MatchBranchNode() {
type = MATCH_BRANCH;

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@ -99,6 +99,7 @@ static const char *token_names[] = {
"pass", // PASS,
"return", // RETURN,
"match", // MATCH,
"when", // WHEN,
// Keywords
"as", // AS,
"assert", // ASSERT,
@ -187,6 +188,7 @@ bool GDScriptTokenizer::Token::is_identifier() const {
switch (type) {
case IDENTIFIER:
case MATCH: // Used in String.match().
case WHEN: // New keyword, avoid breaking existing code.
// Allow constants to be treated as regular identifiers.
case CONST_PI:
case CONST_INF:
@ -241,6 +243,7 @@ bool GDScriptTokenizer::Token::is_node_name() const {
case VAR:
case VOID:
case WHILE:
case WHEN:
case YIELD:
return true;
default:
@ -531,6 +534,7 @@ GDScriptTokenizer::Token GDScriptTokenizer::annotation() {
KEYWORD("void", Token::VOID) \
KEYWORD_GROUP('w') \
KEYWORD("while", Token::WHILE) \
KEYWORD("when", Token::WHEN) \
KEYWORD_GROUP('y') \
KEYWORD("yield", Token::YIELD) \
KEYWORD_GROUP('I') \

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@ -105,6 +105,7 @@ public:
PASS,
RETURN,
MATCH,
WHEN,
// Keywords
AS,
ASSERT,

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@ -0,0 +1,4 @@
func test():
match 0:
_ when a == 0:
print("a does not exist")

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@ -0,0 +1,2 @@
GDTEST_ANALYZER_ERROR
Identifier "a" not declared in the current scope.

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@ -0,0 +1,5 @@
func test():
var a = 0
match a:
0 when a = 1:
print("assignment not allowed on pattern guard")

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@ -0,0 +1,2 @@
GDTEST_PARSER_ERROR
Assignment is not allowed inside an expression.

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@ -14,3 +14,7 @@ func test():
var TAU = "TAU"
print(TAU)
# New keyword for pattern guards.
var when = "when"
print(when)

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@ -0,0 +1,71 @@
var global := 0
func test():
var a = 0
var b = 1
match a:
0 when b == 0:
print("does not run" if true else "")
0 when b == 1:
print("guards work")
_:
print("does not run")
match a:
var a_bind when b == 0:
prints("a is", a_bind, "and b is 0")
var a_bind when b == 1:
prints("a is", a_bind, "and b is 1")
_:
print("does not run")
match a:
var a_bind when a_bind < 0:
print("a is less than zero")
var a_bind when a_bind == 0:
print("a is equal to zero")
_:
print("a is more than zero")
match [1, 2, 3]:
[1, 2, var element] when element == 0:
print("does not run")
[1, 2, var element] when element == 3:
print("3rd element is 3")
match a:
_ when b == 0:
print("does not run")
_ when b == 1:
print("works with wildcard too.")
_:
print("does not run")
match a:
0, 1 when b == 0:
print("does not run")
0, 1 when b == 1:
print("guard with multiple patterns")
_:
print("does not run")
match a:
0 when b == 0:
print("does not run")
0:
print("regular pattern after guard mismatch")
match a:
1 when side_effect():
print("should not run the side effect call")
0 when side_effect():
print("will run the side effect call, but not this")
_:
assert(global == 1)
print("side effect only ran once")
func side_effect():
print("side effect")
global += 1
return false

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@ -0,0 +1,10 @@
GDTEST_OK
guards work
a is 0 and b is 1
a is equal to zero
3rd element is 3
works with wildcard too.
guard with multiple patterns
regular pattern after guard mismatch
side effect
side effect only ran once