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Don't generate CSGPolygon3D shape before the assigned path is inside tree
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@ -558,7 +558,7 @@ void CSGShape3D::_notification(int p_what) {
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set_collision_layer(collision_layer);
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set_collision_mask(collision_mask);
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set_collision_priority(collision_priority);
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_update_collision_faces();
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_make_dirty();
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}
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} break;
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@ -1763,7 +1763,7 @@ CSGBrush *CSGPolygon3D::_build_brush() {
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}
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}
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if (!path) {
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if (!path || !path->is_inside_tree()) {
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return new_brush;
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}
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