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Fix depth clear value for uv2 baking in compatibility renderer
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@ -3654,7 +3654,7 @@ void RasterizerSceneGLES3::_render_uv2(const PagedArray<RenderGeometryInstance *
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glDrawBuffers(draw_buffers.size(), draw_buffers.ptr());
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glDrawBuffers(draw_buffers.size(), draw_buffers.ptr());
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glClearColor(0.0, 0.0, 0.0, 0.0);
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glClearColor(0.0, 0.0, 0.0, 0.0);
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RasterizerGLES3::clear_depth(1.0);
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RasterizerGLES3::clear_depth(0.0);
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glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
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glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
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uint64_t base_spec_constant = 0;
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uint64_t base_spec_constant = 0;
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