-Fix crash opening and closing the scene, closes #3491

This commit is contained in:
Juan Linietsky 2016-01-31 15:09:52 -03:00
parent 987bfb4b5e
commit 53e237dfe4
3 changed files with 41 additions and 20 deletions

View file

@ -213,8 +213,7 @@ void Camera::_notification(int p_what) {
case NOTIFICATION_ENTER_WORLD: {
bool first_camera = get_viewport()->cameras.size()==0;
get_viewport()->cameras.insert(this);
bool first_camera = get_viewport()->_camera_add(this);
if (!get_tree()->is_node_being_edited(this) && (current || first_camera))
make_current();
@ -236,7 +235,7 @@ void Camera::_notification(int p_what) {
}
}
get_viewport()->cameras.erase(this);
get_viewport()->_camera_remove(this);
} break;
@ -304,7 +303,7 @@ void Camera::make_current() {
if (!is_inside_tree())
return;
get_viewport()->_set_camera(this);
get_viewport()->_camera_set(this);
//get_scene()->call_group(SceneMainLoop::GROUP_CALL_REALTIME,camera_group,"_camera_make_current",this);
}
@ -319,20 +318,8 @@ void Camera::clear_current() {
return;
if (get_viewport()->get_camera()==this) {
get_viewport()->_set_camera(NULL);
//a group is used beause this needs to be in order to be deterministic
for (Set<Camera*>::Element *E=get_viewport()->cameras.front();E;E=E->next()) {
if (this==E->get())
continue;
if (!E->get()->is_inside_tree())
continue;
if (get_viewport()->get_camera()!=NULL)
return;
E->get()->make_current();
}
get_viewport()->_camera_set(NULL);
get_viewport()->_camera_make_next_current(this);
}
}

View file

@ -855,7 +855,7 @@ void Viewport::_camera_transform_changed_notify() {
#endif
}
void Viewport::_set_camera(Camera* p_camera) {
void Viewport::_camera_set(Camera* p_camera) {
#ifndef _3D_DISABLED
@ -880,6 +880,36 @@ void Viewport::_set_camera(Camera* p_camera) {
#endif
}
bool Viewport::_camera_add(Camera* p_camera) {
cameras.insert(p_camera);
return cameras.size()==1;
}
void Viewport::_camera_remove(Camera* p_camera) {
cameras.erase(p_camera);
if (camera==p_camera) {
camera=NULL;
}
}
void Viewport::_camera_make_next_current(Camera* p_exclude) {
for(Set<Camera*>::Element *E=cameras.front();E;E=E->next()) {
if (p_exclude==E->get())
continue;
if (!E->get()->is_inside_tree())
continue;
if (camera!=NULL)
return;
E->get()->make_current();
}
}
void Viewport::set_transparent_background(bool p_enable) {

View file

@ -264,7 +264,11 @@ friend class Control;
friend class Camera;
void _camera_transform_changed_notify();
void _set_camera(Camera* p_camera);
void _camera_set(Camera* p_camera);
bool _camera_add(Camera* p_camera); //true if first
void _camera_remove(Camera* p_camera);
void _camera_make_next_current(Camera* p_exclude);
protected:
void _notification(int p_what);