mirror of
https://github.com/godotengine/godot
synced 2024-09-05 17:19:44 +00:00
Decrease default sizes of some primitive and CSG meshes for consistency
This commit is contained in:
parent
504708ae21
commit
53b8899be9
|
@ -12,7 +12,7 @@
|
|||
<member name="left_to_right" type="float" setter="set_left_to_right" getter="get_left_to_right" default="0.5">
|
||||
Displacement of the upper edge along the X axis. 0.0 positions edge straight above the bottom-left edge.
|
||||
</member>
|
||||
<member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3(2, 2, 2)">
|
||||
<member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3(1, 1, 1)">
|
||||
Size of the prism.
|
||||
</member>
|
||||
<member name="subdivide_depth" type="int" setter="set_subdivide_depth" getter="get_subdivide_depth" default="0">
|
||||
|
|
|
@ -9,7 +9,7 @@
|
|||
<tutorials>
|
||||
</tutorials>
|
||||
<members>
|
||||
<member name="height" type="float" setter="set_height" getter="get_height" default="2.0">
|
||||
<member name="height" type="float" setter="set_height" getter="get_height" default="1.0">
|
||||
Full height of the sphere.
|
||||
</member>
|
||||
<member name="is_hemisphere" type="bool" setter="set_is_hemisphere" getter="get_is_hemisphere" default="false">
|
||||
|
@ -19,7 +19,7 @@
|
|||
<member name="radial_segments" type="int" setter="set_radial_segments" getter="get_radial_segments" default="64">
|
||||
Number of radial segments on the sphere.
|
||||
</member>
|
||||
<member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0">
|
||||
<member name="radius" type="float" setter="set_radius" getter="get_radius" default="0.5">
|
||||
Radius of sphere.
|
||||
</member>
|
||||
<member name="rings" type="int" setter="set_rings" getter="get_rings" default="32">
|
||||
|
|
|
@ -11,7 +11,7 @@
|
|||
</member>
|
||||
<member name="radial_steps" type="int" setter="set_radial_steps" getter="get_radial_steps" default="8">
|
||||
</member>
|
||||
<member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0">
|
||||
<member name="radius" type="float" setter="set_radius" getter="get_radius" default="0.5">
|
||||
</member>
|
||||
<member name="section_length" type="float" setter="set_section_length" getter="get_section_length" default="0.2">
|
||||
</member>
|
||||
|
|
|
@ -1110,7 +1110,7 @@ Ref<Material> CSGSphere3D::get_material() const {
|
|||
|
||||
CSGSphere3D::CSGSphere3D() {
|
||||
// defaults
|
||||
radius = 1.0;
|
||||
radius = 0.5;
|
||||
radial_segments = 12;
|
||||
rings = 6;
|
||||
smooth_faces = true;
|
||||
|
|
|
@ -17,7 +17,7 @@
|
|||
<member name="radial_segments" type="int" setter="set_radial_segments" getter="get_radial_segments" default="12">
|
||||
Number of vertical slices for the sphere.
|
||||
</member>
|
||||
<member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0">
|
||||
<member name="radius" type="float" setter="set_radius" getter="get_radius" default="0.5">
|
||||
Radius of the sphere.
|
||||
</member>
|
||||
<member name="rings" type="int" setter="set_rings" getter="get_rings" default="6">
|
||||
|
|
|
@ -247,7 +247,7 @@ class PrismMesh : public PrimitiveMesh {
|
|||
|
||||
private:
|
||||
float left_to_right = 0.5;
|
||||
Vector3 size = Vector3(2.0, 2.0, 2.0);
|
||||
Vector3 size = Vector3(1.0, 1.0, 1.0);
|
||||
int subdivide_w = 0;
|
||||
int subdivide_h = 0;
|
||||
int subdivide_d = 0;
|
||||
|
@ -309,8 +309,8 @@ class SphereMesh : public PrimitiveMesh {
|
|||
GDCLASS(SphereMesh, PrimitiveMesh);
|
||||
|
||||
private:
|
||||
float radius = 1.0;
|
||||
float height = 2.0;
|
||||
float radius = 0.5;
|
||||
float height = 1.0;
|
||||
int radial_segments = 64;
|
||||
int rings = 32;
|
||||
bool is_hemisphere = false;
|
||||
|
@ -358,7 +358,7 @@ class TubeTrailMesh : public PrimitiveMesh {
|
|||
GDCLASS(TubeTrailMesh, PrimitiveMesh);
|
||||
|
||||
private:
|
||||
float radius = 1.0;
|
||||
float radius = 0.5;
|
||||
int radial_steps = 8;
|
||||
int sections = 5;
|
||||
float section_length = 0.2;
|
||||
|
|
Loading…
Reference in a new issue