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https://github.com/godotengine/godot
synced 2024-10-14 09:12:34 +00:00
Fix bugs in visual shader varyings
This commit is contained in:
parent
71699e08c9
commit
537316098f
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@ -806,6 +806,11 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id, bool
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parameter_ref->update_parameter_type();
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parameter_ref->update_parameter_type();
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}
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}
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Ref<VisualShaderNodeVarying> varying = vsnode;
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if (varying.is_valid()) {
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varying->set_shader_rid(visual_shader->get_rid());
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}
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Ref<VisualShaderNodeParameter> parameter = vsnode;
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Ref<VisualShaderNodeParameter> parameter = vsnode;
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HBoxContainer *hb = nullptr;
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HBoxContainer *hb = nullptr;
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@ -3859,13 +3864,13 @@ void VisualShaderEditor::_remove_varying(const String &p_name) {
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}
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}
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void VisualShaderEditor::_update_varyings() {
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void VisualShaderEditor::_update_varyings() {
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VisualShaderNodeVarying::clear_varyings();
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VisualShaderNodeVarying::clear_varyings(visual_shader->get_rid());
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for (int i = 0; i < visual_shader->get_varyings_count(); i++) {
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for (int i = 0; i < visual_shader->get_varyings_count(); i++) {
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const VisualShader::Varying *var = visual_shader->get_varying_by_index(i);
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const VisualShader::Varying *var = visual_shader->get_varying_by_index(i);
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if (var != nullptr) {
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if (var != nullptr) {
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VisualShaderNodeVarying::add_varying(var->name, var->mode, var->type);
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VisualShaderNodeVarying::add_varying(visual_shader->get_rid(), var->name, var->mode, var->type);
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}
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}
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}
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}
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}
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}
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@ -1861,7 +1861,7 @@ void VisualShader::_get_property_list(List<PropertyInfo> *p_list) const {
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}
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}
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for (const KeyValue<String, Varying> &E : varyings) {
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for (const KeyValue<String, Varying> &E : varyings) {
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p_list->push_back(PropertyInfo(Variant::STRING, vformat("%s/%s", PNAME("varyings"), E.key)));
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p_list->push_back(PropertyInfo(Variant::STRING, vformat("%s/%s", PNAME("varyings"), E.key), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
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}
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}
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for (int i = 0; i < TYPE_MAX; i++) {
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for (int i = 0; i < TYPE_MAX; i++) {
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@ -2620,7 +2620,7 @@ void VisualShader::_update_shader() const {
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default:
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default:
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break;
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break;
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}
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}
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global_code += E.key + ";\n";
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global_code += vformat("var_%s;\n", E.key);
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}
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}
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global_code += "\n";
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global_code += "\n";
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@ -2689,7 +2689,7 @@ void VisualShader::_update_shader() const {
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default:
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default:
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break;
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break;
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}
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}
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varying_code += vformat(" %s = %s;\n", E.key, code2);
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varying_code += vformat(" var_%s = %s;\n", E.key, code2);
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}
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}
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is_empty_func = false;
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is_empty_func = false;
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}
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}
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@ -5048,18 +5048,18 @@ VisualShaderNodeGlobalExpression::VisualShaderNodeGlobalExpression() {
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////////////// Varying
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////////////// Varying
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List<VisualShaderNodeVarying::Varying> varyings;
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RBMap<RID, List<VisualShaderNodeVarying::Varying>> varyings;
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void VisualShaderNodeVarying::add_varying(const String &p_name, VisualShader::VaryingMode p_mode, VisualShader::VaryingType p_type) { // static
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void VisualShaderNodeVarying::add_varying(RID p_shader_rid, const String &p_name, VisualShader::VaryingMode p_mode, VisualShader::VaryingType p_type) { // static
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varyings.push_back({ p_name, p_mode, p_type });
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varyings[p_shader_rid].push_back({ p_name, p_mode, p_type });
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}
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}
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void VisualShaderNodeVarying::clear_varyings() { // static
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void VisualShaderNodeVarying::clear_varyings(RID p_shader_rid) { // static
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varyings.clear();
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varyings[p_shader_rid].clear();
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}
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}
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bool VisualShaderNodeVarying::has_varying(const String &p_name) { // static
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bool VisualShaderNodeVarying::has_varying(RID p_shader_rid, const String &p_name) { // static
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for (const VisualShaderNodeVarying::Varying &E : varyings) {
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for (const VisualShaderNodeVarying::Varying &E : varyings[p_shader_rid]) {
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if (E.name == p_name) {
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if (E.name == p_name) {
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return true;
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return true;
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}
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}
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@ -5067,19 +5067,23 @@ bool VisualShaderNodeVarying::has_varying(const String &p_name) { // static
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return false;
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return false;
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}
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}
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void VisualShaderNodeVarying::set_shader_rid(const RID &p_shader_rid) {
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shader_rid = p_shader_rid;
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}
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int VisualShaderNodeVarying::get_varyings_count() const {
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int VisualShaderNodeVarying::get_varyings_count() const {
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return varyings.size();
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return varyings[shader_rid].size();
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}
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}
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String VisualShaderNodeVarying::get_varying_name_by_index(int p_idx) const {
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String VisualShaderNodeVarying::get_varying_name_by_index(int p_idx) const {
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if (p_idx >= 0 && p_idx < varyings.size()) {
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if (p_idx >= 0 && p_idx < varyings[shader_rid].size()) {
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return varyings.get(p_idx).name;
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return varyings[shader_rid].get(p_idx).name;
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}
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}
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return "";
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return "";
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}
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}
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VisualShader::VaryingType VisualShaderNodeVarying::get_varying_type_by_name(const String &p_name) const {
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VisualShader::VaryingType VisualShaderNodeVarying::get_varying_type_by_name(const String &p_name) const {
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for (const VisualShaderNodeVarying::Varying &varying : varyings) {
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for (const VisualShaderNodeVarying::Varying &varying : varyings[shader_rid]) {
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if (varying.name == p_name) {
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if (varying.name == p_name) {
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return varying.type;
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return varying.type;
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}
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}
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@ -5088,14 +5092,14 @@ VisualShader::VaryingType VisualShaderNodeVarying::get_varying_type_by_name(cons
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}
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}
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VisualShader::VaryingType VisualShaderNodeVarying::get_varying_type_by_index(int p_idx) const {
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VisualShader::VaryingType VisualShaderNodeVarying::get_varying_type_by_index(int p_idx) const {
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if (p_idx >= 0 && p_idx < varyings.size()) {
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if (p_idx >= 0 && p_idx < varyings[shader_rid].size()) {
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return varyings.get(p_idx).type;
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return varyings[shader_rid].get(p_idx).type;
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}
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}
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return VisualShader::VARYING_TYPE_FLOAT;
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return VisualShader::VARYING_TYPE_FLOAT;
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}
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}
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VisualShader::VaryingMode VisualShaderNodeVarying::get_varying_mode_by_name(const String &p_name) const {
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VisualShader::VaryingMode VisualShaderNodeVarying::get_varying_mode_by_name(const String &p_name) const {
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for (const VisualShaderNodeVarying::Varying &varying : varyings) {
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for (const VisualShaderNodeVarying::Varying &varying : varyings[shader_rid]) {
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if (varying.name == p_name) {
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if (varying.name == p_name) {
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return varying.mode;
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return varying.mode;
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}
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}
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@ -5104,15 +5108,15 @@ VisualShader::VaryingMode VisualShaderNodeVarying::get_varying_mode_by_name(cons
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}
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}
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VisualShader::VaryingMode VisualShaderNodeVarying::get_varying_mode_by_index(int p_idx) const {
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VisualShader::VaryingMode VisualShaderNodeVarying::get_varying_mode_by_index(int p_idx) const {
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if (p_idx >= 0 && p_idx < varyings.size()) {
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if (p_idx >= 0 && p_idx < varyings[shader_rid].size()) {
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return varyings.get(p_idx).mode;
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return varyings[shader_rid].get(p_idx).mode;
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}
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}
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return VisualShader::VARYING_MODE_VERTEX_TO_FRAG_LIGHT;
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return VisualShader::VARYING_MODE_VERTEX_TO_FRAG_LIGHT;
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}
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}
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VisualShaderNodeVarying::PortType VisualShaderNodeVarying::get_port_type_by_index(int p_idx) const {
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VisualShaderNodeVarying::PortType VisualShaderNodeVarying::get_port_type_by_index(int p_idx) const {
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if (p_idx >= 0 && p_idx < varyings.size()) {
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if (p_idx >= 0 && p_idx < varyings[shader_rid].size()) {
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return get_port_type(varyings.get(p_idx).type, 0);
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return get_port_type(varyings[shader_rid].get(p_idx).type, 0);
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}
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}
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return PORT_TYPE_SCALAR;
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return PORT_TYPE_SCALAR;
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}
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}
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@ -5239,7 +5243,7 @@ String VisualShaderNodeVaryingSetter::generate_code(Shader::Mode p_mode, VisualS
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if (varying_name == "[None]") {
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if (varying_name == "[None]") {
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return code;
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return code;
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}
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}
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code += vformat(" %s = %s;\n", varying_name, p_input_vars[0]);
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code += vformat(" var_%s = %s;\n", varying_name, p_input_vars[0]);
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return code;
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return code;
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}
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}
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@ -5284,7 +5288,7 @@ String VisualShaderNodeVaryingGetter::generate_code(Shader::Mode p_mode, VisualS
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String from = varying_name;
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String from = varying_name;
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String from2;
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String from2;
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if (varying_name == "[None]") {
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if (varying_name == "[None]" || p_for_preview) {
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switch (varying_type) {
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switch (varying_type) {
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case VisualShader::VARYING_TYPE_FLOAT:
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case VisualShader::VARYING_TYPE_FLOAT:
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from = "0.0";
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from = "0.0";
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@ -5313,8 +5317,9 @@ String VisualShaderNodeVaryingGetter::generate_code(Shader::Mode p_mode, VisualS
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default:
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default:
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break;
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break;
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}
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}
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return vformat(" %s = %s;\n", p_output_vars[0], from);
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}
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}
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return vformat(" %s = %s;\n", p_output_vars[0], from);
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return vformat(" %s = var_%s;\n", p_output_vars[0], from);
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}
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}
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VisualShaderNodeVaryingGetter::VisualShaderNodeVaryingGetter() {
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VisualShaderNodeVaryingGetter::VisualShaderNodeVaryingGetter() {
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@ -910,13 +910,16 @@ public:
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};
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};
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protected:
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protected:
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RID shader_rid;
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VisualShader::VaryingType varying_type = VisualShader::VARYING_TYPE_FLOAT;
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VisualShader::VaryingType varying_type = VisualShader::VARYING_TYPE_FLOAT;
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String varying_name = "[None]";
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String varying_name = "[None]";
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public: // internal
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public: // internal
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static void add_varying(const String &p_name, VisualShader::VaryingMode p_mode, VisualShader::VaryingType p_type);
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static void add_varying(RID p_shader_rid, const String &p_name, VisualShader::VaryingMode p_mode, VisualShader::VaryingType p_type);
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static void clear_varyings();
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static void clear_varyings(RID p_shader_rid);
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static bool has_varying(const String &p_name);
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static bool has_varying(RID p_shader_rid, const String &p_name);
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void set_shader_rid(const RID &p_shader);
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int get_varyings_count() const;
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int get_varyings_count() const;
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String get_varying_name_by_index(int p_idx) const;
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String get_varying_name_by_index(int p_idx) const;
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