From 52d062560b11bf3e3ddda5d5f2d24ec9b9b9cfdd Mon Sep 17 00:00:00 2001 From: Micky Date: Fri, 5 Jan 2024 21:55:59 +0100 Subject: [PATCH] Specify how CanvasTexture does not work in 3D --- doc/classes/CanvasTexture.xml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/doc/classes/CanvasTexture.xml b/doc/classes/CanvasTexture.xml index 1b22adb7234f..a14f71cc46b1 100644 --- a/doc/classes/CanvasTexture.xml +++ b/doc/classes/CanvasTexture.xml @@ -5,7 +5,7 @@ [CanvasTexture] is an alternative to [ImageTexture] for 2D rendering. It allows using normal maps and specular maps in any node that inherits from [CanvasItem]. [CanvasTexture] also allows overriding the texture's filter and repeat mode independently of the node's properties (or the project settings). - [b]Note:[/b] [CanvasTexture] cannot be used in 3D rendering. For physically-based materials in 3D, use [BaseMaterial3D] instead. + [b]Note:[/b] [CanvasTexture] cannot be used in 3D. It will not display correctly when applied to any [VisualInstance3D], such as [Sprite3D] or [Decal]. For physically-based materials in 3D, use [BaseMaterial3D] instead. $DOCS_URL/tutorials/2d/2d_lights_and_shadows.html