mirror of
https://github.com/godotengine/godot
synced 2024-09-16 03:07:44 +00:00
Fix documentation for C# Vector2/3i classes.
The / operator was wrongly documented as a multiplication.
This commit is contained in:
parent
4dc86f3b5a
commit
52adbb763e
|
@ -461,7 +461,7 @@ namespace Godot
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Multiplies each component of the <see cref="Vector2i"/>
|
||||
/// Divides each component of the <see cref="Vector2i"/>
|
||||
/// by the given <see langword="int"/>.
|
||||
/// </summary>
|
||||
/// <param name="vec">The dividend vector.</param>
|
||||
|
|
|
@ -449,7 +449,7 @@ namespace Godot
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Multiplies each component of the <see cref="Vector3i"/>
|
||||
/// Divides each component of the <see cref="Vector3i"/>
|
||||
/// by the given <see langword="int"/>.
|
||||
/// </summary>
|
||||
/// <param name="vec">The dividend vector.</param>
|
||||
|
|
Loading…
Reference in a new issue