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Fix EditorScenePostImport templates for C#
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@ -5,7 +5,5 @@ extends EditorScenePostImport
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# Called by the editor when a scene has this script set as the import script in the import tab.
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func _post_import(scene: Node) -> Object:
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# Modify the contents of the scene upon import. For example, setting up LODs:
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# (scene.get_node(^"HighPolyMesh") as MeshInstance3D).draw_distance_end = 5.0
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# (scene.get_node(^"LowPolyMesh") as MeshInstance3D).draw_distance_begin = 5.0
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# Modify the contents of the scene upon import.
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return scene # Return the modified root node when you're done.
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@ -7,12 +7,10 @@ using System;
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[Tool]
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public partial class _CLASS_ : _BASE_
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{
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public override Object _PostImport(Node scene)
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public override Godot.Object _PostImport(Node scene)
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{
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// Modify the contents of the scene upon import. For example, setting up LODs:
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// scene.GetNode<MeshInstance3D>("HighPolyMesh").DrawDistanceEnd = 5.0
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// scene.GetNode<MeshInstance3D>("LowPolyMesh").DrawDistanceBegin = 5.0
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return scene // Return the modified root node when you're done.
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// Modify the contents of the scene upon import.
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return scene; // Return the modified root node when you're done.
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}
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}
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#endif
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@ -7,9 +7,9 @@ using System;
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[Tool]
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public partial class _CLASS_ : _BASE_
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{
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public override Object _PostImport(Node scene)
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public override Godot.Object _PostImport(Node scene)
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{
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return scene
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return scene;
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}
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}
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#endif
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