Fix EditorScenePostImport templates for C#

This commit is contained in:
Raul Santos 2022-06-16 17:21:47 +02:00
parent 639d72735c
commit 525b5e0e16
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GPG key ID: B532473AE3A803E4
3 changed files with 6 additions and 10 deletions

View file

@ -5,7 +5,5 @@ extends EditorScenePostImport
# Called by the editor when a scene has this script set as the import script in the import tab.
func _post_import(scene: Node) -> Object:
# Modify the contents of the scene upon import. For example, setting up LODs:
# (scene.get_node(^"HighPolyMesh") as MeshInstance3D).draw_distance_end = 5.0
# (scene.get_node(^"LowPolyMesh") as MeshInstance3D).draw_distance_begin = 5.0
# Modify the contents of the scene upon import.
return scene # Return the modified root node when you're done.

View file

@ -7,12 +7,10 @@ using System;
[Tool]
public partial class _CLASS_ : _BASE_
{
public override Object _PostImport(Node scene)
public override Godot.Object _PostImport(Node scene)
{
// Modify the contents of the scene upon import. For example, setting up LODs:
// scene.GetNode<MeshInstance3D>("HighPolyMesh").DrawDistanceEnd = 5.0
// scene.GetNode<MeshInstance3D>("LowPolyMesh").DrawDistanceBegin = 5.0
return scene // Return the modified root node when you're done.
// Modify the contents of the scene upon import.
return scene; // Return the modified root node when you're done.
}
}
#endif

View file

@ -7,9 +7,9 @@ using System;
[Tool]
public partial class _CLASS_ : _BASE_
{
public override Object _PostImport(Node scene)
public override Godot.Object _PostImport(Node scene)
{
return scene
return scene;
}
}
#endif