Merge pull request #47835 from mortarroad/master-lossless-webp

Implement lossless WebP encoding
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Rémi Verschelde 2021-06-11 19:34:36 +02:00 committed by GitHub
commit 50d1e0ea99
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GPG key ID: 4AEE18F83AFDEB23
9 changed files with 114 additions and 37 deletions

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@ -2729,10 +2729,11 @@ void (*Image::_image_decompress_bptc)(Image *) = nullptr;
void (*Image::_image_decompress_etc1)(Image *) = nullptr;
void (*Image::_image_decompress_etc2)(Image *) = nullptr;
Vector<uint8_t> (*Image::lossy_packer)(const Ref<Image> &, float) = nullptr;
Ref<Image> (*Image::lossy_unpacker)(const Vector<uint8_t> &) = nullptr;
Vector<uint8_t> (*Image::lossless_packer)(const Ref<Image> &) = nullptr;
Ref<Image> (*Image::lossless_unpacker)(const Vector<uint8_t> &) = nullptr;
Vector<uint8_t> (*Image::webp_lossy_packer)(const Ref<Image> &, float) = nullptr;
Vector<uint8_t> (*Image::webp_lossless_packer)(const Ref<Image> &) = nullptr;
Ref<Image> (*Image::webp_unpacker)(const Vector<uint8_t> &) = nullptr;
Vector<uint8_t> (*Image::png_packer)(const Ref<Image> &) = nullptr;
Ref<Image> (*Image::png_unpacker)(const Vector<uint8_t> &) = nullptr;
Vector<uint8_t> (*Image::basis_universal_packer)(const Ref<Image> &, Image::UsedChannels) = nullptr;
Ref<Image> (*Image::basis_universal_unpacker)(const Vector<uint8_t> &) = nullptr;

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@ -148,10 +148,11 @@ public:
static void (*_image_decompress_etc1)(Image *);
static void (*_image_decompress_etc2)(Image *);
static Vector<uint8_t> (*lossy_packer)(const Ref<Image> &p_image, float p_quality);
static Ref<Image> (*lossy_unpacker)(const Vector<uint8_t> &p_buffer);
static Vector<uint8_t> (*lossless_packer)(const Ref<Image> &p_image);
static Ref<Image> (*lossless_unpacker)(const Vector<uint8_t> &p_buffer);
static Vector<uint8_t> (*webp_lossy_packer)(const Ref<Image> &p_image, float p_quality);
static Vector<uint8_t> (*webp_lossless_packer)(const Ref<Image> &p_image);
static Ref<Image> (*webp_unpacker)(const Vector<uint8_t> &p_buffer);
static Vector<uint8_t> (*png_packer)(const Ref<Image> &p_image);
static Ref<Image> (*png_unpacker)(const Vector<uint8_t> &p_buffer);
static Vector<uint8_t> (*basis_universal_packer)(const Ref<Image> &p_image, UsedChannels p_channels);
static Ref<Image> (*basis_universal_unpacker)(const Vector<uint8_t> &p_buffer);

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@ -1574,6 +1574,12 @@
<member name="rendering/textures/default_filters/use_nearest_mipmap_filter" type="bool" setter="" getter="" default="false">
If [code]true[/code], uses nearest-neighbor mipmap filtering when using mipmaps (also called "bilinear filtering"), which will result in visible seams appearing between mipmap stages. This may increase performance in mobile as less memory bandwidth is used. If [code]false[/code], linear mipmap filtering (also called "trilinear filtering") is used.
</member>
<member name="rendering/textures/lossless_compression/force_png" type="bool" setter="" getter="" default="false">
If [code]true[/code], the texture importer will import lossless textures using the PNG format. Otherwise, it will default to using WebP.
</member>
<member name="rendering/textures/lossless_compression/webp_compression_level" type="int" setter="" getter="" default="2">
The default compression level for lossless WebP. Higher levels result in smaller files at the cost of compression speed. Decompression speed is mostly unaffected by the compression level. Supported values are 0 to 9. Note that compression levels above 6 are very slow and offer very little savings.
</member>
<member name="rendering/textures/vram_compression/import_bptc" type="bool" setter="" getter="" default="false">
If [code]true[/code], the texture importer will import VRAM-compressed textures using the BPTC algorithm. This texture compression algorithm is only supported on desktop platforms, and only when using the Vulkan renderer.
</member>

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@ -101,6 +101,6 @@ Vector<uint8_t> ImageLoaderPNG::lossless_pack_png(const Ref<Image> &p_image) {
ImageLoaderPNG::ImageLoaderPNG() {
Image::_png_mem_loader_func = load_mem_png;
Image::lossless_unpacker = lossless_unpack_png;
Image::lossless_packer = lossless_pack_png;
Image::png_unpacker = lossless_unpack_png;
Image::png_packer = lossless_pack_png;
}

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@ -218,14 +218,21 @@ void ResourceImporterTexture::get_import_options(List<ImportOption> *r_options,
void ResourceImporterTexture::save_to_stex_format(FileAccess *f, const Ref<Image> &p_image, CompressMode p_compress_mode, Image::UsedChannels p_channels, Image::CompressMode p_compress_format, float p_lossy_quality) {
switch (p_compress_mode) {
case COMPRESS_LOSSLESS: {
f->store_32(StreamTexture2D::DATA_FORMAT_LOSSLESS);
bool lossless_force_png = ProjectSettings::get_singleton()->get("rendering/textures/lossless_compression/force_png");
bool use_webp = !lossless_force_png && p_image->get_width() <= 16383 && p_image->get_height() <= 16383; // WebP has a size limit
f->store_32(use_webp ? StreamTexture2D::DATA_FORMAT_WEBP : StreamTexture2D::DATA_FORMAT_PNG);
f->store_16(p_image->get_width());
f->store_16(p_image->get_height());
f->store_32(p_image->get_mipmap_count());
f->store_32(p_image->get_format());
for (int i = 0; i < p_image->get_mipmap_count() + 1; i++) {
Vector<uint8_t> data = Image::lossless_packer(p_image->get_image_from_mipmap(i));
Vector<uint8_t> data;
if (use_webp) {
data = Image::webp_lossless_packer(p_image->get_image_from_mipmap(i));
} else {
data = Image::png_packer(p_image->get_image_from_mipmap(i));
}
int data_len = data.size();
f->store_32(data_len);
@ -235,14 +242,14 @@ void ResourceImporterTexture::save_to_stex_format(FileAccess *f, const Ref<Image
} break;
case COMPRESS_LOSSY: {
f->store_32(StreamTexture2D::DATA_FORMAT_LOSSY);
f->store_32(StreamTexture2D::DATA_FORMAT_WEBP);
f->store_16(p_image->get_width());
f->store_16(p_image->get_height());
f->store_32(p_image->get_mipmap_count());
f->store_32(p_image->get_format());
for (int i = 0; i < p_image->get_mipmap_count() + 1; i++) {
Vector<uint8_t> data = Image::lossy_packer(p_image->get_image_from_mipmap(i), p_lossy_quality);
Vector<uint8_t> data = Image::webp_lossy_packer(p_image->get_image_from_mipmap(i), p_lossy_quality);
int data_len = data.size();
f->store_32(data_len);

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@ -30,6 +30,7 @@
#include "image_loader_webp.h"
#include "core/config/project_settings.h"
#include "core/io/marshalls.h"
#include "core/os/os.h"
#include "core/string/print_string.h"
@ -69,12 +70,77 @@ static Vector<uint8_t> _webp_lossy_pack(const Ref<Image> &p_image, float p_quali
w[2] = 'B';
w[3] = 'P';
memcpy(&w[4], dst_buff, dst_size);
free(dst_buff);
WebPFree(dst_buff);
return dst;
}
static Ref<Image> _webp_lossy_unpack(const Vector<uint8_t> &p_buffer) {
static Vector<uint8_t> _webp_lossless_pack(const Ref<Image> &p_image) {
ERR_FAIL_COND_V(p_image.is_null() || p_image->is_empty(), Vector<uint8_t>());
int compression_level = ProjectSettings::get_singleton()->get("rendering/textures/lossless_compression/webp_compression_level");
compression_level = CLAMP(compression_level, 0, 9);
Ref<Image> img = p_image->duplicate();
if (img->detect_alpha()) {
img->convert(Image::FORMAT_RGBA8);
} else {
img->convert(Image::FORMAT_RGB8);
}
Size2 s(img->get_width(), img->get_height());
Vector<uint8_t> data = img->get_data();
const uint8_t *r = data.ptr();
// we need to use the more complex API in order to access the 'exact' flag...
WebPConfig config;
WebPPicture pic;
if (!WebPConfigInit(&config) || !WebPConfigLosslessPreset(&config, compression_level) || !WebPPictureInit(&pic)) {
ERR_FAIL_V(Vector<uint8_t>());
}
WebPMemoryWriter wrt;
config.exact = 1;
pic.use_argb = 1;
pic.width = s.width;
pic.height = s.height;
pic.writer = WebPMemoryWrite;
pic.custom_ptr = &wrt;
WebPMemoryWriterInit(&wrt);
bool success_import = false;
if (img->get_format() == Image::FORMAT_RGB8) {
success_import = WebPPictureImportRGB(&pic, r, 3 * s.width);
} else {
success_import = WebPPictureImportRGBA(&pic, r, 4 * s.width);
}
bool success_encode = false;
if (success_import) {
success_encode = WebPEncode(&config, &pic);
}
WebPPictureFree(&pic);
if (!success_encode) {
WebPMemoryWriterClear(&wrt);
ERR_FAIL_V_MSG(Vector<uint8_t>(), "WebP packing failed.");
}
// copy from wrt
Vector<uint8_t> dst;
dst.resize(4 + wrt.size);
uint8_t *w = dst.ptrw();
w[0] = 'W';
w[1] = 'E';
w[2] = 'B';
w[3] = 'P';
memcpy(&w[4], wrt.mem, wrt.size);
WebPMemoryWriterClear(&wrt);
return dst;
}
static Ref<Image> _webp_unpack(const Vector<uint8_t> &p_buffer) {
int size = p_buffer.size() - 4;
ERR_FAIL_COND_V(size <= 0, Ref<Image>());
const uint8_t *r = p_buffer.ptr();
@ -168,6 +234,7 @@ void ImageLoaderWEBP::get_recognized_extensions(List<String> *p_extensions) cons
ImageLoaderWEBP::ImageLoaderWEBP() {
Image::_webp_mem_loader_func = _webp_mem_loader_func;
Image::lossy_packer = _webp_lossy_pack;
Image::lossy_unpacker = _webp_lossy_unpack;
Image::webp_lossy_packer = _webp_lossy_pack;
Image::webp_lossless_packer = _webp_lossless_pack;
Image::webp_unpacker = _webp_unpack;
}

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@ -327,7 +327,7 @@ Ref<Image> StreamTexture2D::load_image_from_file(FileAccess *f, int p_size_limit
uint32_t mipmaps = f->get_32();
Image::Format format = Image::Format(f->get_32());
if (data_format == DATA_FORMAT_LOSSLESS || data_format == DATA_FORMAT_LOSSY || data_format == DATA_FORMAT_BASIS_UNIVERSAL) {
if (data_format == DATA_FORMAT_PNG || data_format == DATA_FORMAT_WEBP || data_format == DATA_FORMAT_BASIS_UNIVERSAL) {
//look for a PNG or WEBP file inside
int sw = w;
@ -360,10 +360,10 @@ Ref<Image> StreamTexture2D::load_image_from_file(FileAccess *f, int p_size_limit
Ref<Image> img;
if (data_format == DATA_FORMAT_BASIS_UNIVERSAL) {
img = Image::basis_universal_unpacker(pv);
} else if (data_format == DATA_FORMAT_LOSSLESS) {
img = Image::lossless_unpacker(pv);
} else if (data_format == DATA_FORMAT_PNG) {
img = Image::png_unpacker(pv);
} else {
img = Image::lossy_unpacker(pv);
img = Image::webp_unpacker(pv);
}
if (img.is_null() || img->is_empty()) {

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@ -136,8 +136,8 @@ class StreamTexture2D : public Texture2D {
public:
enum DataFormat {
DATA_FORMAT_IMAGE,
DATA_FORMAT_LOSSLESS,
DATA_FORMAT_LOSSY,
DATA_FORMAT_PNG,
DATA_FORMAT_WEBP,
DATA_FORMAT_BASIS_UNIVERSAL,
};
@ -146,9 +146,6 @@ public:
};
enum FormatBits {
FORMAT_MASK_IMAGE_FORMAT = (1 << 20) - 1,
FORMAT_BIT_LOSSLESS = 1 << 20,
FORMAT_BIT_LOSSY = 1 << 21,
FORMAT_BIT_STREAM = 1 << 22,
FORMAT_BIT_HAS_MIPMAPS = 1 << 23,
FORMAT_BIT_DETECT_3D = 1 << 24,
@ -389,8 +386,8 @@ class StreamTextureLayered : public TextureLayered {
public:
enum DataFormat {
DATA_FORMAT_IMAGE,
DATA_FORMAT_LOSSLESS,
DATA_FORMAT_LOSSY,
DATA_FORMAT_PNG,
DATA_FORMAT_WEBP,
DATA_FORMAT_BASIS_UNIVERSAL,
};
@ -399,9 +396,6 @@ public:
};
enum FormatBits {
FORMAT_MASK_IMAGE_FORMAT = (1 << 20) - 1,
FORMAT_BIT_LOSSLESS = 1 << 20,
FORMAT_BIT_LOSSY = 1 << 21,
FORMAT_BIT_STREAM = 1 << 22,
FORMAT_BIT_HAS_MIPMAPS = 1 << 23,
};
@ -532,8 +526,8 @@ class StreamTexture3D : public Texture3D {
public:
enum DataFormat {
DATA_FORMAT_IMAGE,
DATA_FORMAT_LOSSLESS,
DATA_FORMAT_LOSSY,
DATA_FORMAT_PNG,
DATA_FORMAT_WEBP,
DATA_FORMAT_BASIS_UNIVERSAL,
};
@ -542,9 +536,6 @@ public:
};
enum FormatBits {
FORMAT_MASK_IMAGE_FORMAT = (1 << 20) - 1,
FORMAT_BIT_LOSSLESS = 1 << 20,
FORMAT_BIT_LOSSY = 1 << 21,
FORMAT_BIT_STREAM = 1 << 22,
FORMAT_BIT_HAS_MIPMAPS = 1 << 23,
};

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@ -2284,6 +2284,10 @@ RenderingServer::RenderingServer() {
GLOBAL_DEF_RST("rendering/textures/vram_compression/import_etc2", true);
GLOBAL_DEF_RST("rendering/textures/vram_compression/import_pvrtc", false);
GLOBAL_DEF("rendering/textures/lossless_compression/force_png", false);
GLOBAL_DEF("rendering/textures/lossless_compression/webp_compression_level", 2);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/textures/lossless_compression/webp_compression_level", PropertyInfo(Variant::INT, "rendering/textures/lossless_compression/webp_compression_level", PROPERTY_HINT_RANGE, "0,9,1"));
GLOBAL_DEF("rendering/limits/time/time_rollover_secs", 3600);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/limits/time/time_rollover_secs", PropertyInfo(Variant::FLOAT, "rendering/limits/time/time_rollover_secs", PROPERTY_HINT_RANGE, "0,10000,1,or_greater"));