Merge pull request #9140 from ageazrael/bug-fix

Fixed middle mouse button can't bounce in macOS
This commit is contained in:
Rémi Verschelde 2017-06-15 16:22:07 +02:00 committed by GitHub
commit 5077d2d28d

View file

@ -409,14 +409,14 @@ static int button_mask = 0;
if ((int)[event buttonNumber] != 2)
return;
button_mask |= BUTTON_MASK_MIDDLE;
button_mask &= ~BUTTON_MASK_MIDDLE;
Ref<InputEventMouseButton> mb;
mb.instance();
get_key_modifier_state([event modifierFlags], mb);
mb->set_button_index(BUTTON_MIDDLE);
mb->set_pressed(true);
mb->set_pressed(false);
mb->set_position(Vector2(mouse_x, mouse_y));
mb->set_global_position(Vector2(mouse_x, mouse_y));
mb->set_button_mask(button_mask);
@ -816,7 +816,7 @@ void OS_OSX::initialize(const VideoMode &p_desired, int p_video_driver, int p_au
unsigned int styleMask = NSTitledWindowMask | NSClosableWindowMask | NSMiniaturizableWindowMask | (p_desired.resizable ? NSResizableWindowMask : 0);
window_object = [[GodotWindow alloc]
initWithContentRect:NSMakeRect(0, 0, p_desired.width / display_scale, p_desired.height / display_scale)
initWithContentRect:NSMakeRect(0, 0, p_desired.width, p_desired.height)
styleMask:styleMask
backing:NSBackingStoreBuffered
defer:NO];
@ -825,8 +825,8 @@ void OS_OSX::initialize(const VideoMode &p_desired, int p_video_driver, int p_au
window_view = [[GodotContentView alloc] init];
window_size.width = p_desired.width;
window_size.height = p_desired.height;
window_size.width = p_desired.width * display_scale;
window_size.height = p_desired.height * display_scale;
if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6 && display_scale > 1) {
[window_view setWantsBestResolutionOpenGLSurface:YES];