Linux/OpenGL: don't force vsync in the editor

I couldn't tell whether this has an actual purpose and it feels more
like a debug remnant.

We also need to be able to disable vsync in the editor for the WIP
Wayland backend (in the EGL driver) as it does manual frame throttling.
This commit is contained in:
Riteo 2023-09-24 04:35:06 +02:00
parent c12d63556b
commit 4fd6777cf4
2 changed files with 0 additions and 12 deletions

View file

@ -290,12 +290,6 @@ void EGLManager::window_make_current(DisplayServer::WindowID p_window_id) {
}
void EGLManager::set_use_vsync(bool p_use) {
// Force vsync in the editor for now, as a safety measure.
bool is_editor = Engine::get_singleton()->is_editor_hint();
if (is_editor) {
p_use = true;
}
// We need an active window to get a display to set the vsync.
if (!current_window) {
return;

View file

@ -347,12 +347,6 @@ Error GLManager_X11::initialize(Display *p_display) {
}
void GLManager_X11::set_use_vsync(bool p_use) {
// force vsync in the editor for now, as a safety measure
bool is_editor = Engine::get_singleton()->is_editor_hint();
if (is_editor) {
p_use = true;
}
// we need an active window to get a display to set the vsync
if (!_current_window) {
return;