diff --git a/doc/classes/MultiplayerPeerExtension.xml b/doc/classes/MultiplayerPeerExtension.xml index efd26496eaba..7c712a2d1ebd 100644 --- a/doc/classes/MultiplayerPeerExtension.xml +++ b/doc/classes/MultiplayerPeerExtension.xml @@ -49,6 +49,18 @@ Called when a packet needs to be received by the [MultiplayerAPI], with [param r_buffer_size] being the size of the binary [param r_buffer] in bytes. + + + + Called to get the channel over which the next available packet was received. See [method MultiplayerPeer.get_packet_channel]. + + + + + + Called to get the [enum MultiplayerPeer.TransferMode] the remote peer used to send the next available packet. See [method MultiplayerPeer.get_packet_mode]. + + @@ -76,7 +88,7 @@ - Called when the unique ID of this [MultiplayerPeer] is requested (see [method MultiplayerPeer.get_unique_id]). + Called when the unique ID of this [MultiplayerPeer] is requested (see [method MultiplayerPeer.get_unique_id]). The value must be between [code]1[/code] and [code]2147483647[/code]. @@ -91,6 +103,12 @@ Called when the "is server" status is requested on the [MultiplayerAPI]. See [method MultiplayerAPI.is_server]. + + + + Called to check if the server can act as a relay in the current configuration. See [method MultiplayerPeer.is_server_relay_supported]. + + diff --git a/scene/main/multiplayer_peer.cpp b/scene/main/multiplayer_peer.cpp index f3e56a145529..8c9eeea0278c 100644 --- a/scene/main/multiplayer_peer.cpp +++ b/scene/main/multiplayer_peer.cpp @@ -201,6 +201,9 @@ void MultiplayerPeerExtension::_bind_methods() { GDVIRTUAL_BIND(_get_packet_script) GDVIRTUAL_BIND(_put_packet_script, "p_buffer"); + GDVIRTUAL_BIND(_get_packet_channel); + GDVIRTUAL_BIND(_get_packet_mode); + GDVIRTUAL_BIND(_set_transfer_channel, "p_channel"); GDVIRTUAL_BIND(_get_transfer_channel); @@ -217,6 +220,7 @@ void MultiplayerPeerExtension::_bind_methods() { GDVIRTUAL_BIND(_get_unique_id); GDVIRTUAL_BIND(_set_refuse_new_connections, "p_enable"); GDVIRTUAL_BIND(_is_refusing_new_connections); + GDVIRTUAL_BIND(_is_server_relay_supported); GDVIRTUAL_BIND(_get_connection_status); ADD_PROPERTY_DEFAULT("transfer_mode", TRANSFER_MODE_RELIABLE);