From 817f315eae55008bb05279fbda428bbba1b9dd30 Mon Sep 17 00:00:00 2001 From: Noshyaar Date: Thu, 19 Jul 2018 20:24:31 +0700 Subject: [PATCH] Fix example code for EditorImportPlugin --- doc/classes/EditorImportPlugin.xml | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/doc/classes/EditorImportPlugin.xml b/doc/classes/EditorImportPlugin.xml index e48eb826912b..b21d402468a3 100644 --- a/doc/classes/EditorImportPlugin.xml +++ b/doc/classes/EditorImportPlugin.xml @@ -35,19 +35,20 @@ func get_import_options(i): return [{"name": "my_option", "default_value": false}] - func load(src, dst, opts, r_platform_variants, r_gen_files): + func import(source_file, save_path, options, r_platform_variants, r_gen_files): var file = File.new() - if file.open(src, File.READ) != OK: + if file.open(source_file, File.READ) != OK: return FAILED var mesh = Mesh.new() - var save = dst + "." + get_save_extension() - ResourceSaver.save(file, mesh) + var filename = save_path + "." + get_save_extension() + ResourceSaver.save(filename, mesh) return OK [/codeblock] + http://docs.godotengine.org/en/3.0/tutorials/plugins/editor/import_plugins.html @@ -119,7 +120,7 @@ - Get the godot resource type associated with this loader. e.g. "Mesh" or "Animation". + Get the Godot resource type associated with this loader. e.g. "Mesh" or "Animation".