docs: replace File with FileAccess

This commit is contained in:
Jiri Suchan 2023-01-30 22:21:36 +08:00
parent 312011fade
commit 4a4adec33d
4 changed files with 10 additions and 16 deletions

View file

@ -37,8 +37,8 @@
return [{"name": "my_option", "default_value": false}]
func _import(source_file, save_path, options, platform_variants, gen_files):
var file = File.new()
if file.open(source_file, File.READ) != OK:
var file = FileAccess.open(source_file, FileAccess.READ)
if file == null:
return FAILED
var mesh = ArrayMesh.new()
# Fill the Mesh with data read in "file", left as an exercise to the reader.

View file

@ -15,8 +15,7 @@
extends EditorTranslationParserPlugin
func _parse_file(path, msgids, msgids_context_plural):
var file = File.new()
file.open(path, File.READ)
var file = FileAccess.open(path, FileAccess.READ)
var text = file.get_as_text()
var split_strs = text.split(",", false)
for s in split_strs:

View file

@ -11,15 +11,14 @@
const CHUNK_SIZE = 102
func hash_file(path):
var ctx = HashingContext.new()
var file = File.new()
# Start a SHA-256 context.
ctx.start(HashingContext.HASH_SHA256)
# Check that file exists.
if not file.file_exists(path):
if not FileAccess.file_exists(path):
return
# Start a SHA-256 context.
var ctx = HashingContext.new()
ctx.start(HashingContext.HASH_SHA256)
# Open the file to hash.
file.open(path, File.READ)
var file = FileAccess.open(path, FileAccess.READ)
# Update the context after reading each chunk.
while not file.eof_reached():
ctx.update(file.get_buffer(CHUNK_SIZE))

View file

@ -21,21 +21,17 @@
[codeblocks]
[gdscript]
func load_mp3(path):
var file = File.new()
file.open(path, File.READ)
var file = FileAccess.open(path, FileAccess.READ)
var sound = AudioStreamMP3.new()
sound.data = file.get_buffer(file.get_length())
file.close()
return sound
[/gdscript]
[csharp]
public AudioStreamMP3 LoadMP3(string path)
{
var file = new File();
file.Open(path, File.READ);
using var file = FileAccess.Open(path, FileAccess.ModeFlags.Read);
var sound = new AudioStreamMP3();
sound.Data = file.GetBuffer(file.GetLength());
file.Close();
return sound;
}
[/csharp]