Fix import and saving related crashes

* Don't add empty mesh to result when importing obj files
* Check for null resources in `ResourceSaver`
This commit is contained in:
A Thousand Ships 2024-03-22 12:37:03 +01:00
parent 4a0160241f
commit 49ae632b7d
No known key found for this signature in database
GPG key ID: 2033189A662F8BD7
3 changed files with 3 additions and 3 deletions

View file

@ -152,12 +152,10 @@ void ResourceLoader::_bind_methods() {
////// ResourceSaver //////
Error ResourceSaver::save(const Ref<Resource> &p_resource, const String &p_path, BitField<SaverFlags> p_flags) {
ERR_FAIL_COND_V_MSG(p_resource.is_null(), ERR_INVALID_PARAMETER, "Can't save empty resource to path '" + p_path + "'.");
return ::ResourceSaver::save(p_resource, p_path, p_flags);
}
Vector<String> ResourceSaver::get_recognized_extensions(const Ref<Resource> &p_resource) {
ERR_FAIL_COND_V_MSG(p_resource.is_null(), Vector<String>(), "It's not a reference to a valid Resource object.");
List<String> exts;
::ResourceSaver::get_recognized_extensions(p_resource, &exts);
Vector<String> ret;

View file

@ -98,6 +98,7 @@ void ResourceFormatSaver::_bind_methods() {
}
Error ResourceSaver::save(const Ref<Resource> &p_resource, const String &p_path, uint32_t p_flags) {
ERR_FAIL_COND_V_MSG(p_resource.is_null(), ERR_INVALID_PARAMETER, "Can't save empty resource to path '" + p_path + "'.");
String path = p_path;
if (path.is_empty()) {
path = p_resource->get_path();
@ -174,6 +175,7 @@ void ResourceSaver::set_save_callback(ResourceSavedCallback p_callback) {
}
void ResourceSaver::get_recognized_extensions(const Ref<Resource> &p_resource, List<String> *p_extensions) {
ERR_FAIL_COND_MSG(p_resource.is_null(), "It's not a reference to a valid Resource object.");
for (int i = 0; i < saver_count; i++) {
saver[i]->get_recognized_extensions(p_resource, p_extensions);
}

View file

@ -497,7 +497,7 @@ static Error _parse_obj(const String &p_path, List<Ref<ImporterMesh>> &r_meshes,
}
}
if (p_single_mesh) {
if (p_single_mesh && mesh->get_surface_count() > 0) {
r_meshes.push_back(mesh);
}