mirror of
https://github.com/godotengine/godot
synced 2024-09-16 01:30:26 +00:00
Merge pull request #17354 from SaracenOne/shader_token_name_fix
Make the shader token names consistent.
This commit is contained in:
commit
47addcf9d0
|
@ -124,6 +124,9 @@ const char *ShaderLanguage::token_names[TK_MAX] = {
|
||||||
"TYPE_ISAMPLER2D",
|
"TYPE_ISAMPLER2D",
|
||||||
"TYPE_USAMPLER2D",
|
"TYPE_USAMPLER2D",
|
||||||
"TYPE_SAMPLERCUBE",
|
"TYPE_SAMPLERCUBE",
|
||||||
|
"INTERPOLATION_FLAT",
|
||||||
|
"INTERPOLATION_NO_PERSPECTIVE",
|
||||||
|
"INTERPOLATION_SMOOTH",
|
||||||
"PRECISION_LOW",
|
"PRECISION_LOW",
|
||||||
"PRECISION_MID",
|
"PRECISION_MID",
|
||||||
"PRECISION_HIGH",
|
"PRECISION_HIGH",
|
||||||
|
|
Loading…
Reference in a new issue