Add missing "normalized" accessor property to glTF document

This commit is contained in:
Adam Scott 2020-12-28 01:29:35 -05:00
parent 6fd9a1bb10
commit 4771004664

View file

@ -846,6 +846,7 @@ Error GLTFDocument::_encode_accessors(Ref<GLTFState> state) {
d["count"] = accessor->count;
d["type"] = _get_accessor_type_name(accessor->type);
d["byteOffset"] = accessor->byte_offset;
d["normalized"] = accessor->normalized;
d["max"] = accessor->max;
d["min"] = accessor->min;
d["bufferView"] = accessor->buffer_view; //optional because it may be sparse...
@ -961,6 +962,10 @@ Error GLTFDocument::_parse_accessors(Ref<GLTFState> state) {
accessor->byte_offset = d["byteOffset"];
}
if (d.has("normalized")) {
accessor->normalized = d["normalized"];
}
if (d.has("max")) {
accessor->max = d["max"];
}