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Initialise Bullet RigidBody friction to the expected value of 1.0
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@ -262,6 +262,7 @@ RigidBodyBullet::RigidBodyBullet() :
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btRigidBody::btRigidBodyConstructionInfo cInfo(mass, godotMotionState, nullptr, localInertia);
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btBody = bulletnew(btRigidBody(cInfo));
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btBody->setFriction(1.0);
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reload_shapes();
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setupBulletCollisionObject(btBody);
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