Initialise Bullet RigidBody friction to the expected value of 1.0

This commit is contained in:
Marcel Admiraal 2020-10-06 09:10:05 +01:00
parent 9b4399a509
commit 47431dbb8e

View file

@ -262,6 +262,7 @@ RigidBodyBullet::RigidBodyBullet() :
btRigidBody::btRigidBodyConstructionInfo cInfo(mass, godotMotionState, nullptr, localInertia);
btBody = bulletnew(btRigidBody(cInfo));
btBody->setFriction(1.0);
reload_shapes();
setupBulletCollisionObject(btBody);