mirror of
https://github.com/godotengine/godot
synced 2024-11-02 15:10:04 +00:00
Merge pull request #59801 from Sauermann/fix-node2d-viewport-root-order
Fix Viewport root order after Node2D raise
This commit is contained in:
commit
438b2e2d02
6 changed files with 18 additions and 5 deletions
|
@ -30,6 +30,8 @@
|
|||
|
||||
#include "node_2d.h"
|
||||
|
||||
#include "scene/main/viewport.h"
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
Dictionary Node2D::_edit_get_state() const {
|
||||
Dictionary state;
|
||||
|
@ -389,6 +391,16 @@ bool Node2D::is_y_sort_enabled() const {
|
|||
return y_sort_enabled;
|
||||
}
|
||||
|
||||
void Node2D::_notification(int p_notification) {
|
||||
switch (p_notification) {
|
||||
case NOTIFICATION_MOVED_IN_PARENT: {
|
||||
if (get_viewport()) {
|
||||
get_viewport()->gui_set_root_order_dirty();
|
||||
}
|
||||
} break;
|
||||
}
|
||||
}
|
||||
|
||||
void Node2D::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("set_position", "position"), &Node2D::set_position);
|
||||
ClassDB::bind_method(D_METHOD("set_rotation", "radians"), &Node2D::set_rotation);
|
||||
|
|
|
@ -53,6 +53,7 @@ class Node2D : public CanvasItem {
|
|||
void _update_xform_values();
|
||||
|
||||
protected:
|
||||
void _notification(int p_notification);
|
||||
static void _bind_methods();
|
||||
|
||||
public:
|
||||
|
|
|
@ -2935,7 +2935,7 @@ void Control::_notification(int p_notification) {
|
|||
queue_redraw();
|
||||
|
||||
if (data.RI) {
|
||||
get_viewport()->_gui_set_root_order_dirty();
|
||||
get_viewport()->gui_set_root_order_dirty();
|
||||
}
|
||||
} break;
|
||||
|
||||
|
|
|
@ -38,7 +38,7 @@ void CanvasLayer::set_layer(int p_xform) {
|
|||
layer = p_xform;
|
||||
if (viewport.is_valid()) {
|
||||
RenderingServer::get_singleton()->viewport_set_canvas_stacking(viewport, canvas, layer, get_index());
|
||||
vp->_gui_set_root_order_dirty();
|
||||
vp->gui_set_root_order_dirty();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -2097,7 +2097,7 @@ List<Control *>::Element *Viewport::_gui_add_root_control(Control *p_control) {
|
|||
return gui.roots.push_back(p_control);
|
||||
}
|
||||
|
||||
void Viewport::_gui_set_root_order_dirty() {
|
||||
void Viewport::gui_set_root_order_dirty() {
|
||||
gui.roots_order_dirty = true;
|
||||
}
|
||||
|
||||
|
|
|
@ -456,8 +456,6 @@ private:
|
|||
|
||||
void _update_canvas_items(Node *p_node);
|
||||
|
||||
void _gui_set_root_order_dirty();
|
||||
|
||||
friend class Window;
|
||||
|
||||
void _sub_window_update_order();
|
||||
|
@ -514,6 +512,8 @@ public:
|
|||
|
||||
Transform2D get_final_transform() const;
|
||||
|
||||
void gui_set_root_order_dirty();
|
||||
|
||||
void set_transparent_background(bool p_enable);
|
||||
bool has_transparent_background() const;
|
||||
|
||||
|
|
Loading…
Reference in a new issue