diff --git a/thirdparty/squish/colourblock.cpp b/thirdparty/squish/colourblock.cpp index 3d87adaa7792..f14c9362bd5a 100644 --- a/thirdparty/squish/colourblock.cpp +++ b/thirdparty/squish/colourblock.cpp @@ -24,9 +24,9 @@ -------------------------------------------------------------------------- */ #include "colourblock.h" -// -- Godot start -- +// -- GODOT start -- #include "alpha.h" -// -- Godot end -- +// -- GODOT end -- namespace squish { @@ -214,7 +214,18 @@ void DecompressColour( u8* rgba, void const* block, bool isDxt1 ) } } -// -- Godot start -- +// -- GODOT start -- +void DecompressColourBc4( u8* rgba, void const* block) +{ + DecompressAlphaDxt5(rgba,block); + for ( int i = 0; i < 16; ++i ) { + rgba[i*4] = rgba[i*4 + 3]; + rgba[i*4 + 1] = 0; + rgba[i*4 + 2] = 0; + rgba[i*4 + 3] = 255; + } +} + void DecompressColourBc5( u8* rgba, void const* block) { void const* rblock = block; diff --git a/thirdparty/squish/colourblock.h b/thirdparty/squish/colourblock.h index 3cb9b7e3b936..e1eb9e4917a4 100644 --- a/thirdparty/squish/colourblock.h +++ b/thirdparty/squish/colourblock.h @@ -36,6 +36,7 @@ void WriteColourBlock4( Vec3::Arg start, Vec3::Arg end, u8 const* indices, void* void DecompressColour( u8* rgba, void const* block, bool isDxt1 ); // -- GODOT start -- +void DecompressColourBc4( u8* rgba, void const* block ); void DecompressColourBc5( u8* rgba, void const* block ); // -- GODOT end -- diff --git a/thirdparty/squish/godot-changes.patch b/thirdparty/squish/godot-changes.patch index ef7bafb4b4e7..555fbc51d0ed 100644 --- a/thirdparty/squish/godot-changes.patch +++ b/thirdparty/squish/godot-changes.patch @@ -100,3 +100,112 @@ index 1d22a64ad..fd11a147d 100644 // decompress alpha separately if necessary if( ( flags & kDxt3 ) != 0 ) + +diff --git a/thirdparty/squish/colourblock.cpp b/thirdparty/squish/colourblock.cpp +index 49401358bc..f14c9362bd 100644 +--- a/thirdparty/squish/colourblock.cpp ++++ b/thirdparty/squish/colourblock.cpp +@@ -24,9 +24,9 @@ + -------------------------------------------------------------------------- */ + + #include "colourblock.h" +-// -- Godot start -- ++// -- GODOT start -- + #include "alpha.h" +-// -- Godot end -- ++// -- GODOT end -- + + namespace squish { + +diff --git a/thirdparty/squish/godot-changes.patch b/thirdparty/squish/godot-changes.patch +index ef7bafb4b4..655a8cffc2 100644 +--- a/thirdparty/squish/godot-changes.patch ++++ b/thirdparty/squish/godot-changes.patch +@@ -1,22 +1,33 @@ + diff --git a/thirdparty/squish/colourblock.cpp b/thirdparty/squish/colourblock.cpp +-index af8b98036..3d87adaa7 100644 ++index af8b980365..f14c9362bd 100644 + --- a/thirdparty/squish/colourblock.cpp + +++ b/thirdparty/squish/colourblock.cpp + @@ -24,6 +24,9 @@ + -------------------------------------------------------------------------- */ + + #include "colourblock.h" +-+// -- Godot start -- +++// -- GODOT start -- + +#include "alpha.h" +-+// -- Godot end -- +++// -- GODOT end -- + + namespace squish { + +-@@ -211,4 +214,23 @@ void DecompressColour( u8* rgba, void const* block, bool isDxt1 ) ++@@ -211,4 +214,34 @@ void DecompressColour( u8* rgba, void const* block, bool isDxt1 ) + } + } + +-+// -- Godot start -- +++// -- GODOT start -- +++void DecompressColourBc4( u8* rgba, void const* block) +++{ +++ DecompressAlphaDxt5(rgba,block); +++ for ( int i = 0; i < 16; ++i ) { +++ rgba[i*4] = rgba[i*4 + 3]; +++ rgba[i*4 + 1] = 0; +++ rgba[i*4 + 2] = 0; +++ rgba[i*4 + 3] = 255; +++ } +++} +++ + +void DecompressColourBc5( u8* rgba, void const* block) + +{ + + void const* rblock = block; +@@ -37,21 +48,22 @@ index af8b98036..3d87adaa7 100644 + + + } // namespace squish + diff --git a/thirdparty/squish/colourblock.h b/thirdparty/squish/colourblock.h +-index fee2cd7c5..3cb9b7e3b 100644 ++index fee2cd7c5d..e1eb9e4917 100644 + --- a/thirdparty/squish/colourblock.h + +++ b/thirdparty/squish/colourblock.h +-@@ -35,6 +35,9 @@ void WriteColourBlock3( Vec3::Arg start, Vec3::Arg end, u8 const* indices, void* ++@@ -35,6 +35,10 @@ void WriteColourBlock3( Vec3::Arg start, Vec3::Arg end, u8 const* indices, void* + void WriteColourBlock4( Vec3::Arg start, Vec3::Arg end, u8 const* indices, void* block ); + + void DecompressColour( u8* rgba, void const* block, bool isDxt1 ); + +// -- GODOT start -- +++void DecompressColourBc4( u8* rgba, void const* block ); + +void DecompressColourBc5( u8* rgba, void const* block ); + +// -- GODOT end -- + + } // namespace squish + + diff --git a/thirdparty/squish/config.h b/thirdparty/squish/config.h +-index 92edefe96..05f8d7259 100644 ++index 92edefe966..05f8d72598 100644 + --- a/thirdparty/squish/config.h + +++ b/thirdparty/squish/config.h + @@ -32,6 +32,26 @@ +@@ -82,17 +94,19 @@ index 92edefe96..05f8d7259 100644 + #define SQUISH_USE_SSE 0 + #endif + diff --git a/thirdparty/squish/squish.cpp b/thirdparty/squish/squish.cpp +-index 1d22a64ad..fd11a147d 100644 ++index 1d22a64ad6..086ba11cd0 100644 + --- a/thirdparty/squish/squish.cpp + +++ b/thirdparty/squish/squish.cpp +-@@ -135,7 +135,13 @@ void Decompress( u8* rgba, void const* block, int flags ) ++@@ -135,7 +135,15 @@ void Decompress( u8* rgba, void const* block, int flags ) + colourBlock = reinterpret_cast< u8 const* >( block ) + 8; + + // decompress colour + - DecompressColour( rgba, colourBlock, ( flags & kDxt1 ) != 0 ); + + // -- GODOT start -- + + //DecompressColour( rgba, colourBlock, ( flags & kDxt1 ) != 0 ); +-+ if(( flags & ( kBc5 ) ) != 0) +++ if(( flags & ( kBc4 ) ) != 0) +++ DecompressColourBc4( rgba, colourBlock); +++ else if(( flags & ( kBc5 ) ) != 0) + + DecompressColourBc5( rgba, colourBlock); + + else + + DecompressColour( rgba, colourBlock, ( flags & kDxt1 ) != 0 ); \ No newline at end of file diff --git a/thirdparty/squish/squish.cpp b/thirdparty/squish/squish.cpp index fd11a147de6a..1de1da3e5291 100644 --- a/thirdparty/squish/squish.cpp +++ b/thirdparty/squish/squish.cpp @@ -137,7 +137,9 @@ void Decompress( u8* rgba, void const* block, int flags ) // decompress colour // -- GODOT start -- //DecompressColour( rgba, colourBlock, ( flags & kDxt1 ) != 0 ); - if(( flags & ( kBc5 ) ) != 0) + if(( flags & ( kBc4 ) ) != 0) + DecompressColourBc4( rgba, colourBlock); + else if(( flags & ( kBc5 ) ) != 0) DecompressColourBc5( rgba, colourBlock); else DecompressColour( rgba, colourBlock, ( flags & kDxt1 ) != 0 );