Add a specific error when creating a ViewportTexture in a Texture2D node in a Visual Shader

This commit is contained in:
ilyabelow 2023-12-04 00:52:45 +04:00
parent d76c1d0e51
commit 429f24e665

View file

@ -56,6 +56,7 @@
#include "scene/resources/font.h"
#include "scene/resources/mesh.h"
#include "scene/resources/packed_scene.h"
#include "scene/resources/visual_shader_nodes.h"
///////////////////// Nil /////////////////////////
@ -3196,6 +3197,13 @@ void EditorPropertyResource::_resource_changed(const Ref<Resource> &p_resource)
Ref<ViewportTexture> vpt = p_resource;
if (vpt.is_valid()) {
r = Object::cast_to<Resource>(get_edited_object());
if (Object::cast_to<VisualShaderNodeTexture>(r)) {
EditorNode::get_singleton()->show_warning(TTR("Can't create a ViewportTexture in a Texture2D node because the texture will not be bound to a scene.\nUse a Texture2DParameter node instead and set the texture in the \"Shader Parameters\" tab."));
emit_changed(get_edited_property(), Ref<Resource>());
update_property();
return;
}
if (r && r->get_path().is_resource_file()) {
EditorNode::get_singleton()->show_warning(TTR("Can't create a ViewportTexture on resources saved as a file.\nResource needs to belong to a scene."));
emit_changed(get_edited_property(), Ref<Resource>());