Merge pull request #90136 from KoBeWi/re-add_root_node

Fix `add_root_node()` being no-op
This commit is contained in:
Rémi Verschelde 2024-06-21 16:49:37 +02:00
commit 4226dbf469
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GPG key ID: C3336907360768E1
2 changed files with 20 additions and 5 deletions

View file

@ -44,8 +44,7 @@
<return type="void" />
<param index="0" name="node" type="Node" />
<description>
Adds [param node] as a child of the root node in the editor context.
[b]Warning:[/b] The implementation of this method is currently disabled.
Makes [param node] root of the currently opened scene. Only works if the scene is empty. If the [param node] is a scene instance, an inheriting scene will be created.
</description>
</method>
<method name="get_editor_interface" qualifiers="const" deprecated="[EditorInterface] is a global singleton and can be accessed directly by its name.">
@ -57,7 +56,7 @@
<method name="get_scene" qualifiers="const">
<return type="Node" />
<description>
Returns the Editor's currently active scene.
Returns the edited (current) scene's root [Node]. Equivalent of [method EditorInterface.get_edited_scene_root].
</description>
</method>
</methods>

View file

@ -32,7 +32,10 @@
#include "editor/editor_interface.h"
#include "editor/editor_node.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/gui/editor_scene_tabs.h"
#include "scene/main/node.h"
#include "scene/resources/packed_scene.h"
void EditorScript::add_root_node(Node *p_node) {
if (!EditorNode::get_singleton()) {
@ -41,11 +44,24 @@ void EditorScript::add_root_node(Node *p_node) {
}
if (EditorNode::get_singleton()->get_edited_scene()) {
EditorNode::add_io_error("EditorScript::add_root_node: " + TTR("There is an edited scene already."));
EditorNode::add_io_error("EditorScript::add_root_node: " + TTR("The current scene already has a root node."));
return;
}
//editor->set_edited_scene(p_node);
const String &scene_path = p_node->get_scene_file_path();
if (!scene_path.is_empty()) {
Ref<PackedScene> scene = ResourceLoader::load(scene_path);
if (scene.is_valid()) {
memfree(scene->instantiate(PackedScene::GEN_EDIT_STATE_INSTANCE)); // Ensure node cache.
p_node->set_scene_inherited_state(scene->get_state());
p_node->set_scene_file_path(String());
}
}
EditorNode::get_singleton()->set_edited_scene(p_node);
EditorUndoRedoManager::get_singleton()->set_history_as_unsaved(EditorNode::get_editor_data().get_current_edited_scene_history_id());
EditorSceneTabs::get_singleton()->update_scene_tabs();
}
Node *EditorScript::get_scene() const {