glTF animation parsing: Changed the 'loop' and 'cycle' animation name keywords to be case-insensitive

This commit is contained in:
jvanmourik 2021-12-15 01:25:30 +01:00
parent f09d88443b
commit 4070f55ff0

View file

@ -4889,7 +4889,8 @@ Error GLTFDocument::_parse_animations(Ref<GLTFState> state) {
if (d.has("name")) {
const String name = d["name"];
if (name.begins_with("loop") || name.ends_with("loop") || name.begins_with("cycle") || name.ends_with("cycle")) {
const String name_lower = name.to_lower();
if (name_lower.begins_with("loop") || name_lower.ends_with("loop") || name_lower.begins_with("cycle") || name_lower.ends_with("cycle")) {
animation->set_loop(true);
}
animation->set_name(_gen_unique_animation_name(state, name));