Merge pull request #29165 from YeldhamDev/animplayer_bottom_pressed_fix

Fix animation editor's bottom panel button not being pressed on certain occasions
This commit is contained in:
Rémi Verschelde 2019-05-25 10:45:43 +02:00 committed by GitHub
commit 3f38a40a4d
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GPG key ID: 4AEE18F83AFDEB23
2 changed files with 18 additions and 58 deletions

View file

@ -54,13 +54,9 @@ void AnimationPlayerEditor::_node_removed(Node *p_node) {
track_editor->set_root(NULL);
track_editor->show_select_node_warning(true);
_update_player();
//editor->animation_editor_make_visible(false);
}
}
void AnimationPlayerEditor::_gui_input(Ref<InputEvent> p_event) {
}
void AnimationPlayerEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_PROCESS: {
@ -694,10 +690,14 @@ Dictionary AnimationPlayerEditor::get_state() const {
}
void AnimationPlayerEditor::set_state(const Dictionary &p_state) {
if (p_state.has("visible") && p_state["visible"]) {
if (!p_state.has("visible") || !p_state["visible"]) {
return;
}
if (!EditorNode::get_singleton()->get_edited_scene()) {
return;
}
if (!EditorNode::get_singleton()->get_edited_scene())
return;
if (p_state.has("player")) {
Node *n = EditorNode::get_singleton()->get_edited_scene()->get_node(p_state["player"]);
if (Object::cast_to<AnimationPlayer>(n) && EditorNode::get_singleton()->get_editor_selection()->is_selected(n)) {
@ -706,7 +706,6 @@ void AnimationPlayerEditor::set_state(const Dictionary &p_state) {
show();
set_process(true);
ensure_visibility();
//EditorNode::get_singleton()->animation_panel_make_visible(true);
if (p_state.has("animation")) {
String anim = p_state["animation"];
@ -714,10 +713,10 @@ void AnimationPlayerEditor::set_state(const Dictionary &p_state) {
_animation_edit();
}
}
}
if (p_state.has("track_editor_state")) {
track_editor->set_state(p_state["track_editor_state"]);
}
if (p_state.has("track_editor_state")) {
track_editor->set_state(p_state["track_editor_state"]);
}
}
@ -736,17 +735,17 @@ void AnimationPlayerEditor::_animation_edit() {
String current = animation->get_item_text(animation->get_selected());
Ref<Animation> anim = player->get_animation(current);
track_editor->set_animation(anim);
Node *root = player->get_node(player->get_root());
if (root) {
track_editor->set_root(root);
}
} else {
track_editor->set_animation(Ref<Animation>());
track_editor->set_root(NULL);
}
}
void AnimationPlayerEditor::_dialog_action(String p_file) {
switch (current_option) {
@ -896,8 +895,6 @@ void AnimationPlayerEditor::_update_player() {
_animation_selected(0);
}
//pause->set_pressed(player->is_paused());
if (animation->get_item_count()) {
String current = animation->get_item_text(animation->get_selected());
Ref<Animation> anim = player->get_animation(current);
@ -925,8 +922,6 @@ void AnimationPlayerEditor::edit(AnimationPlayer *p_player) {
track_editor->show_select_node_warning(false);
} else {
track_editor->show_select_node_warning(true);
//hide();
}
}
@ -1127,7 +1122,6 @@ void AnimationPlayerEditor::_hide_anim_editors() {
track_editor->set_animation(Ref<Animation>());
track_editor->set_root(NULL);
track_editor->show_select_node_warning(true);
//editor->animation_editor_make_visible(false);
}
void AnimationPlayerEditor::_animation_about_to_show_menu() {
@ -1565,7 +1559,6 @@ void AnimationPlayerEditor::_pin_pressed() {
void AnimationPlayerEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_gui_input"), &AnimationPlayerEditor::_gui_input);
ClassDB::bind_method(D_METHOD("_node_removed"), &AnimationPlayerEditor::_node_removed);
ClassDB::bind_method(D_METHOD("_play_pressed"), &AnimationPlayerEditor::_play_pressed);
ClassDB::bind_method(D_METHOD("_play_from_pressed"), &AnimationPlayerEditor::_play_from_pressed);
@ -1628,12 +1621,6 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor, AnimationPlay
player = NULL;
Label *l;
/*l= memnew( Label );
l->set_text("Animation Player:");
add_child(l);*/
HBoxContainer *hb = memnew(HBoxContainer);
add_child(hb);
@ -1658,10 +1645,6 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor, AnimationPlay
play_from->set_tooltip(TTR("Play selected animation from current pos. (D)"));
hb->add_child(play_from);
//pause = memnew( Button );
//pause->set_toggle_mode(true);
//hb->add_child(pause);
frame = memnew(SpinBox);
hb->add_child(frame);
frame->set_custom_minimum_size(Size2(60, 0));
@ -1687,7 +1670,6 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor, AnimationPlay
tool_anim = memnew(MenuButton);
tool_anim->set_flat(false);
//tool_anim->set_flat(false);
tool_anim->set_tooltip(TTR("Animation Tools"));
tool_anim->set_text(TTR("Animation"));
tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/new_animation", TTR("New")), TOOL_NEW_ANIM);
@ -1718,9 +1700,6 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor, AnimationPlay
hb->add_child(autoplay);
autoplay->set_tooltip(TTR("Autoplay on Load"));
//tool_anim->get_popup()->add_separator();
//tool_anim->get_popup()->add_item("Edit Anim Resource",TOOL_PASTE_ANIM);
hb->add_child(memnew(VSeparator));
track_editor = memnew(AnimationTrackEditor);
@ -1770,10 +1749,8 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor, AnimationPlay
VBoxContainer *vb = memnew(VBoxContainer);
name_dialog->add_child(vb);
l = memnew(Label);
l->set_text(TTR("Animation Name:"));
vb->add_child(l);
name_title = l;
name_title = memnew(Label(TTR("Animation Name:")));
vb->add_child(name_title);
name = memnew(LineEdit);
vb->add_child(name);
@ -1792,7 +1769,6 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor, AnimationPlay
blend_editor.dialog->set_hide_on_ok(true);
VBoxContainer *blend_vb = memnew(VBoxContainer);
blend_editor.dialog->add_child(blend_vb);
//blend_editor.dialog->set_child_rect(blend_vb);
blend_editor.tree = memnew(Tree);
blend_editor.tree->set_columns(2);
blend_vb->add_margin_child(TTR("Blend Times:"), blend_editor.tree, true);
@ -1810,8 +1786,6 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor, AnimationPlay
play_bw->connect("pressed", this, "_play_bw_pressed");
play_bw_from->connect("pressed", this, "_play_bw_from_pressed");
stop->connect("pressed", this, "_stop_pressed");
//pause->connect("pressed", this,"_pause_pressed");
//frame->connect("text_entered", this,"_seek_frame_changed");
animation->connect("item_selected", this, "_animation_selected", Vector<Variant>(), true);
@ -1900,6 +1874,8 @@ void AnimationPlayerEditorPlugin::edit(Object *p_object) {
if (!p_object)
return;
anim_editor->edit(Object::cast_to<AnimationPlayer>(p_object));
// In case switching to a scene with an AnimationPlayer selected but with the animation editor closed.
button->set_pressed(true);
}
bool AnimationPlayerEditorPlugin::handles(Object *p_object) const {
@ -1914,11 +1890,6 @@ void AnimationPlayerEditorPlugin::make_visible(bool p_visible) {
editor->make_bottom_panel_item_visible(anim_editor);
anim_editor->set_process(true);
anim_editor->ensure_visibility();
//editor->animation_panel_make_visible(true);
} else {
//anim_editor->hide();
//anim_editor->set_idle_process(false);
}
}
@ -1927,16 +1898,7 @@ AnimationPlayerEditorPlugin::AnimationPlayerEditorPlugin(EditorNode *p_node) {
editor = p_node;
anim_editor = memnew(AnimationPlayerEditor(editor, this));
anim_editor->set_undo_redo(editor->get_undo_redo());
editor->add_bottom_panel_item(TTR("Animation"), anim_editor);
/*
editor->get_viewport()->add_child(anim_editor);
anim_editor->set_anchors_and_margins_preset(Control::PRESET_WIDE);
anim_editor->set_anchor( MARGIN_TOP, Control::ANCHOR_END);
anim_editor->set_margin( MARGIN_TOP, 75 );
anim_editor->set_anchor( MARGIN_RIGHT, Control::ANCHOR_END);
anim_editor->set_margin( MARGIN_RIGHT, 0 );*/
anim_editor->hide();
button = editor->add_bottom_panel_item(TTR("Animation"), anim_editor);
}
AnimationPlayerEditorPlugin::~AnimationPlayerEditorPlugin() {

View file

@ -97,8 +97,6 @@ class AnimationPlayerEditor : public VBoxContainer {
Button *play_from;
Button *play_bw;
Button *play_bw_from;
//Button *pause;
Button *autoplay;
MenuButton *tool_anim;
@ -231,7 +229,6 @@ class AnimationPlayerEditor : public VBoxContainer {
protected:
void _notification(int p_what);
void _gui_input(Ref<InputEvent> p_event);
void _node_removed(Node *p_node);
static void _bind_methods();
@ -260,6 +257,7 @@ class AnimationPlayerEditorPlugin : public EditorPlugin {
AnimationPlayerEditor *anim_editor;
EditorNode *editor;
Button *button;
protected:
void _notification(int p_what);