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https://github.com/godotengine/godot
synced 2024-09-05 20:19:49 +00:00
Fixed scene tree update after changing node name in tool script
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71d46fffcf
commit
3f174c86d0
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@ -471,6 +471,17 @@ void SceneTreeEditor::_node_removed(Node *p_node) {
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emit_signal("node_selected");
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}
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}
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void SceneTreeEditor::_node_renamed(Node *p_node) {
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emit_signal("node_renamed");
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if (!tree_dirty) {
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MessageQueue::get_singleton()->push_call(this, "_update_tree");
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tree_dirty = true;
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}
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}
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void SceneTreeEditor::_update_tree() {
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if (!is_inside_tree()) {
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@ -594,6 +605,7 @@ void SceneTreeEditor::_notification(int p_what) {
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get_tree()->connect("tree_changed", this, "_tree_changed");
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get_tree()->connect("node_removed", this, "_node_removed");
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get_tree()->connect("node_renamed", this, "_node_renamed");
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get_tree()->connect("node_configuration_warning_changed", this, "_warning_changed");
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tree->connect("item_collapsed", this, "_cell_collapsed");
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@ -604,6 +616,7 @@ void SceneTreeEditor::_notification(int p_what) {
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get_tree()->disconnect("tree_changed", this, "_tree_changed");
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get_tree()->disconnect("node_removed", this, "_node_removed");
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get_tree()->disconnect("node_renamed", this, "_node_renamed");
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tree->disconnect("item_collapsed", this, "_cell_collapsed");
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get_tree()->disconnect("node_configuration_warning_changed", this, "_warning_changed");
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} break;
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@ -685,12 +698,6 @@ void SceneTreeEditor::_rename_node(ObjectID p_node, const String &p_name) {
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n->set_name(p_name);
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item->set_metadata(0, n->get_path());
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item->set_text(0, p_name);
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emit_signal("node_renamed");
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if (!tree_dirty) {
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MessageQueue::get_singleton()->push_call(this, "_update_tree");
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tree_dirty = true;
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}
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}
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void SceneTreeEditor::_renamed() {
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@ -1025,6 +1032,7 @@ void SceneTreeEditor::_bind_methods() {
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ClassDB::bind_method("_tree_changed", &SceneTreeEditor::_tree_changed);
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ClassDB::bind_method("_update_tree", &SceneTreeEditor::_update_tree);
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ClassDB::bind_method("_node_removed", &SceneTreeEditor::_node_removed);
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ClassDB::bind_method("_node_renamed", &SceneTreeEditor::_node_renamed);
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ClassDB::bind_method("_selected_changed", &SceneTreeEditor::_selected_changed);
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ClassDB::bind_method("_deselect_items", &SceneTreeEditor::_deselect_items);
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ClassDB::bind_method("_renamed", &SceneTreeEditor::_renamed);
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@ -78,6 +78,7 @@ class SceneTreeEditor : public Control {
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void _update_tree();
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void _tree_changed();
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void _node_removed(Node *p_node);
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void _node_renamed(Node *p_node);
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TreeItem *_find(TreeItem *p_node, const NodePath &p_path);
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void _notification(int p_what);
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@ -949,6 +949,7 @@ void Node::set_name(const String &p_name) {
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if (is_inside_tree()) {
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emit_signal("renamed");
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get_tree()->node_renamed(this);
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get_tree()->tree_changed();
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}
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}
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@ -105,6 +105,11 @@ void SceneTree::node_removed(Node *p_node) {
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call_skip.insert(p_node);
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}
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void SceneTree::node_renamed(Node *p_node) {
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emit_signal(node_renamed_name, p_node);
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}
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SceneTree::Group *SceneTree::add_to_group(const StringName &p_group, Node *p_node) {
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Map<StringName, Group>::Element *E = group_map.find(p_group);
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@ -1895,6 +1900,7 @@ void SceneTree::_bind_methods() {
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ADD_SIGNAL(MethodInfo("tree_changed"));
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ADD_SIGNAL(MethodInfo("node_added", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
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ADD_SIGNAL(MethodInfo("node_removed", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
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ADD_SIGNAL(MethodInfo("node_renamed", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
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ADD_SIGNAL(MethodInfo("screen_resized"));
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ADD_SIGNAL(MethodInfo("node_configuration_warning_changed", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
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@ -1983,6 +1989,7 @@ SceneTree::SceneTree() {
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tree_changed_name = "tree_changed";
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node_added_name = "node_added";
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node_removed_name = "node_removed";
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node_renamed_name = "node_renamed";
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ugc_locked = false;
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call_lock = 0;
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root_lock = 0;
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@ -126,6 +126,7 @@ private:
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StringName tree_changed_name;
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StringName node_added_name;
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StringName node_removed_name;
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StringName node_renamed_name;
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bool use_font_oversampling;
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int64_t current_frame;
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@ -201,6 +202,7 @@ private:
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void tree_changed();
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void node_added(Node *p_node);
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void node_removed(Node *p_node);
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void node_renamed(Node *p_node);
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Group *add_to_group(const StringName &p_group, Node *p_node);
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void remove_from_group(const StringName &p_group, Node *p_node);
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