Fixed scene tree update after changing node name in tool script

This commit is contained in:
PouleyKetchoupp 2019-05-24 15:27:22 +02:00
parent 71d46fffcf
commit 3f174c86d0
5 changed files with 25 additions and 6 deletions

View file

@ -471,6 +471,17 @@ void SceneTreeEditor::_node_removed(Node *p_node) {
emit_signal("node_selected");
}
}
void SceneTreeEditor::_node_renamed(Node *p_node) {
emit_signal("node_renamed");
if (!tree_dirty) {
MessageQueue::get_singleton()->push_call(this, "_update_tree");
tree_dirty = true;
}
}
void SceneTreeEditor::_update_tree() {
if (!is_inside_tree()) {
@ -594,6 +605,7 @@ void SceneTreeEditor::_notification(int p_what) {
get_tree()->connect("tree_changed", this, "_tree_changed");
get_tree()->connect("node_removed", this, "_node_removed");
get_tree()->connect("node_renamed", this, "_node_renamed");
get_tree()->connect("node_configuration_warning_changed", this, "_warning_changed");
tree->connect("item_collapsed", this, "_cell_collapsed");
@ -604,6 +616,7 @@ void SceneTreeEditor::_notification(int p_what) {
get_tree()->disconnect("tree_changed", this, "_tree_changed");
get_tree()->disconnect("node_removed", this, "_node_removed");
get_tree()->disconnect("node_renamed", this, "_node_renamed");
tree->disconnect("item_collapsed", this, "_cell_collapsed");
get_tree()->disconnect("node_configuration_warning_changed", this, "_warning_changed");
} break;
@ -685,12 +698,6 @@ void SceneTreeEditor::_rename_node(ObjectID p_node, const String &p_name) {
n->set_name(p_name);
item->set_metadata(0, n->get_path());
item->set_text(0, p_name);
emit_signal("node_renamed");
if (!tree_dirty) {
MessageQueue::get_singleton()->push_call(this, "_update_tree");
tree_dirty = true;
}
}
void SceneTreeEditor::_renamed() {
@ -1025,6 +1032,7 @@ void SceneTreeEditor::_bind_methods() {
ClassDB::bind_method("_tree_changed", &SceneTreeEditor::_tree_changed);
ClassDB::bind_method("_update_tree", &SceneTreeEditor::_update_tree);
ClassDB::bind_method("_node_removed", &SceneTreeEditor::_node_removed);
ClassDB::bind_method("_node_renamed", &SceneTreeEditor::_node_renamed);
ClassDB::bind_method("_selected_changed", &SceneTreeEditor::_selected_changed);
ClassDB::bind_method("_deselect_items", &SceneTreeEditor::_deselect_items);
ClassDB::bind_method("_renamed", &SceneTreeEditor::_renamed);

View file

@ -78,6 +78,7 @@ class SceneTreeEditor : public Control {
void _update_tree();
void _tree_changed();
void _node_removed(Node *p_node);
void _node_renamed(Node *p_node);
TreeItem *_find(TreeItem *p_node, const NodePath &p_path);
void _notification(int p_what);

View file

@ -949,6 +949,7 @@ void Node::set_name(const String &p_name) {
if (is_inside_tree()) {
emit_signal("renamed");
get_tree()->node_renamed(this);
get_tree()->tree_changed();
}
}

View file

@ -105,6 +105,11 @@ void SceneTree::node_removed(Node *p_node) {
call_skip.insert(p_node);
}
void SceneTree::node_renamed(Node *p_node) {
emit_signal(node_renamed_name, p_node);
}
SceneTree::Group *SceneTree::add_to_group(const StringName &p_group, Node *p_node) {
Map<StringName, Group>::Element *E = group_map.find(p_group);
@ -1895,6 +1900,7 @@ void SceneTree::_bind_methods() {
ADD_SIGNAL(MethodInfo("tree_changed"));
ADD_SIGNAL(MethodInfo("node_added", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
ADD_SIGNAL(MethodInfo("node_removed", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
ADD_SIGNAL(MethodInfo("node_renamed", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
ADD_SIGNAL(MethodInfo("screen_resized"));
ADD_SIGNAL(MethodInfo("node_configuration_warning_changed", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
@ -1983,6 +1989,7 @@ SceneTree::SceneTree() {
tree_changed_name = "tree_changed";
node_added_name = "node_added";
node_removed_name = "node_removed";
node_renamed_name = "node_renamed";
ugc_locked = false;
call_lock = 0;
root_lock = 0;

View file

@ -126,6 +126,7 @@ private:
StringName tree_changed_name;
StringName node_added_name;
StringName node_removed_name;
StringName node_renamed_name;
bool use_font_oversampling;
int64_t current_frame;
@ -201,6 +202,7 @@ private:
void tree_changed();
void node_added(Node *p_node);
void node_removed(Node *p_node);
void node_renamed(Node *p_node);
Group *add_to_group(const StringName &p_group, Node *p_node);
void remove_from_group(const StringName &p_group, Node *p_node);