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Copy texture filter/repeat modes when replacing a texture in the GL Compatibility backend
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@ -1070,7 +1070,7 @@ void TextureStorage::texture_replace(RID p_texture, RID p_by_texture) {
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Vector<RID> proxies_to_update = tex_to->proxies;
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Vector<RID> proxies_to_redirect = tex_from->proxies;
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tex_to->copy_from(*tex_from);
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*tex_to = *tex_from;
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tex_to->proxies = proxies_to_update; //restore proxies, so they can be updated
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