Remove unused struct in GradientTexture1D

This commit is contained in:
Micky 2022-09-21 19:05:03 +02:00
parent b770fa2791
commit 3cae53ba70

View file

@ -769,15 +769,6 @@ public:
class GradientTexture1D : public Texture2D {
GDCLASS(GradientTexture1D, Texture2D);
public:
struct Point {
float offset = 0.0;
Color color;
bool operator<(const Point &p_ponit) const {
return offset < p_ponit.offset;
}
};
private:
Ref<Gradient> gradient;
bool update_pending = false;