Fix: Mass not set properly for RigidBody

Removed erroneous check, which caused _inv_mass not to be calculated when RigidBody2D or RigidBody3D used both custom center of mass and custom inertia.
This commit is contained in:
Crimzoth 2023-06-27 17:01:16 +02:00
parent 1b3bf48526
commit 3bab21fdd7
2 changed files with 2 additions and 2 deletions

View file

@ -35,7 +35,7 @@
#include "godot_space_2d.h"
void GodotBody2D::_mass_properties_changed() {
if (get_space() && !mass_properties_update_list.in_list() && (calculate_inertia || calculate_center_of_mass)) {
if (get_space() && !mass_properties_update_list.in_list()) {
get_space()->body_add_to_mass_properties_update_list(&mass_properties_update_list);
}
}

View file

@ -35,7 +35,7 @@
#include "godot_space_3d.h"
void GodotBody3D::_mass_properties_changed() {
if (get_space() && !mass_properties_update_list.in_list() && (calculate_inertia || calculate_center_of_mass)) {
if (get_space() && !mass_properties_update_list.in_list()) {
get_space()->body_add_to_mass_properties_update_list(&mass_properties_update_list);
}
}