Merge pull request #71900 from SaracenOne/blendshape_track_import_flag

Fix duplicating imported blendshape tracks
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Rémi Verschelde 2023-01-23 10:24:37 +01:00
commit 3a228ef224
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@ -6072,6 +6072,7 @@ void GLTFDocument::_import_animation(Ref<GLTFState> p_state, AnimationPlayer *p_
const int track_idx = animation->get_track_count();
animation->add_track(Animation::TYPE_BLEND_SHAPE);
animation->track_set_path(track_idx, blend_path);
animation->track_set_imported(track_idx, true); //helps merging later
// Only LINEAR and STEP (NEAREST) can be supported out of the box by Godot's Animation,
// the other modes have to be baked.