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[DOCS] Update VideoPlayer classref
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="TextureRect" inherits="Control" category="Core" version="3.1">
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<brief_description>
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Draws a sprite or a texture inside a User Interface. The texture can tile or not.
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Control for drawing textures.
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</brief_description>
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<description>
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Use TextureRect to draw icons and sprites in your User Interfaces. To create panels and menu boxes, take a look at [NinePatchFrame]. Its Stretch Mode property controls the texture's scale and placement. It can scale, tile and stay centered inside its bounding rectangle. TextureRect is one of the 5 most common nodes to create game UI.
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Used to draw icons and sprites in a user interface. The texture's placement can be controlled with the [member stretch_mode] property. It can scale, tile, or stay centered inside its bounding rectangle.
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</description>
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<tutorials>
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</tutorials>
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</methods>
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<members>
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<member name="expand" type="bool" setter="set_expand" getter="has_expand">
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If [code]true[/code], the texture scales to fit its bounding rectangle. Default value: [code]false[/code].
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If [code]true[/code] the texture scales to fit its bounding rectangle. Default value: [code]false[/code].
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</member>
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<member name="stretch_mode" type="int" setter="set_stretch_mode" getter="get_stretch_mode" enum="TextureRect.StretchMode">
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Controls the texture's behavior when you resize the node's bounding rectangle. Set it to one of the [code]STRETCH_*[/code] constants. See the constants to learn more.
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Controls the texture's behavior when resizing the node's bounding rectangle. See [enum StretchMode].
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</member>
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<member name="texture" type="Texture" setter="set_texture" getter="get_texture">
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The node's [Texture] resource.
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VideoPlayer" inherits="Control" category="Core" version="3.1">
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<brief_description>
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Control to play video files.
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Control for playing video streams.
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</brief_description>
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<description>
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This control has the ability to play video streams. The only format accepted is the OGV Theora, so any other format must be converted before using in a project.
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Control node for playing video streams. Supported formats are WebM and OGV Theora.
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</description>
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<tutorials>
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</tutorials>
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<return type="String">
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</return>
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<description>
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Get the name of the video stream.
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Returns the video stream's name.
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</description>
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</method>
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<method name="get_video_texture">
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<return type="Texture">
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</return>
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<description>
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Get the current frame of the video as a [Texture].
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Returns the current frame as a [Texture].
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</description>
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</method>
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<method name="is_playing" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Get whether or not the video is playing.
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Returns [code]true[/code] if the video is playing.
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</description>
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</method>
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<method name="play">
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<return type="void">
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</return>
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<description>
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Start the video playback.
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Starts the video playback.
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</description>
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</method>
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<method name="stop">
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<return type="void">
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</return>
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<description>
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Stop the video playback.
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Stops the video playback.
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</description>
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</method>
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</methods>
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<members>
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<member name="audio_track" type="int" setter="set_audio_track" getter="get_audio_track">
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The embedded audio track to play.
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</member>
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<member name="autoplay" type="bool" setter="set_autoplay" getter="has_autoplay">
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If [code]true[/code] playback starts when the scene loads. Default value: [code]false[/code].
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</member>
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<member name="buffering_msec" type="int" setter="set_buffering_msec" getter="get_buffering_msec">
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The amount of milliseconds to store in buffer while playing.
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Amount of time in milliseconds to store in buffer while playing.
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</member>
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<member name="bus" type="String" setter="set_bus" getter="get_bus">
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Audio bus to use for sound playback.
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</member>
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<member name="expand" type="bool" setter="set_expand" getter="has_expand">
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If [code]true[/code] the video scales to the control size. Default value: [code]true[/code].
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</member>
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<member name="paused" type="bool" setter="set_paused" getter="is_paused">
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If [code]true[/code] the video is paused.
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</member>
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<member name="stream" type="VideoStream" setter="set_stream" getter="get_stream">
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</member>
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The current position of the stream, in seconds.
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</member>
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<member name="volume" type="float" setter="set_volume" getter="get_volume">
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The volume of the audio track as a linear value.
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Audio volume as a linear value.
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</member>
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<member name="volume_db" type="float" setter="set_volume_db" getter="get_volume_db">
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Audio volume in dB.
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</member>
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</members>
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<signals>
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<signal name="finished">
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<description>
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Emitted when playback is finished.
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</description>
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</signal>
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</signals>
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