Fix some minor issues in C# XML doc comments

This commit is contained in:
Aaron Franke 2021-09-17 22:16:48 -05:00
parent bac757df21
commit 388732bc19
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GPG key ID: 40A1750B977E56BF
2 changed files with 6 additions and 4 deletions

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@ -78,7 +78,8 @@ namespace Godot
/// </example>
/// <seealso cref="GetNode{T}(NodePath)"/>
/// <param name="path">The path to the node to fetch.</param>
/// <typeparam name="T">The type to cast to. Should be a descendant of <see cref="Node"/>.</typeparam>/// ///////// <returns>
/// <typeparam name="T">The type to cast to. Should be a descendant of <see cref="Node"/>.</typeparam>
/// <returns>
/// The <see cref="Node"/> at the given <paramref name="path"/>, or <see langword="null"/> if not found.
/// </returns>
public T GetNodeOrNull<T>(NodePath path) where T : class
@ -97,7 +98,8 @@ namespace Godot
/// <exception cref="InvalidCastException">
/// Thrown when the given the fetched node can't be casted to the given type <typeparamref name="T"/>.
/// </exception>
/// <typeparam name="T">The type to cast to. Should be a descendant of <see cref="Node"/>.</typeparam>/// ///////// <returns>
/// <typeparam name="T">The type to cast to. Should be a descendant of <see cref="Node"/>.</typeparam>
/// <returns>
/// The child <see cref="Node"/> at the given index <paramref name="idx"/>.
/// </returns>
public T GetChild<T>(int idx) where T : class

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@ -478,7 +478,7 @@ namespace Godot
/// <summary>
/// Returns a Vector2 transformed (multiplied) by the inverse transformation matrix.
/// </summary>
/// <param name="vector">A vector to inversely transform.</param>
/// <param name="vector">A Vector2 to inversely transform.</param>
/// <param name="transform">The transformation to apply.</param>
/// <returns>The inversely transformed Vector2.</returns>
public static Vector2 operator *(Vector2 vector, Transform2D transform)
@ -522,7 +522,7 @@ namespace Godot
/// Returns a copy of the given Vector2[] transformed (multiplied) by transformation matrix.
/// </summary>
/// <param name="transform">The transformation to apply.</param>
/// <param name="array">a Vector2[] to transform.</param>
/// <param name="array">A Vector2[] to transform.</param>
/// <returns>The transformed copy of the Vector2[].</returns>
public static Vector2[] operator *(Transform2D transform, Vector2[] array)
{