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https://github.com/godotengine/godot
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Remove unnecessary validity checks from Button
and TextureRect
The one in `TextureRect` appears to be a leftover from earlier code, and the one in `Button` was copied from there.
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@ -554,10 +554,8 @@ void Button::set_icon(const Ref<Texture2D> &p_icon) {
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}
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void Button::_texture_changed() {
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if (icon.is_valid()) {
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queue_redraw();
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update_minimum_size();
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}
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queue_redraw();
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update_minimum_size();
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}
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Ref<Texture2D> Button::get_icon() const {
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@ -189,10 +189,8 @@ bool TextureRect::_set(const StringName &p_name, const Variant &p_value) {
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#endif
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void TextureRect::_texture_changed() {
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if (texture.is_valid()) {
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queue_redraw();
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update_minimum_size();
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}
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queue_redraw();
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update_minimum_size();
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}
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void TextureRect::set_texture(const Ref<Texture2D> &p_tex) {
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