Merge pull request #70163 from clayjohn/particles-sdf

Transform sdf xfrom by particle emission transform when particles are in global space
This commit is contained in:
Rémi Verschelde 2022-12-17 12:24:51 +01:00
commit 376290ea86
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GPG key ID: C3336907360768E1
3 changed files with 19 additions and 7 deletions

View file

@ -1131,16 +1131,10 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend
RID particles = pt->particles;
state.canvas_instance_batches[state.current_batch_index].tex = pt->texture;
state.canvas_instance_batches[state.current_batch_index].shader_variant = CanvasShaderGLES3::MODE_INSTANCED;
bool local_coords = particles_storage->particles_is_using_local_coords(particles);
if (particles_storage->particles_has_collision(particles) && texture_storage->render_target_is_sdf_enabled(p_render_target)) {
// Pass collision information.
Transform2D xform;
if (local_coords) {
xform = p_item->final_transform;
} else {
xform = p_canvas_transform_inverse;
}
Transform2D xform = p_item->final_transform;
GLuint sdf_texture = texture_storage->render_target_get_sdf_texture(p_render_target);

View file

@ -528,6 +528,15 @@ void ParticlesStorage::_particles_process(Particles *p_particles, double p_delta
//2D collision
Transform2D xform = p_particles->sdf_collision_transform; //will use dotproduct manually so invert beforehand
if (!p_particles->use_local_coords) {
Transform2D emission;
emission.columns[0] = Vector2(p_particles->emission_transform.basis.get_column(0).x, p_particles->emission_transform.basis.get_column(0).y);
emission.columns[1] = Vector2(p_particles->emission_transform.basis.get_column(1).x, p_particles->emission_transform.basis.get_column(1).y);
emission.set_origin(Vector2(p_particles->emission_transform.origin.x, p_particles->emission_transform.origin.y));
xform = xform * emission.affine_inverse();
}
Transform2D revert = xform.affine_inverse();
frame_params.collider_count = 1;
frame_params.colliders[0].transform[0] = xform.columns[0][0];

View file

@ -810,6 +810,15 @@ void ParticlesStorage::_particles_process(Particles *p_particles, double p_delta
//2D collision
Transform2D xform = p_particles->sdf_collision_transform; //will use dotproduct manually so invert beforehand
if (!p_particles->use_local_coords) {
Transform2D emission;
emission.columns[0] = Vector2(p_particles->emission_transform.basis.get_column(0).x, p_particles->emission_transform.basis.get_column(0).y);
emission.columns[1] = Vector2(p_particles->emission_transform.basis.get_column(1).x, p_particles->emission_transform.basis.get_column(1).y);
emission.set_origin(Vector2(p_particles->emission_transform.origin.x, p_particles->emission_transform.origin.y));
xform = xform * emission.affine_inverse();
}
Transform2D revert = xform.affine_inverse();
frame_params.collider_count = 1;
frame_params.colliders[0].transform[0] = xform.columns[0][0];