Fix the breakpoint icon in CodeEdit

This commit is contained in:
Yuri Sizov 2022-01-28 19:55:16 +03:00
parent 49eddd22e0
commit 36ff66c62f
2 changed files with 3 additions and 2 deletions

View file

@ -157,7 +157,6 @@ void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme =
ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#478cbf", "#478cbf"); // Godot Blue
ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#414042", "#414042"); // Godot Gray
ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#e0e0e0", "#5a5a5a"); // Common icon color
ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#ffffff", "#414141"); // Pure white
ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#000000", "#bfbfbf"); // Pure black
// Keep pure RGB colors as is, but list them for explicity.
@ -166,6 +165,8 @@ void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme =
ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#0000ff", "#0000ff"); // Pure blue
// GUI Colors
ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#e0e0e0", "#5a5a5a"); // Common icon color
ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#fefefe", "#fefefe"); // Forced light color
ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#808080", "#808080"); // GUI disabled color
ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#b3b3b3", "#363636"); // GUI disabled light color
ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#699ce8", "#699ce8"); // GUI highlight color

View file

@ -1 +1 @@
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<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><g fill-rule="nonzero"><path d="m13.308 8c0 2.931-2.377 5.308-5.308 5.308s-5.308-2.377-5.308-5.308 2.377-5.308 5.308-5.308 5.308 2.377 5.308 5.308" fill="#e0e0e0"/><path d="m11.033 8c0 1.675-1.358 3.033-3.033 3.033s-3.033-1.358-3.033-3.033 1.358-3.033 3.033-3.033 3.033 1.358 3.033 3.033" fill="#fefefe"/></g></svg>

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