Fixed issue with Godot modifications to polypartition.cpp third-party file

This commit is contained in:
Nova 2022-02-20 21:13:31 -05:00
parent b0ba9468ee
commit 36ae916c09
2 changed files with 2 additions and 2 deletions

View file

@ -101,7 +101,7 @@ index 3a8a6efa83..8c5409bf24 100644
pointvisible = true;
- for (iter2 = polys.begin(); iter2 != polys.end(); iter2++) {
- if (iter2->IsHole()) {
+ for (iter2 = polys.front(); iter2; iter2->next()) {
+ for (iter2 = polys.front(); iter2; iter2 = iter2->next()) {
+ if (iter2->get().IsHole()) {
continue;
}

View file

@ -262,7 +262,7 @@ int TPPLPartition::RemoveHoles(TPPLPolyList *inpolys, TPPLPolyList *outpolys) {
}
}
pointvisible = true;
for (iter2 = polys.front(); iter2; iter2->next()) {
for (iter2 = polys.front(); iter2; iter2 = iter2->next()) {
if (iter2->get().IsHole()) {
continue;
}