Fixed deletion of nodes with exported node paths

This commit is contained in:
Marcus Brummer 2020-11-18 00:12:32 +01:00
parent 8ac9a97956
commit 3629651ef8

View file

@ -1348,8 +1348,8 @@ void SceneTreeDock::perform_node_renames(Node *p_base, List<Pair<NodePath, NodeP
break;
}
// update if the node itself moved up/down the tree hirarchy
if (root_path == F->get().first) {
// update the node itself if it has a valid node path and has not been deleted
if (root_path == F->get().first && p != NodePath() && F->get().second != NodePath()) {
NodePath abs_path = NodePath(String(root_path).plus_file(p)).simplified();
NodePath rel_path_new = F->get().second.rel_path_to(abs_path);