Prevent wrong unedit when clicking editor viewport

This commit is contained in:
kobewi 2023-02-01 00:50:34 +01:00
parent 0810ecaafd
commit 360c71c3f6
3 changed files with 16 additions and 1 deletions

View file

@ -2136,6 +2136,13 @@ void EditorNode::edit_item(Object *p_object, Object *p_editing_owner) {
}
}
void EditorNode::push_node_item(Node *p_node) {
if (p_node || Object::cast_to<Node>(InspectorDock::get_inspector_singleton()->get_edited_object())) {
// Don't push null if the currently edited object is not a Node.
push_item(p_node);
}
}
void EditorNode::push_item(Object *p_object, const String &p_property, bool p_inspector_only) {
if (!p_object) {
InspectorDock::get_inspector_singleton()->edit(nullptr);

View file

@ -798,6 +798,7 @@ public:
void push_item(Object *p_object, const String &p_property = "", bool p_inspector_only = false);
void edit_item(Object *p_object, Object *p_editing_owner);
void push_node_item(Node *p_node);
void hide_unused_editors(const Object *p_editing_owner = nullptr);
void select_editor_by_name(const String &p_name);

View file

@ -1427,7 +1427,14 @@ void SceneTreeDock::_script_open_request(const Ref<Script> &p_script) {
}
void SceneTreeDock::_push_item(Object *p_object) {
EditorNode::get_singleton()->push_item(p_object);
Node *node = Object::cast_to<Node>(p_object);
if (node || !p_object) {
// Assume that null object is a Node.
EditorNode::get_singleton()->push_node_item(node);
} else {
EditorNode::get_singleton()->push_item(p_object);
}
if (p_object == nullptr) {
EditorNode::get_singleton()->hide_unused_editors(this);
}