Don't glBindTexture() on viewports without effects

@reduz said there was another place that needed to be checked for a
similar issue but I have to admit I didn't understand.

This fixes #13337
This commit is contained in:
Hein-Pieter van Braam 2017-12-16 23:38:02 +01:00
parent 652c98a7be
commit 34991af553

View file

@ -1545,7 +1545,7 @@ void RasterizerCanvasGLES3::reset_canvas() {
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
//use for reading from screen
if (storage->frame.current_rt) {
if (storage->frame.current_rt && !storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_NO_SAMPLING]) {
glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 3);
glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->effects.mip_maps[0].color);
}