Update body_create description in PhysicsServer2D/3D

This commit is contained in:
Dominik Kruczek 2024-05-05 20:07:05 +02:00
parent 7ebc866418
commit 343c2fc6b9
2 changed files with 4 additions and 1 deletions

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@ -369,7 +369,8 @@
<method name="body_create">
<return type="RID" />
<description>
Creates a 2D body object in the physics server, and returns the [RID] that identifies it. Use [method body_add_shape] to add shapes to it, use [method body_set_state] to set its transform, and use [method body_set_space] to add the body to a space.
Creates a 2D body object in the physics server, and returns the [RID] that identifies it. The default settings for the created area include a collision layer and mask set to [code]1[/code], and body mode set to [constant BODY_MODE_RIGID].
Use [method body_add_shape] to add shapes to it, use [method body_set_state] to set its transform, and use [method body_set_space] to add the body to a space.
</description>
</method>
<method name="body_get_canvas_instance_id" qualifiers="const">

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@ -351,6 +351,8 @@
<method name="body_create">
<return type="RID" />
<description>
Creates a 3D body object in the physics server, and returns the [RID] that identifies it. The default settings for the created area include a collision layer and mask set to [code]1[/code], and body mode set to [constant BODY_MODE_RIGID].
Use [method body_add_shape] to add shapes to it, use [method body_set_state] to set its transform, and use [method body_set_space] to add the body to a space.
</description>
</method>
<method name="body_get_collision_layer" qualifiers="const">